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Project New Frames for Samurai Shodown V and VI  (Read 68410 times)

Started by krauser, January 30, 2022, 07:53:47 pm
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Project New Frames for Samurai Shodown V and VI
New #1  January 30, 2022, 07:53:47 pm
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Create this topic that Samurai Shodown fans can carry out the work and create new frames, I'm not an expert with sprites, so... I want to provide all the work I've done, who wants to join me so that the charS can be complete. Accept help and feedback, modify the frames I created in case of improvement or any detail, XD

Alert (previous chars are always being updated, check whenever you can and if you can support the edits, contact me in discordapp)
Stay tuned everyone can suffer modification in the frames and new frames will also be added

i have discordapp
Kyle Ren#8327


NEW UPDATE GALFORD NEW STAND POSITION BASE SAMURAI SHODOWN 2, UKYO TACHIBANA NEW FACE IN STAND POSITION, HANZO READJUSTED FACE AND BODY IN STAND POSITION 19/08/2022)
NEW UPDATE UKYO AND YUMEJI JUMP STRONG KICK BASE SAMURAI 2, READJUST FACE UKYO IN STAND POSITION 21/08/2022)


GALFORD FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: August 21, 2022, 10:44:04 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
#2  January 31, 2022, 07:29:14 am
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JUBEI FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: July 24, 2022, 06:27:38 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
#3  January 31, 2022, 07:34:08 am
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HAOHMARU FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: May 12, 2022, 07:00:42 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
New #4  February 21, 2022, 10:51:42 pm
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HANZO FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: August 19, 2022, 11:05:12 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
#5  February 22, 2022, 08:55:53 pm
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SIEGER FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: May 11, 2022, 06:31:30 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#6  February 24, 2022, 04:53:56 pm
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KYOSHIRO FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: May 31, 2022, 07:01:43 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#7  February 25, 2022, 02:39:56 pm
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EARTHQUAKE FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: May 11, 2022, 06:30:11 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#8  February 28, 2022, 02:25:50 am
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GENJURO FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: May 12, 2022, 07:10:03 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#9  March 03, 2022, 09:37:47 pm
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GENAN FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: July 24, 2022, 11:33:51 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
#10  March 25, 2022, 10:28:40 pm
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NICOTINE FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: May 11, 2022, 06:29:00 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#11  March 26, 2022, 07:45:02 pm
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I don't know Samsho's spritesets well enough to comment, but I came here to say you should post these as gif's.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Project New Frames for Samurai Shodown V and VI
#12  March 29, 2022, 08:48:20 pm
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I don't know Samsho's spritesets well enough to comment, but I came here to say you should post these as gif's.

I'm short on time, if someone wants to make a gif and give me a link I'll add it, about not knowing the frames, some I create like a weak kick from galford to near and far, others I modified like the face of genjuro and earthquake (stand), etc... Since the Samurai Shodown 3-7 chars lost moves, provocation, dizzy, grab, mid kick and hard kick, Samsho adopts a universal single kick system, I'm trying to complete the characters
Re: Project New Frames for Samurai Shodown V and VI
#13  April 03, 2022, 04:15:02 am
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KAZUKI FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: July 25, 2022, 10:11:49 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
#14  April 03, 2022, 05:39:46 am
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SOGETSU FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: May 11, 2022, 06:28:25 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#15  April 03, 2022, 05:56:15 am
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ENJA FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: July 24, 2022, 10:10:16 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
#16  April 03, 2022, 06:09:53 am
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SUIJA FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: July 24, 2022, 10:10:32 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
#17  April 18, 2022, 06:14:32 pm
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YOSHITORA TOKOGAWA FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: July 25, 2022, 07:43:21 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#18  May 09, 2022, 04:58:09 am
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NAKORURU FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: June 10, 2022, 04:03:33 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#19  May 09, 2022, 07:16:25 am
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it would be better to put these images in spoiler code so we dont have to scroll down forever.

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Re: Project New Frames for Samurai Shodown V and VI
#20  May 09, 2022, 05:41:14 pm
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it would be better to put these images in spoiler code so we dont have to scroll down forever.

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It was asked to post in the form of a gif, but I don't have time to do it, I'm editing images, creating professional hitboxes, balancing all 40 characters in the game, who wants to collaborate, assemble the gifs and send me that I'll delete and go replacing, my time is short, I understand that so many images are very annoying, but those who are complaining can contribute by assembling the gifs for me, at the beginning of the post there is my discordapp!
Last Edit: May 09, 2022, 06:06:07 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
#21  May 10, 2022, 06:39:20 am
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putting a spoiler tag takes less than a second.
Re: Project New Frames for Samurai Shodown V and VI
#22  May 11, 2022, 06:34:09 am
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it would be better to put these images in spoiler code so we dont have to scroll down forever.

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I didn't know how to use spoilers, I learned it today and I already adjusted it really was simple!
Re: Project New Frames for Samurai Shodown V and VI
#23  May 11, 2022, 07:48:49 am
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SANKURO YOROZU FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: May 12, 2022, 07:38:59 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#24  May 22, 2022, 02:28:55 am
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CHARLOTTE FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: May 22, 2022, 03:43:01 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#25  May 23, 2022, 07:06:09 pm
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WAN-FU FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: May 31, 2022, 07:13:17 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#26  June 10, 2022, 04:55:59 am
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TAM TAM FRAMES SAMURAI SHODOWN 2 BASE


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Last Edit: June 12, 2022, 06:58:19 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
#27  June 23, 2022, 04:27:17 pm
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this is a really nice project...hope it becomes on some kind of fullgame
Re: Project New Frames for Samurai Shodown V and VI
#28  July 21, 2022, 04:44:56 pm
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All of these use Samurai Shodown II as a base. Is there a meaning behind this?
Re: Project New Frames for Samurai Shodown V and VI
#29  July 21, 2022, 04:55:45 pm
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All of these use Samurai Shodown II as a base. Is there a meaning behind this?

Well, from my experience with Jubei, I think I can confirm, that his "SamSho 2 Base" means "I tried to recreate SamSho 2 animations for SamSho3+ sprites". In SamSho 3+ characters don't have concrete throws and some of their buttons are lacking (specifically that poor single kick button agains SamSho 2's 3 kicks), and he chearly tried to poke at SamSho 2's animations there with Jubei.
Re: Project New Frames for Samurai Shodown V and VI
#30  July 23, 2022, 01:54:56 pm
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Yeah, these would definitely help in the process of creating 6-Button Samsho chars, mainly of the CvS kind.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Project New Frames for Samurai Shodown V and VI
#31  July 23, 2022, 06:50:23 pm
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Re: Project New Frames for Samurai Shodown V and VI
#32  July 23, 2022, 06:58:12 pm
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this is a really nice project...hope it becomes on some kind of fullgame

At the moment I'm also creating hitboxes with range reduction, just look at Tam Tam, this will facilitate the process of removing zoom in samsho maps, the characters are with punch and kick distance around 104 to 120 pixels at most, making that it is not necessary to move the camera away from the maps of the games, well I am doing everything myself and it consumes a lot of time, I am not an expert in this but I think I did a reasonable job, about programming chars it is difficult to do everything myself, someone should be interested in the project and look for me to help coding the chars for example, I would like an experienced user to make the 40 characters, many authors make the game not have speed, jump, inputs, blocking and stun standardized!
Re: Project New Frames for Samurai Shodown V and VI
#33  July 23, 2022, 07:03:21 pm
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Hello krauser.

I have a suggestion: Why donĀ“t you create a new stand for Kuroko based on this unique sprite?



Could be interesting.
Re: Project New Frames for Samurai Shodown V and VI
#34  July 23, 2022, 07:45:44 pm
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All of these use Samurai Shodown II as a base. Is there a meaning behind this?

Well, from my experience with Jubei, I think I can confirm, that his "SamSho 2 Base" means "I tried to recreate SamSho 2 animations for SamSho3+ sprites". In SamSho 3+ characters don't have concrete throws and some of their buttons are lacking (specifically that poor single kick button agains SamSho 2's 3 kicks), and he chearly tried to poke at SamSho 2's animations there with Jubei.

Yeah, I'm busy with professional hitboxes, I will show a preview of the hitboxes, I sent my discord on the main page, but no one contacted me so far!
I'm creating links moves = KOF!
right punch light, right kick light, right+down kick and other links, jump+down kick or punch in the air, etc.

previous patterned hitboxes (profissional, balanced)

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Last Edit: July 24, 2022, 03:51:07 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#35  July 23, 2022, 08:39:34 pm
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Hello krauser.

I have a suggestion: Why donĀ“t you create a new stand for Kuroko based on this unique sprite?



Could be interesting.

Good suggestion brother, I'm working with a galford win, samsho 2 he throw a bone to poppy, Galford starting position more important that change first, I want to use current position for kanzo hattori, about kuroko maybe i will try this in the future!


KANZO HATTORI PREVIOUS





Last Edit: July 24, 2022, 06:05:51 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
#36  July 24, 2022, 01:28:40 am
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Lot of cool edits  :thumbsup:
Re: Project New Frames for Samurai Shodown V and VI
#37  July 24, 2022, 07:04:00 pm
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GAIRA CAFFEINE FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: July 24, 2022, 10:50:19 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
#38  July 25, 2022, 07:51:01 am
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IROHA FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: July 26, 2022, 04:21:19 am by krauser
Re: Project New Frames for Samurai Shodown V and VI
#39  July 25, 2022, 09:19:15 am
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Good job on these characters ! Gaira was good!

Will we see some more moves for Iroha? I hope she's not finished ^^
Even some custom, non-existing animations?

-I think she would need some more kicks, different poses from the existing ones. (all her kicks look the same^^)

-Perhaps giving her some command/special throw of your creation, some anti air throw as well? (A bit like Shermie?)

Good luck with the updates!
Re: Project New Frames for Samurai Shodown V and VI
#40  July 25, 2022, 05:21:42 pm
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Good job on these characters ! Gaira was good!

Will we see some more moves for Iroha? I hope she's not finished ^^
Even some custom, non-existing animations?

-I think she would need some more kicks, different poses from the existing ones. (all her kicks look the same^^)

-Perhaps giving her some command/special throw of your creation, some anti air throw as well? (A bit like Shermie?)

Good luck with the updates!

Thank you for praising me brother, I appreciate it! About Iroha I just inserted the weak kick in the morning, I'm working with a lot of material alone without any kind of help, if you follow the initial page, there's an update alert, 40 characters, hitboxes a lot of work and consumes a lot of time, when the character's publications don't indicate its end, all already released are still being updated, check Iroha in the day!

View the video, contain new special moves for samsho!

https://www.youtube.com/watch?v=2VInxT0VOxU
Last Edit: July 25, 2022, 06:47:21 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
New #41  July 29, 2022, 05:14:31 pm
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UKYO TACHIBANA FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: August 21, 2022, 11:52:21 pm by krauser
Re: Project New Frames for Samurai Shodown V and VI
New #42  July 29, 2022, 05:32:49 pm
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YUMEJI KUROKOUCHI FRAMES SAMURAI SHODOWN 2 BASE

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Last Edit: August 21, 2022, 08:03:30 am by krauser