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Ancient Ogre POTS style edit Version 1.3.4 (Read 340255 times)

Started by Diek Stiekem, July 13, 2021, 02:54:12 pm
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Re: Ancient Ogre POTS style edit Version 1.05
#41  August 13, 2021, 06:48:55 pm
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Ogre has been updated to version 1.1!
Redownload please! :)

<Diek Stiekem's Version 1.1>
 - Made changes to animation ticks of standing HK, jumping HK, (EX) Blazing Kick and idle stance, to make the animation more fluid.
   Thanks to Nedflandeurse's suggestions!

I think Ogre is in a decent place now, so there will be no further updates on short notice.
He will be revisited in the future though, for now I want to fully focus on Taki for the time being.
"Such Heroic Nonsense!"

Last Edit: August 13, 2021, 09:43:19 pm by Diek Stiekem
Re: Ancient Ogre POTS style edit Version 1.05
#42  August 15, 2021, 03:48:41 pm
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Great Update!

Dude, I made a video using your Ogre. I hope you will like it.
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Last Edit: August 15, 2021, 05:16:13 pm by AuMiO VXC
Re: Ancient Ogre POTS style edit Version 1.05
#43  August 15, 2021, 07:17:04 pm
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Cool! Thanks AuMiO!
"Such Heroic Nonsense!"

Re: Ancient Ogre POTS style edit Version 1.05
#44  August 15, 2021, 09:10:20 pm
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I think Ogre is in a decent place now, so there will be no further updates on short notice.
He will be revisited in the future though, for now I want to fully focus on Taki for the time being.

RagingRowen stepped in, so here's a surprise version 1.2, all thanks to him!
Redownload please :)

RagingRowen's Edit (Version 1.2):
 - Hitbox and Hurtbox improvements.
 - Damage adjustments.
 - Stand HK and Blazing Kick's hits occur a frame earlier.
 - Better Fire FX for Indigo Punch (imported from Sol Badguy).
 - Ancient Power and Might play projectile hitsounds.
 - Ancient Might knockback increased and causes fall.
 - Blazing Kick has button variations.
 - Infinite Kick pulls P2 in so all hits have a better chance of connecting.
 - EX Indigo Punch now causes a wall bounce.
 - Can properly MAX Cancel from Infinite Kick (until the last hit) but can't MAX Cancel from Ancient Might.


"Such Heroic Nonsense!"

Re: Ancient Ogre POTS style edit Version 1.05
#45  August 15, 2021, 09:17:38 pm
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Oh! good news! I'm testing!! :)

EDIT :
Wow! I really like the result. everything looks so smooth now and the gameplay itself is more interesting.

Still 2 animation/sprites stuff that can be easily fixed.
Again, mostly visual stuff.

sprite "260,1"
in anim 250 (HK)
foot position on ground is misalligned. Try to take reference with the previous frame and next frame.

jump MK
his animation/sprites seems anormally low compared to other jump attacks.

Last Edit: August 15, 2021, 10:44:41 pm by Nedflandeurse
Re: Ancient Ogre POTS style edit Version 1.2
#46  August 21, 2021, 02:03:44 pm
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The "dodge -> punch counter" makes him stuck in a repeating animation (state 221 doesn't exist).

Missing required sprite 5070,20.

Crouching heavy punch looks very slow.

QCF, two punches: this is very slow too. Not sure if it's intentional.

Standing light punch -> standing medium punch -> standing medium kick : Ogre gets stuck (state 241 doesn't exist).

QCF, kick or two kicks: the projectiles should be coded as helpers if you want to use the hitsparks. Also there's the PalFX problem with the EX version making the effect all yellow too.

The throws have bad binding: the enemy doesn't look grabbed from the head in the 2 punches throw, use sprites from the group 5060 or 5061 or 5062 (you'll understand which one to use once you get to them ;) ). Try making the grab animation against KFM so you know which frames to use and where to put them.
The 2 kicks throw has wrong sprpriority during the attacks, in the first frames it looks okay but then the sprites go "under" the enemy's sprites.

Both throws don't add to the hitcount (you forgot to add HitAdd to both the throws).


Even if a little, he gets power from the QCFx2, punch super (but he uses kicks?). Same for the LVL 2 super.

Same thing for the QCFx2, kick super and its LVL 2 version.

QCFx2, punch or 2 punches: all the hitsparks are in just one place even though the kick are low, medium and high. (sparkxy)

Also the afterimage is a bit distracting.


QCB, punch uses the default guardsound.
QCB, 2 punches uses the default guardsound.

Both are not overheads like I would expect them to be (overhead means they can't be guarded from crouching opponents, but can be guarded by standing or airborne opponents).


QCBx2, 2 punches super uses the default guardsound.
Also I hear hitsounds but the hitcount stays at 0 (no combo): like before, use HitAdd.
No hitsparks either (not sure if intentional).
The Super BG is very pixelated.
Some scene transitions could be improved:
 - the red afterimage is unnecessary after the tornado attack;
 - the Super BG disappears and reappears while changing the animations;
 - the enemy reappears magically after you see nobody there.


Nobody breathes like that (idle stance).
Re: Ancient Ogre POTS style edit Version 1.2
#47  August 22, 2021, 05:19:32 pm
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Nobody breathes like that (idle stance).

lol I was about to say that days ago but didn't as he said he wont update Ogre soon. I hope this guys wont rush his project like chuchoryu. He is still learning. Everything gonna be better if he stay focused on one or two WIP like this.
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Ancient Ogre POTS style edit Version 1.2
#48  August 23, 2021, 04:45:07 pm
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Nobody breathes like that (idle stance).

He is an alien weapon you know ;p

Anyway, Ogre has been updated to version 1.3
Redownload from 1st post please! :)
It's just a small update with fixes to code and animation.

<Diek Stiekem's Version 1.3>
 - Fixed an animation error in standing HK
 - Adjusted jumping MK so it's higher on the Y-axis
 - Fixed sprite priority on Double Clothesline
 - Various bugfixes with non existing states
 - Fixed an issue with dodge into counter punch
"Such Heroic Nonsense!"

Re: Ancient Ogre POTS style edit Version 1.2
#49  August 23, 2021, 10:45:39 pm
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Nobody breathes like that (idle stance).

He is an alien weapon you know ;p

Anyway, Ogre has been updated to version 1.3
Redownload from 1st post please! :)
It's just a small update with fixes to code and animation.

<Diek Stiekem's Version 1.3>
 - Fixed an animation error in standing HK
 - Adjusted jumping MK so it's higher on the Y-axis
 - Fixed sprite priority on Double Clothesline
 - Various bugfixes with non existing states
 - Fixed an issue with dodge into counter punch

thanks for one more update !

Sure the stance is strangely animated as I told you some weeks ago. But the real way to fix it would be to draw the needed frames.
I'm not very good/pacient to animate idle stances. ^^;
Re: Ancient Ogre POTS style edit Version 1.3
#50  August 27, 2021, 05:12:02 pm
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thanks for one more update !

Sure the stance is strangely animated as I told you some weeks ago. But the real way to fix it would be to draw the needed frames.
I'm not very good/pacient to animate idle stances. ^^;

Yeah, I can frankensprite a little bit, but drawing new sprite frames is not a skill I have.

Ogre has been updated to Version 1.3.1. in the mean time (just some minor fixes).
Redownload from 1st post please!

<Diek Stiekem's Version 1.3.1>
 - Changed up some animation on the receiver of Telekenetic Strangle
 - Fixed an issue where Ancient Might (MAX),Infinite Kick (MAX) and Hell Inferno would build super bar.
 - Fixed Hell Inferno guard sound

"Such Heroic Nonsense!"

Re: Ancient Ogre POTS style edit Version 1.3.1
#51  September 13, 2021, 10:11:17 am
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Ogre updated to version 1.3.2
Mostly tweaks and fixes, redownload please :)

<Diek Stiekem's Version 1.3.2>
 - Indigo Punch can now be super cancelled
 - Crouching HP is now an overhead
 - Added combo count to throws
 - Corrected combo count on Hell Inferno
"Such Heroic Nonsense!"

Re: Ancient Ogre POTS style edit Version 1.3.1
#52  September 13, 2021, 04:52:33 pm
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Ogre updated to version 1.3.2
Mostly tweaks and fixes, redownload please :)

<Diek Stiekem's Version 1.3.2>
 - Indigo Punch can now be super cancelled
 - Crouching HP is now an overhead
 - Added combo count to throws
 - Corrected combo count on Hell Inferno

Good!
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Ancient Ogre POTS style edit Version 1.3.1
#53  September 19, 2021, 03:30:04 pm
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Ogre updated to version 1.3.3
Minor fixes,redownload.

<Diek Stiekem's Version 1.3.3>
 - Corrected position of Super Pause FX of (MAX) Infinite Kick and Hell Inferno
"Such Heroic Nonsense!"

Re: Ancient Ogre POTS style edit Version 1.3.4
#54  May 15, 2022, 04:46:32 pm
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Ancient Ogre has been updated to version 1.3.4.
Cosmetic changes, redownload from first post please :)

<Diek Stiekem's Version 1.3.4>
 - Applied proper shading to all "Badaboom" font super finish text
 - Added special intro vs my version of Dural
"Such Heroic Nonsense!"

Re: Ancient Ogre POTS style edit Version 1.3.4
#55  May 15, 2022, 06:08:04 pm
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Great! Let's go!