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Belus (Read 18796 times)

Started by Arias, December 03, 2020, 04:15:24 pm
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Belus
#1  December 03, 2020, 04:15:24 pm
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Last Edit: December 18, 2020, 10:21:52 pm by Margatroid
Re: Belus
#2  December 03, 2020, 05:37:21 pm
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We have been blessed with another masterpiece from the Alchemist himself.

+Superb coding in all aspects
+excellent bgm choice
+originality scale through the roof
- Possibly consider splitting the pillars into 2 and giving each side scale delta to match the parallax of the floor

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Belus
#3  December 03, 2020, 05:54:11 pm
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Wow, this stage looks slick as fuck. Really has fun with the parallax and zoom, has some 3D to it. Great job.
Re: Belus
#4  December 03, 2020, 06:55:22 pm
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Another masterpiece from you. Thanks. :)
Re: Belus
#5  December 04, 2020, 03:52:47 am
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Another incredible job, if they did the stage of the year award you would win it
Spoiler, click to toggle visibilty
Re: Belus
#6  December 05, 2020, 03:34:26 am
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wah it's time to work again... :)


update....
gived up.... after I saw most of the image is made from scan line...
Last Edit: December 05, 2020, 05:30:39 pm by beterhans
Re: Belus
#7  December 05, 2020, 03:42:10 pm
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awesome. thanks
Re: Belus
#8  December 05, 2020, 04:49:32 pm
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Nice stage
Re: Belus
#9  December 05, 2020, 11:35:21 pm
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wah it's time to work again... :)


update....
gived up.... after I saw most of the image is made from scan line...


Lol! You saw the floor sprite huh? Unless you understand interpolation, it's gonna be difficult. But if moving elements is the issue he has Bgctls at the bottom of the .def file that move all the elements of the floor as well as the sprites on top of it. And a Bgctl that moves everything in the background. Maybe that can be of assistance.  ;)

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Belus
#10  December 06, 2020, 02:09:25 am
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Ok.

When you gonna reveal your true identity as secret employee at Arc System works art team?
Re: Belus
#11  December 06, 2020, 03:41:02 pm
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wah it's time to work again... :)


update....
gived up.... after I saw most of the image is made from scan line...


Lol! You saw the floor sprite huh? Unless you understand interpolation, it's gonna be difficult. But if moving elements is the issue he has Bgctls at the bottom of the .def file that move all the elements of the floor as well as the sprites on top of it. And a Bgctl that moves everything in the background. Maybe that can be of assistance.  ;)


the problem is i want to make everything bigger than zoom out so character will not be too big . no need to change localcrood
but 1 most thing is scanline, 2nd   y scale on everything i don't know why
Re: Belus
#12  December 06, 2020, 04:01:14 pm
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It's for the zoomdelta & perspective, also to not break the dithering of the floor, if you remove the scaling of everything you will see the stage returning to its original perspective, but is not as nice.

I find this method easier, but if you don't mind the lack of zoomdelta and are still interested in editing it I can give you the complete floor sprite :P
Last Edit: December 07, 2020, 01:02:49 am by Margatroid
Re: Belus
#13  December 07, 2020, 04:13:42 am
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It's for the zoomdelta & perspective, also to not break the dithering of the floor, if you remove the scaling of everything you will see the stage returning to its original perspective, but is not as nice.

I find this method easier, but if you don't mind the lack of zoomdelta and are still interested in editing it I can give you the complete floor sprite :P

haha thanks, I don't mind the default zoomdelta,
Re: Belus
#14  December 07, 2020, 05:31:43 am
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Amazing stage Margatroid.
The only thing I could possibly suggest is to put the background "further back"
The amount of parallax scrolling on the small pyramid makes it look tiny. If it had less parallax it would seem bigger I think. It seems like it almost has the same amount of parallax as the end of the platform. The stage is amazing as is.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Belus
#15  December 08, 2020, 04:08:10 am
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Well, I can't do much about that, either I remove them or use negatives, their delta is already pretty low.
Think of them as small nubian pyramids, instead of giza's. :P

haha thanks, I don't mind the default zoomdelta,

This is the alpha version, it has no zoomdelta so it doesn't have the same scope of the final one, nor the tendrils/tentacles.
https://www.sendspace.com/file/j7camp
Last Edit: December 08, 2020, 05:14:54 am by Margatroid
Re: Belus
#16  December 12, 2020, 03:06:16 pm
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Wow, I just saw this released. It's great. Your creations have a superlative quality in graphics and technique.
Re: Belus
#17  December 14, 2020, 09:29:42 am
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Sorry my bro, i was totally away on some IRL shizz the week you dropped this bad boy but i'm back now and all caught up lol.
You know we had to rep this to the fullest lol. here's the promo stuff 4 tha forum as usual my dude.
Really love tha way this turned out man, Newagemugen gang gang bringin the fire stages as usual.

P.S i'll explain sumthin2 u regardin the sky ova on the forum/discord lol

Re: Belus
#18  December 15, 2020, 01:03:16 pm
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Interesthing stage you got there~
Re: Belus
#19  December 19, 2020, 08:13:04 pm
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P.S i'll explain sumthin2 u regardin the sky ova on the forum/discord lol
[youtube]STtglABzH2g[/youtube]

Thought about adding a second light source (two suns), but wasn't too sure about how to handle the light over the moons & light influence with all the parallax (while remain as pixel art). Gives me ideas for a future update. :goi:
Last Edit: December 19, 2020, 08:25:54 pm by Margatroid
Re: Belus
#20  December 21, 2020, 06:29:20 am
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