Info:Name: Shin AkumaHealth: 700(very low)Stun: 50(very low)Progress: Released with the beta 1.5 packDash type: dashMove List:Specials:Gou Hadouken (S)command = qcf+pnotes: Up close its a knockdown. Speed and damage are based on input. EX is a 2 hit knock downShakunetsu Hadouken command = hcb+pnotes: input determines hits and damage. EX is faster and does more damage.Tatsumaki Zankuu Kyaku (S)command = qcb+k(can be done in the air)notes: Can juggle. Input determines range, damage, and juggle possibilities. EX is 5 hitsGou Shoryuken (S)command = DP+pnotes: input determines damage and range. EX is 3 hitsTenma Shurettoucommand = D, D, 3p/3knotes: A non exable counter move. 3p is a high counter, 3k is the low counter.Zankuu Hadouken (S)command = qcf+p (air only)notes: input determines vels. EX does more damageAshura Senkuucommand = DP+3p/3k or BDP+3p/3knotes: Input determines where the teleport goes. Forward goes forward and vice versa. Punch/kick determines range.Messatsu Gou Shouryuucomand = 2qcf+pnotes: input determines hit countMessatsu Gouhadoucommand = 2hcb+pnotes: input determines hit countTenma Gouzankuucommand = 2qcf+pnotes: Air only. Hit count is input basedShun Goku Satsucommand = x,x,F,a,znotes: Level 3 onlyMisogicommand = 2hcb+knotes: Level 3 onlyAdditional notes:Shin Akuma is a monster with insanely damage possibilities. He's a boss tier character. He has a target combo, cl.mp-hp. Its a hard knock down, but it cant be canceledF.Mp is an overhead
He's a monster with or without it. I might make it super cancelable, but I just dont think he needs it
His LK Tatsumaki knocks the enemy back just a bit too much on the first hit for the obligatory SRK followup to hit properly. Only one or two hits connect on most occasions. I know I've brought this up a lot, but his Tenma Gou Zanku still launches him at an odd angle, and I've just noticed the timing that he gets knocked back at is sort of delayed.
I mixed waru's and Pot's versions together and got that. I'll look at it again, but... I dont think its that bad.I'll look at the lk tatsu
Needs more POTS. I'm sure you've noticed I'm kinda nit-picky, so it should be a given I brought that up again.
Old Pots isnt as good as new Pots. His stuff isnt always as perfect as people make it out to be. Waru's isnt either for that matter and that was where the previous vel came from. -sighs- I left out another AILevel trigger in EX shoryuken. And Lk tatsu is an infinite. Fixing both.
Yeah, I'm definitely of the opinion some of his works need tweaking. But yeah, I was kinda raised (Mugen-wise) on his stuff.
S.Akuma-I apparently forgot to give him a punch alpha counter. Now his dp is his Alpha counter-system update-AI updated-TC can be super cancelled nowI need to make his AI a lot better. It sucks currently
S.Akuma probably had the weakest AI of the group. It dropped combos most of the time. Rarely air to aired. Etc. Now Guy is probably the weakest. Boss mode S.Akuma(has 1200 health) was able to pull off a less aggressive AI since he could absorb hits better. Meh. I'm still working on him. Ryu and Sakura probably have the best AI now