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[OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Read 4724838 times)

Started by OHMSBY, August 09, 2020, 05:26:17 am
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Poll

Which Ganondorf would you Prefer?

Ocarina of Time
23 (56.1%)
Tears of the Kingdom
18 (43.9%)

Total Members Voted: 41

Voting closed: October 21, 2023, 06:22:52 am

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)
#1141  November 15, 2022, 12:46:11 am
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@Azul Crescent
Go into the CMD and delete everything below the line that says ";AI" and delete every instance of "triggerall = !AIlevel" to revert them back to using the Default AI.

If you want them to just turtle and not attack at all, you can skip the deletion of "triggerall = !AIlevel"

Thanks so much! I'll probably revert to your AI when i get a bit better.

Or alternatively you can use this method that Vocalnoid mentioned a few pages back to tone down the AI:
I forgot to mention that each instance of "Triggerall = !ailevel" needs to be deleted in the cmd along with everything below the "AI" line to allow the default AI to make inputs. Mugen's default AI tends to turtle a lot while Ikemen's default AI just constantly makes random inputs, which actually puts up more of a fight because of it. So if you're looking to get the most milage out of Characters that don't use custom AI, then I suggest using Ikemen.

Alternatively, where it says
Code:
triggerall = AIlevel && numenemy
in the ;AI section in the .cmd file, insert this code --> "triggerall = random <= 30" under it.

like this
Code:
triggerall = AIlevel && numenemy
triggerall = random <= 30
input this for every move that has the ai and numenemy code and then you'll have a easier custom AI.

One minor note is that setting the random triggerall value at a bigger number means stronger AI, (EX: <= 60)
and a smaller number means weaker AI (EX: <= 15)

Hope this helps for everyone.

Omg thank you so much this really helps alot!
Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)
#1142  November 15, 2022, 07:20:20 am
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@Uzuki Shimamura Oops my bad dude, didn't see that you already posted on this thread. Also thanks for the the notification and addictional info.
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1143  November 30, 2022, 04:14:15 am
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Well, that was weird.

Anyway, Byleth was already released over a week ago, but I can actually post about it now that the forum is back up and running.

Also, there was a little debug error that got fixed as well.



Spoiler: More Screenshots (click to see content)

Get Byleth here:
https://drive.google.com/file/d/1HRgTqHnZdhizZ5trF695u8T4uf5rHQtz/view?usp=share_link

Get Byleth's 1.0 Patch here:
https://drive.google.com/file/d/1qgqky3cO8CYnEPNn-bs99fmsPmPotuEh/view?usp=share_link

Spoiler: And my next character is... (click to see content)

Have fun.
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1144  November 30, 2022, 04:47:40 am
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Shadow Yu as an EX character, huh? Had a feeling you were gonna do the Shadow-Type characters at some point since I remember you expressing interest in making them. I guess I’ll be the one to ask if they’re gonna be like how they were in Ultimax, where they don’t have an Astral Heat but they can do unique things to compensate for that. Either that or making a completely new Astral Heat in contrast with the Normal P4AU characters (aside from Adachi since he doesn’t have a Shadow Type in Ultimax). Correct me if I’m wrong on any of these assumptions though.
I dunno what to put here for a signature.
Last Edit: December 01, 2022, 02:46:49 am by Solid Snivy
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1145  November 30, 2022, 06:08:41 am
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I got a question that might be a little out there, but is there any potential FightFX's that are similar if not are the same as Blazeblue Cross Tag Battle? If so can someone hook me up with a link?
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1146  November 30, 2022, 02:52:35 pm
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I found an error for your Merkava that his I, Persistently Cling can hit an opponent during I, Frolic, making a late KO animation
https://streamable.com/7r8jai
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1147  December 01, 2022, 04:36:55 am
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Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1148  December 01, 2022, 12:39:06 pm
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Hey OHMSBY, how are you doing and happy belated Thanksgiving. Nice on your work on Byleth, the mascot for your channel and your Mugenguild profile. She has such a cool playstyle with all the different weapons at her disposal, shes like a female Link. So what was it like making her become a reality? And Shadow Yu is a cool choice for a EX Variant, especially since he was original appeared in Persona 4: Animation before being properly canonized in Persona Arena. Got to say I pretty excited to see the grandfather of Unga Bunga type tough guys as the next character in development. Can't wait to see how he turns out.
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1149  December 04, 2022, 06:37:37 am
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Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1150  December 04, 2022, 10:50:31 pm
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Question, Ohmsby: was the Pork and Wings question just a troll or was it for us to pick between Ganondorf and Pit?
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1151  December 04, 2022, 11:50:46 pm
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Spoiler, click to toggle visibilty
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1152  December 05, 2022, 12:27:16 am
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Spoiler, click to toggle visibilty
Last Edit: December 05, 2022, 05:00:20 am by Macaulyn97
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1153  December 05, 2022, 12:33:06 am
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  • The Scavenging Time and Space God
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Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1154  December 05, 2022, 12:44:11 am
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l really hope Sol has a Saul Goodman palette, that would be funny.
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1155  December 05, 2022, 06:28:55 am
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Spoiler, click to toggle visibilty


I'm not really sure if I can make a palette for Sol that would instantly be recognizable as a reference Saul Goodman, especially with how limited his palette is.
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1156  December 05, 2022, 08:31:48 am
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  • The Scavenging Time and Space God
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Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1157  December 05, 2022, 09:03:03 pm
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Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1158  December 06, 2022, 02:36:19 am
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Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1159  December 06, 2022, 06:54:50 am
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Spoiler, click to toggle visibilty
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: [OHMSBY Thread]: Byleth Released (11/21/22)
#1160  December 12, 2022, 04:03:12 am
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Could "wings" also refer to Palutena?