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Project Catch 'Em All (Read 781055 times)

Started by Ryon, September 12, 2013, 02:52:20 am
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Re: Project Catch 'Em All
#761  November 15, 2022, 12:13:56 pm
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I realized Darmanitan

-Rollout
-Flare Blitz
-Flame Wheel
-Focus Punch

Download:


In bonus /data/common1.cns for character's immunization made by myself : Download
Re: Project Catch 'Em All
#762  November 16, 2022, 02:16:04 pm
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I realized Luvdisc

-Brine
-Draining Kiss
-Safeguard
-Icy Wind

Download:
Re: Project Catch 'Em All
#763  November 17, 2022, 12:20:47 pm
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I realized Gallade

-Psycho Cut
-Wide Guard
-Close Combat
-Night Slash

Download:

Last Edit: November 17, 2022, 12:25:28 pm by ReyCed
Re: Project Catch 'Em All
#764  November 17, 2022, 09:48:53 pm
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I realized Poliwrath

-Brick Break
-Hypnosis
-Ice Punch
-Water Gun

Download:


Re: Project Catch 'Em All
#765  December 01, 2022, 12:21:38 pm
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I realized Rayquaza with no trainer (boss)

-Hyper Beam
-Air Slash
-Dragon Pulse
-Rest

Download:


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I realized Celebi with no trainer (boss)

-Leaf Storm
-Ancient Power
-Future Sight
-Synthesis

Download:


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I realized Croconaw

-Aquajet
-Scald
-Ice Fang
-Bite

Download:


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I realized Drowzee

-Psycho Cut
-Hypnosis
-Dream Eater
-Barrier

Download:


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I realized Snorunt

-Ice Shard
-Shadow Ball
-Protect
-Hail

Download:


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I realized Houndour

-Pursuit
-Flamethrower
-Fire Fang
-Bite

Download:


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I realized Whiscash

-Dive
-Spark
-Hydro Tail
-Earthquake

Download:


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For immunization to hail and/or to sandstorm, go to data/common1.cns and add pkm on good weather category .
For floaty effect, go to data/common1.cns  and add pkm on all terrain's part
Last Edit: December 01, 2022, 12:25:46 pm by ReyCed
Re: Project Catch 'Em All
#766  December 05, 2022, 05:06:21 am
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I haven't visited since my last message. But with the new mon game out, this suddenly popped into memory. To see this dead for so long and suddenly someone breathing life back into it.

LETS GOOOOOOOOO!!!!
Re: Project Catch 'Em All
#767  December 05, 2022, 05:11:32 am
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I'm so glad to see these new mon, and are gonna try them out and can't wait to see what's to come.
You're amazing ReyCed. keep it up and thanks for the wonderful realizations. :D
Re: Project Catch 'Em All
#768  December 05, 2022, 12:37:25 pm
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When I finish to sleep, I go to post new pokemon on my stock:  victreebel, cottonee, treecko and an hybrid Geolude ( normal's hands  + color - face - attacks of Alolan)
Last Edit: December 05, 2022, 07:08:38 pm by ReyCed
Re: Project Catch 'Em All
#769  December 05, 2022, 12:43:13 pm
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I upgraded Ivysaur to a version with poison powder and sleep powder, a squirtle with bubble and watergun, a pichu with rain dance.
Dragon are my WIP but I needs more time to make sprites... one day maybe...
Re: Project Catch 'Em All
#770  December 05, 2022, 07:03:17 pm
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I realized Geodude (hybrid)

-Thunder Punch
-Rock Polish
-Brick Break
-Rock Slide

Download:


Don't forget to make sandstorm's immunity on common1.cns and paralize's immunity

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I realized Victreebel

-Acid
-Magical Leaf
-Razor Leaf
-Poison Powder

Download:

Don't forget to make his poison's immunity

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I realized Cottonee

-Leech Seed
-Dazzling Gleam
-Energy Ball
-Fairy Wind

Download:


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I realized Treecko

-Pursuit
-Giga Drain
-Leaf Storm
-Grassy Terrain

Download:


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Last Edit: December 05, 2022, 08:16:52 pm by ReyCed
Re: Project Catch 'Em All
#771  December 19, 2022, 10:18:49 am
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For fixed version you can find my work on mugen archive.
Re: Project Catch 'Em All
#772  December 25, 2022, 05:26:52 pm
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Cool. I've been seeing the work there, glad to know your uploading there. B)
Re: Project Catch 'Em All
#773  January 16, 2023, 11:14:55 pm
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Hi ya'll!

Im glad to see people are keeping this project going! Especially @ReyCed! THANK YOU for all the contributions!

I have to ask though, How many characters are there totally made for this game? Just a number is fine.
Re: Project Catch 'Em All
#774  January 17, 2023, 11:53:39 am
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On my game there're 121 characters.  I upgraded Characters's menu selection to put on it 144 chars.
Re: Project Catch 'Em All
#775  January 17, 2023, 11:56:34 am
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When I finish it totally, I'll post it. Miss some sprites like dragon's type but I can do it.

Last Edit: January 17, 2023, 12:03:10 pm by ReyCed
Re: Project Catch 'Em All
#776  January 17, 2023, 12:05:55 pm
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For same family I change attacks, like Pichu who have "Rain Dance" or Sandshrew with Slash and Sandstorm.
Re: Project Catch 'Em All
#777  January 18, 2023, 06:20:13 am
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This is gonna sounds silly, Can you please zip all of that up for me and upload it?
Id love to try out all of those pokemon!

ExL

Re: Project Catch 'Em All
#778  January 18, 2023, 11:50:47 am
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Maybe you should merge new ones into main build and continue from that point if there's no issues with this... It's fun project and nice to see it still alive
"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.
Re: Project Catch 'Em All
#779  January 18, 2023, 01:46:53 pm
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When I finish it totally, I'll post it. Miss some sprites like dragon's type but I can do it.



Nice contribution RayCed, never seen that you've returned for some project that it's inactive, but active for now.
Re: Project Catch 'Em All
#780  January 18, 2023, 11:07:28 pm
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  • "The Future is Now"
Maybe you should merge new ones into main build and continue from that point if there's no issues with this... It's fun project and nice to see it still alive

I don't see any issue with this, I NEVER thought the community would come together and make their own characters.
The entire thing is shocking to me LOL.

I love all of this!