;----------------------------------------------------
[State -3]
type = VarSet
trigger1 = RoundState != 2
trigger2 = Var(59)
trigger2 = !ctrl
var(45) = 0
ignorehitpause = 1
[State -3]
type = VarSet
triggerall = var(52) = [5,6]
triggerall = var(43) != 1
triggerall = EnemyNear(Var(58)),alive
triggerall = (EnemyNear(Var(58)),MoveType != A && GameTime%2 = 0)
triggerall = statetype != A
triggerall = RoundState = 2
triggerall = P2BodyDist X = [80,420]
triggerall = (GameTime%100) = (1+random%2) || (22+random%2) || (43+random%2) || (64+random%2) || (85+random%2)
trigger1 = 1
var(45) = 14001
ignorehitpause = 1
[State -3]
type = VarSet
triggerall = var(52) = [5,6]
triggerall = var(43) != 1
triggerall = EnemyNear(Var(58)),alive
triggerall = statetype != A
triggerall = RoundState = 2
triggerall = P2BodyDist X = [-5,200]
triggerall = (GameTime%100) = (4+random%2) || (25+random%2) || (46+random%2) || (67+random%2) || (88+random%2)
trigger1 = 1
var(45) = 6502
ignorehitpause = 1
[State -3]
type = VarSet
triggerall = var(52) = 5
triggerall = var(43) != 1
triggerall = EnemyNear(Var(58)),alive
triggerall = statetype != A
triggerall = RoundState = 2
triggerall = P2BodyDist X = [-5,100]
triggerall = (GameTime%100) = (7+random%2) || (28+random%2) || (49+random%2) || (70+random%2) || (91+random%2)
trigger1 = 1
var(45) = 12012
ignorehitpause = 1
[State -3]
type = VarSet
triggerall = var(52) = [5,6]
triggerall = var(43) != 1
triggerall = EnemyNear(Var(58)),alive
triggerall = statetype != A
triggerall = RoundState = 2
triggerall = (GameTime%100) = (10+random%2) || (31+random%2) || (52+random%2) || (73+random%2) || (94+random%2)
trigger1 = 1
var(45) = 12034
ignorehitpause = 1
[State -3]
type = VarSet
triggerall = var(52) = [5,6]
triggerall = var(43) != 1
triggerall = EnemyNear(Var(58)),alive
triggerall = statetype != A
triggerall = RoundState = 2
triggerall = life <= 700
triggerall = (GameTime%100) = (13+random%2) || (34+random%2) || (55+random%2) || (76+random%2) || (97+random%2)
trigger1 = 1
var(45) = 7000
ignorehitpause = 1
[State -3]
type = VarSet
triggerall = var(52) = 5
triggerall = var(43) = 2
triggerall = EnemyNear(Var(58)),alive
triggerall = statetype != A
triggerall = RoundState = 2
triggerall = life <= 700
triggerall = (GameTime%100) = (16+random%2) || (37+random%2) || (58+random%2) || (79+random%2) || (100)
trigger1 = 1
var(45) = 13032
ignorehitpause = 1
[State -3]
type = VarSet
triggerall = var(52) = 5
triggerall = var(43) != 1
triggerall = EnemyNear(Var(58)),alive
triggerall = statetype != A
triggerall = RoundState = 2
triggerall = P2BodyDist X = [100,500]
triggerall = P2BodyDist X = [-100,-500]
triggerall = (GameTime%100) = (19+random%2) || (40+random%2) || (61+random%2) || (82+random%2)
trigger1 = 1
var(45) = 13009
ignorehitpause = 1
;----------------------------------------------------
[State -3]
Type = ChangeState
Value = var(45)
Triggerall = Var(59)
Triggerall = EnemyNear(Var(58)),alive
Triggerall = statetype != A
Triggerall = RoundState = 2
Triggerall = stateno != 14005
Trigger1 = ctrl