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Making Wall Bounces and Ground Bounces juggable (Read 958 times)

Started by Walruso, August 18, 2022, 09:50:00 pm
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Making Wall Bounces and Ground Bounces juggable
#1  August 18, 2022, 09:50:00 pm
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  • Nowhere to work on, nothin to do.
    • sites.google.com/view/walruso-mugen-site/home
Hey guys, I was having trouble on trying to code in the attacks to make them juggable after the wall/ground bounce.

Can anybody help me out on how to make the attacks juggable after the wall/ground bounce since I'm using KFM as a base.
Last Edit: August 19, 2022, 04:20:27 am by Walruso
Re: Making Wall Bounces and Ground Bounces juggable
#2  August 19, 2022, 01:21:27 am
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  • I dress like your Great Great Grandfather.
KFM's bounces have a nothitby state in the "hitby" sections of the code. You should only need to remove that to solve the problem.
Re: Making Wall Bounces and Ground Bounces juggable
#3  August 19, 2022, 04:23:30 am
  • **
  • Nowhere to work on, nothin to do.
    • sites.google.com/view/walruso-mugen-site/home
It worked.

Thanks for the help.