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Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth! (Read 445648 times)

Started by Diek Stiekem, June 21, 2021, 03:32:16 pm
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Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth!
#1  June 21, 2021, 03:32:16 pm
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W.I.P. :



HAUZER

Mostly a conversion of Wani's Hauzer into POTS Style, it might take a while so have some screenshots in the meantime :)














COMPLETED:



IVY

https://mugenguild.com/forum/topics/ivy-soul-calibur-pots-style-beta-195489.0.html

Spoiler, click to toggle visibilty



DURAL

https://mugenguild.com/forum/topics/dural-virtua-fighter-pots-style-released-version-1-1-4-updated-195007.0.html



DEVIL JIN

https://mugenguild.com/forum/topics/devil-jin-pots-style-version-1-1-194731.0.html

Spoiler, click to toggle visibilty



NINA WILLIAMS

https://mugenguild.com/forum/topics/nina-williams-tekken-pots-style-edit-version-1-1-1-194384.0.html



TAKI

https://mugenguild.com/forum/topics/taki-soul-calibur-pots-style-edit-version-1-0-193938.0.html

Spoiler, click to toggle visibilty



OGRE

https://mugenguild.com/forum/topics/ancient-ogre-pots-style-edit-version-1-3-4-193594.0.html

Spoiler, click to toggle visibilty
"Such Heroic Nonsense!"

Last Edit: June 18, 2022, 09:41:32 pm by Diek Stiekem
Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#2  June 21, 2021, 08:53:35 pm
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What are the moveset plans? Are you going for his SFxT moves with some extras?

One fancy idea would be transforming into True Ogre, even if it's just a super animation, and assuming you can find the sprites.

Good and interesting news though.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#3  June 22, 2021, 10:52:43 am
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Yeah, he'll be mostly based on his SFxT version with some extra's.

I want to try and get some Tekken Tag 2 references in there as well.

 

Having True Ogre appear in a super crossed my mind as well..

The problem there aren't many good sprites of him, but I'll look into it.

 

Another thing that crossed my mind was, that in Tekken, Ogre uses a lot of moves of other fighters (Lore wise explained by the fact that he does this by consuming the souls of defeated fighters).

Although the prospect seems interesting to "borrow" some moves from SF and/or KOF characters, I don't want him to turn into SF's Seth.

 
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Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#4  June 22, 2021, 11:40:23 am
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Another thing that crossed my mind was, that in Tekken, Ogre uses a lot of moves of other fighters (Lore wise explained by the fact that he does this by consuming the souls of defeated fighters).

Although the prospect seems interesting to "borrow" some moves from SF and/or KOF characters, I don't want him to turn into SF's Seth

He only borrows moves from Tekken chars, for your interest. Reserving it to just moves he's taken in his official movesets would be good enough.

I can be the judge when the movelist is successfully laid out.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#5  June 22, 2021, 08:10:45 pm
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In terms of special moves, for now I'll stick with the SFxT ones being, Indigo Punch, Waning Moon, Blazing Kick, Ancient Power and Owls Hunting.
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#6  June 22, 2021, 08:34:29 pm
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Chucho also made sprites for True Ogre, don't know how many sprites he made for it though but you could make a super with Ogre turning into True Ogre and spit some fire and turn back to normal or something like that.
Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#7  June 25, 2021, 05:00:35 am
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really good.
Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#8  June 25, 2021, 10:09:39 pm
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Some small progress:

Revamping the Indigo Punch, his previous Mugen version treated this as a projectile which it is not.
It's actually a knockdown special attack in SFxT



The energy effect is somewhat of a placeholder atm.
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#9  July 07, 2021, 06:17:07 pm
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Update:
All moves are done expect his supers.
When that's done he'll be polished up a bit coding wise and then I think there should be enough base character to drop as a beta.
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#10  July 07, 2021, 07:46:00 pm
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Update:
All moves are done expect his supers.
When that's done he'll be polished up a bit coding wise and then I think there should be enough base character to drop as a beta.

Thanks for the good news, matey.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#11  July 10, 2021, 05:18:51 pm
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First super (and lvl2 max version) is there

"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#12  July 10, 2021, 05:28:11 pm
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More good news. Do you video footage of it?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#13  July 10, 2021, 05:55:35 pm
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More good news. Do you video footage of it?

Tbh I've never looked into recording stuff on pc lol, but if I'm correct Windows 10 has built in software?
Anyway maybe I will, but I'd rather spend that time on coding him and getting a beta out there ^^;
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#14  July 11, 2021, 08:46:00 pm
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Only his level 3 super left to do..

"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#15  July 12, 2021, 11:32:04 pm
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Good stuff.
Nice to see this Tekken classic Vibe, with touches of SFXT...
Re: Diek Stiekem's stuff - current w.i.p.: Building a better Ogre (Ancient Ogre POTS
#16  July 13, 2021, 02:30:11 pm
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"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#17  July 24, 2021, 04:04:17 pm
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First post updated :)
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#18  July 24, 2021, 06:18:31 pm
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Glad to see some progress on Taki!
I'm curious to see how advanced will be her move list.

Sadly until now, most SC characters are very very limited.
Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#19  July 26, 2021, 03:53:40 am
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I'm a huge Soulcalibur fan and have always wanted a good MUGEN character for it.
Can't wait to see your spin on her.
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Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#20  July 26, 2021, 05:08:31 pm
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Some more progress screenshots:





Added a 2nd win pose with a Natsu cameo appearance
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#21  July 30, 2021, 06:42:28 pm
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The bodysuit ninja gal, I see. I'll be curious to see the end result.
Apologies if you already have her movelist set and you don't have the sprites, but I took some moves from SC6 which should give you ideas:

Normals:
Punishing Wind (Overhead)
Shadow Banishment (Target Combo)
Heavy Shadow (Target Combo ending with Overhead)

Throws:
Departure in Fire
Dropping the Bottle

Specials:
Ninja Cannon (Launcher, maybe best for its EX version)
Piercing Wind (DP / Anti-Air)
Fog Blanket (Similar to RED Kick)
Stalker (Special Jump with follow-ups including an Air Throw)
Bow Breaker (Command Throw)
Haste (Triple Kick Rekka, could work as a Normal aswell)

Supers:
Seal of the Fire Dragon
Quake Slash
Ninja Cannon: Fury (From SC4)

Level 3 Super:
Fu-Ma Seal
SC4 Critical Finish
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: July 30, 2021, 06:45:32 pm by RagingRowen
Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#22  August 01, 2021, 04:31:52 pm
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snip

A bunch of moves you mentioned are definitely planned.
I.E. Ninja Cannon & Seal of the Fire Dragon.

Also, some more w.i.p. screens:









I had to Frankensprite her crouching LK and MK since the sprite sheet ones still looked to much like Mai.
Right now all her ground and crouching normals are done, plus her jumping punch attacks.
1 special move has been done, being Hurricane Punishment (her cartwheel kick)
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#23  August 01, 2021, 05:12:03 pm
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Which character is your template? Just askin'. Looks like it could be the aforementioned Mai.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#24  August 01, 2021, 07:30:02 pm
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Funnily enough, it is.

Fun fact, originally I wanted to do Ivy but her current sprite sheet is just to limited for a 6 button character.
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#25  August 02, 2021, 05:11:15 pm
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All her standing, crouching and jumping normals are done.

I gave her a dive kick command normal as well.
(Because we all know that a dive kick makes you top tier lol)



Her throws are up next.
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Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#26  August 03, 2021, 03:39:30 am
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Great work so far!
Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#27  August 03, 2021, 01:36:06 pm
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Love that Natsu got a shoutout - SCV deserves at least a little love...
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Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#28  August 07, 2021, 05:47:51 pm
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Her hurt animations are 95% done :)
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#29  August 09, 2021, 09:52:45 am
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URIEN HOW COULD YOU
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Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#30  August 09, 2021, 10:44:18 am
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Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#31  August 13, 2021, 08:49:13 pm
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Throws have been coded but they look rough, mostly because of her lack sprites that even remotely resemble grappling.

EX Hurricane Punishment has been coded.
As is her 2nd special move so far, Assassin's Strike, along with it's EX version.

With Mai being her base in terms of coding, in kinda created an extra super which I initially did not plan but a lot of prefab was there so I thought, why the hell not XD





"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#32  August 13, 2021, 09:22:31 pm
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Does she fly upward during this super? It's hard to tell because both screens are on a Black BG.

Also, what's your screencap software? Because simply pressing F12 in Mugen saves it without the weird border.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#33  August 13, 2021, 09:39:47 pm
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Does she fly upward during this super? It's hard to tell because both screens are on a Black BG.

Also, what's your screencap software? Because simply pressing F12 in Mugen saves it without the weird border.

The super is grounded.
It's very similar to Mai's "Burning Mai".

I use the F12 function though, the border might be there because this screens were taken in Ikemen
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Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#34  August 13, 2021, 09:47:57 pm
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Does she fly upward during this super? It's hard to tell because both screens are on a Black BG.

Also, what's your screencap software? Because simply pressing F12 in Mugen saves it without the weird border.

The super is grounded.
It's very similar to Mai's "Burning Mai".

I use the F12 function though, the border might be there because this screens were taken in Ikemen

Oh. I thought it was Hana Arashi for some reason.

Interesting to hear the screen is from Ikemen.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!
#35  August 16, 2021, 04:59:43 pm
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Getting there..
So far Taki has 4 specials (Assassin's Strike, Hurricane Punishment, Seal of the Fire Dragon and Fog Blanket)
and 2 supers.

More to come later!
For now have some w.i.p. screenshots :)





"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: The Devil Gene emerges!
#36  October 17, 2021, 09:35:00 pm
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First post updated with new Devilish delicious info :)
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: The Devil Gene emerges!
#37  November 07, 2021, 02:50:18 pm
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Beta coming SOON
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Re: Diek Stiekem's stuff - current w.i.p.: The Devil Gene emerges!
#38  November 07, 2021, 05:20:14 pm
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wow!!!
Good stuff!
Good news!
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#39  January 31, 2022, 04:07:36 pm
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First post updated with a new WIP, Ivy!
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#40  January 31, 2022, 05:20:27 pm
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ooo ivy!! how exciting. hope you dont mind if i

Spoiler, click to toggle visibilty
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Last Edit: January 31, 2022, 05:27:12 pm by xcheatdeath
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#41  January 31, 2022, 06:20:33 pm
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Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#42  January 31, 2022, 07:38:32 pm
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"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#43  January 31, 2022, 07:47:08 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#44  February 01, 2022, 03:45:09 am
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Looking forward to seeing Ivy get done, best of luck
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#45  February 01, 2022, 03:53:58 am
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My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#46  February 01, 2022, 09:57:49 am
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WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#47  February 01, 2022, 01:19:27 pm
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First post updated with a new WIP, Ivy!

Oh my....
You never stop to impress me with your choice of characters...

I definitely like the idea you give these sprites a chance to be in a complete POTS character!

ooo ivy!! how exciting. hope you dont mind if i

Spoiler, click to toggle visibilty

Awesome choice, particularly the first one!!

Thanks Ned!
I usually steer away from the obvious and/or popular characters ^^;

Also, I thought Taki was getting lonely, so that's the real reason why :p
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#48  February 01, 2022, 05:49:00 pm
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My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#49  February 06, 2022, 04:46:25 pm
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Currently working on Ivy's first special move, a snake ground blade, intended as a zoning tool.
Sporting three different ranges (light, medium and heavy versions), also negates projectiles.





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Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#50  February 06, 2022, 06:13:06 pm
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Seems fitting.

Would you consider posting her full planned movelist? I wanna make suggestions like I did with Taki.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#51  February 06, 2022, 11:04:43 pm
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Looks good!
Same here! I'm curious about full possible movelist.
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#52  February 07, 2022, 02:52:34 pm
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Here's her potential movelist I've planned a this point in time:

Throws
Both already implemented

Primal Dominance

Sweet Dominance

Special moves

Fear's Void (Ground Snake Blade)
Already implemented, EX version homes in on opponent

Serpent's Embrace  swing whip attacks

Ivy Lick (Anti air snake blade)
Fear's Void might end up being it's EX version


Supers:

Fires of insanity
Or at least a combo attack involving that

Raging Gnome (Multiple ground snake blades)

I might take some inspiration of Green & GillFrog's existing supers


Additionally the thought of giving her a ranged command (either special or super) also crossed my mind but I'm a bit on the fence about that
because it could make her very scary gameplay wise.
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Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#53  February 07, 2022, 06:51:25 pm
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Not bad.

I was gonna suggest making Fires of Insanity a Tap P/K Special.

My other move suggestion would be Summon Suffering/Calamity Symphony as a Grab Super.

Are there also any plans for Command Normals or Target Combos by chance?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#54  February 08, 2022, 12:38:24 pm
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IVY
-I would suggest giving Ivy a kick special move. Lithis overhead wheel kick she have in SC series...

-Also, what about giving her this trample kick signature move ? The base could be Kim Kaphwan's "Haki kyaku" : Down, Down, K.


DURAL
Beside of that, since it's the WIP thread.
Let me share you some sprite you could use to give some diversity to Dural

Basically, sprite edits.

Medium Kick (You can use existing high kick animation and just swap with this frame at the right moment)


Jump Medium kick (or whatever variation you choose)
You can use crouch MK animation and just put this frame at the right frame as well.



They are really fast edits, but I felt like I can give you a hand.
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#55  February 08, 2022, 07:25:29 pm
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Not bad.

I was gonna suggest making Fires of Insanity a Tap P/K Special.

My other move suggestion would be Summon Suffering/Calamity Symphony as a Grab Super.

Are there also any plans for Command Normals or Target Combos by chance?

Hmm.. I like the suggestion of Fires of Insanity as Lightning Legs esque input special, I will definitely look into that!

IVY
-I would suggest giving Ivy a kick special move. Lithis overhead wheel kick she have in SC series...

-Also, what about giving her this trample kick signature move ? The base could be Kim Kaphwan's "Haki kyaku" : Down, Down, K.


DURAL
Beside of that, since it's the WIP thread.
Let me share you some sprite you could use to give some diversity to Dural

Basically, sprite edits.

Medium Kick (You can use existing high kick animation and just swap with this frame at the right moment)


Jump Medium kick (or whatever variation you choose)
You can use crouch MK animation and just put this frame at the right frame as well.



They are really fast edits, but I felt like I can give you a hand.

A trample kick is very much a signature of Ivy, yes.

Also, thanks a lot for the Dural sprites, I'll put them to use in a future update! :)
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#56  February 13, 2022, 11:32:35 pm
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Sorry for being off-topic, but what's the name of that lifebar you use in screenshots? It is for 640x480? I guess its for ikemen, but i'm sure there's a mugen version too.
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#57  February 13, 2022, 11:47:57 pm
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the eve battle ones? those are from winmugen days the everything vs everything og screenpack.
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#58  February 14, 2022, 12:00:51 am
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the eve battle ones? those are from winmugen days the everything vs everything og screenpack.

Yeah i would like to ask if there's a version for Mugen 1.0/1.1 640x480 resolution.

I liked those lifebars because they are similar to the CVS2 Lifebar, but without those gigantic CVS fonts.

I could find this lifebar in a video, but when i used it in my mugen it was too small.

Nevermind, i found a 640x480 version.
Last Edit: February 28, 2022, 10:42:17 pm by snowy997
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#59  February 26, 2022, 05:56:53 pm
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Even though most of my free time has been going towards playing KOF 15, I still managed to make some progress on Ivy.

- LP, MP and HP versions of Fires of insanity are done (it is a tap P special)
- LP, MP, HP and EX versions of Ivy Lick are done (anti air blade)
- Her first super, Raging Gnome (MAX) has been done (multiple ground blades)

Have some screenshots for now :)









"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#60  February 26, 2022, 06:00:50 pm
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Aight. Would you mind posting videos by chance? It's difficult to tell how they behave with just single screens.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#61  February 26, 2022, 07:03:25 pm
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"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#62  February 26, 2022, 09:47:46 pm
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The progress is good!!!
However, I feel like the sprite base need some upgrade. (like some transition frames etc)
I might give it a try when the character is more advanced :)
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#63  February 26, 2022, 10:23:13 pm
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The blades lacks hitsparks and the hitspark position needs some work.

I can excuse the animation stuff because it probably wasn't good at the start.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#64  February 27, 2022, 10:37:06 am
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I can excuse the animation stuff because it probably wasn't good at the start.

I definitely think it's due to the base sprite limitation. (good sprites, but not enough/right frames)

Also, I'm curious. what is this move ? (Looks like based on Mai throw's code)
Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#65  February 27, 2022, 12:57:20 pm
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The blades lacks hitsparks and the hitspark position needs some work.

I can excuse the animation stuff because it probably wasn't good at the start.

Most hitspark positions have been corrected, I'm still working on the groundblade spark x/y though.
(Hitspark position never really makes sense to me lol)

I can excuse the animation stuff because it probably wasn't good at the start.

I definitely think it's due to the base sprite limitation. (good sprites, but not enough/right frames)

Also, I'm curious. what is this move ? (Looks like based on Mai throw's code)


It's actually an air throw, it mostly acts the same to Cammy's frankensteiner air throw.

And yes, Ivy's existing sprite set is limited when it comes to frames.
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#66  February 28, 2022, 03:37:27 pm
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Little Easter Egg win pose :)

"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#67  February 28, 2022, 06:28:39 pm
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Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!
#68  February 28, 2022, 06:39:05 pm
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"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth!
#69  June 18, 2022, 09:42:50 pm
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Added links to all the characters release threads in the first post

Plus something new ;)
"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth!
#70  June 18, 2022, 10:27:20 pm
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Added links to all the characters release threads in the first post

Plus something new ;)

Great news!
I can't wait to see how it will be... alsso cusrious about how some CVS type palette would look with the gorgeous CPS3 sprites...


Actually, Not a single week without thinking I told you I'm trying to help with some customs for Ivy...
Not sure I can make them so soon. But...

Anyway, keep it up with great projects!
Re: Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth!
#71  June 19, 2022, 08:08:37 am
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Added links to all the characters release threads in the first post

Plus something new ;)

Great news!
I can't wait to see how it will be... alsso cusrious about how some CVS type palette would look with the gorgeous CPS3 sprites...


Actually, Not a single week without thinking I told you I'm trying to help with some customs for Ivy...
Not sure I can make them so soon. But...

Anyway, keep it up with great projects!

Thanks Momo ^^

Don't worry about those Ivy customs, there is no rush ;)

"Such Heroic Nonsense!"

Re: Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth!
#72  June 19, 2022, 09:14:24 am
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 :rolleyesugoi: