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Street Fighter All-Stars (Character 15: Retsu) (Read 110231 times)

Started by RagingRowen, January 31, 2021, 05:25:15 PM
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Street Fighter All-Stars (Character 15: Retsu)
#1  January 31, 2021, 05:25:15 PM
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Formerly Street Fighter Supreme:
Spoiler, click to toggle visibilty

Mechanic Notes:

LP+LK:
This will be reserved for Defensive/Counter Mechanics.
Currently it's used for the Alpha Counter, which has been simplified to have only 1 possible attack with a simple command.

MP+MK:
This isn't used for anything as of now. I plan to use it for Tag Mechanics if I add them.

HP+HK:
This is reserved for Rage Moves. These cost health to use just like a Final Fight Mega Crash/Extra Joy.

Taunts:
Each character will of course have at least 1. Though some will have Special Taunts which give Power upon use like a Special Move would. Feint Moves and such are usually counted (e.g. Ryu's Hadou no Kamae).

Cancels:
These work like in the SF2 and Alpha games. You can only cancel from Normals into Specials or Supers.
I feel this works fine as it is, but I may change it if the feedback's not for it, likely after the full release.

Supers:
Every Fighter will have at least 1 Super for each level. 1 for Level 1, 1 for Level 2, 1 for Level 3. This is taken out of CFJ Ingrid's book but it should give fighters a respectable variety of big attacks. A few characters (like Akuma and Sagat) will bypass this rule.
Level 1 will usually be for the Fighter's trademark super (e.g. Ryu's Shinkuu Hadouken and Guile's Somersault Strike).
Level 2 will normally be used for, if a Fighter has one, Non-Traditional or Special Mode supers (e.g. Adon's Jaguar Varied Assault or Yun's Genei Jin).
Level 1s require 1 attack button, Level 2s require 2 buttons and Level 3s require 3 buttons (Currently excluding Ingrid because of her Level 3's behaviour).

Fighter Line-Up:

Added = Is included and is perfectly playable.
WIP = Is being added as we speak, or doesn't have a complete moveset (e.g. Lacks Supers or a Supreme)
Confirmed = Is to be added in the future.
Planned = May be added in the future.

Ryu (Added)
Ken (Added)
Akuma (Added)
Chun-Li (Added)
Guile (Added)
Nash (Added)
Sagat (Added)
Haggar (Added)
M.Bison (Added)
Cammy (Added)
Ingrid (Added)
Alex (Added)
Dan (Added)
Batsu (Added)
Retsu (WIP)

Voices:

Modern (SF4 and onwards) voices, mixed from several games. Exclusions obviously include characters which haven't appeared in newer instalments like Ingrid. The language will vary between characters (e.g. Guile is English and Ryu is Japanese.).

Movelist Note(s):

For traditional Rage attacks, they have full invincibility until their attack frames end. These are essentially panic moves as they're meant to save the player from sticky situations and serious pressure. For some fighters they can be used in Combos like Chun-Li's Sen'en Shu and Ken's Ryusenkyaku, the former being safe enough to allow links and the latter being an OTG.
Some fighters have unique Supremes with special functionality like Sagat with his Angry Charge and Nash with his Sonic Move.

I'm trying to make supers more viable, mainly in terms of usability and damage due to the lack of Special-to-Super cancels.

To Do (excluding obvious stuff like adding characters):
- Alex's AI.
- Consistent artwork for Fighters. Any volunteers?

Plans for after v1.0.
- Get a polished screenpack.
- Converting to IKEMEN Go.
What will or may require IKEMEN:
- Consistent buffering system for each char.
- Image-based movelists.
- Bonus Stages.
- Story Mode(s).

Screenshots:




Download:

https://drive.google.com/file/d/1_ZjDL_MoMq904FX-rFtgPUnjQFCDzeV8/view?usp=sharing

Credits:

PotS, Jmorphman, Vyn, Divinewolf, President Devon, Shiyo Kakuge/Tatsu....
More in the Credits.txt in the files.

Remember and be sure to test the game, support the project and give feedback and suggestions if you can.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Last Edit: April 10, 2022, 02:13:22 PM by RagingRowen
Re: Street Fighter SUPREME
#2  January 31, 2021, 05:31:19 PM
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wasnt expecting this,are there any plans for tag system or sth? cause I been kinda modifying add004 tag system for a while,and I think it could fit in nice here
about super cancels,I think doing them only from ex and normals would make ex moves more important,just a idea
Re: Street Fighter SUPREME
#3  January 31, 2021, 05:46:05 PM
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wasnt expecting this,are there any plans for tag system or sth? cause I been kinda modifying add004 tag system for a while,and I think it could fit in nice here

That's mostly planned for Story Mode. I'll have to experiment first though.

about super cancels,I think doing them only from ex and normals would make ex moves more important,just a idea

Making only EX Specials cancellable would be kinda awkward and restricted. It would also make most of the combos very meter-costly and I'm not a fan of combos that take too much meter for little damage.
I feel like it's just more natural to have all the cancels from Normals.
I'll suss this out for real later in development.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: Street Fighter SUPREME
#4  January 31, 2021, 09:41:48 PM
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Very nice idea!
Also, the fact it comes from you make it really promising to me :)

I prefer them meaty... Certainly too thick for you ^^ And not accurate enough.

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Re: Street Fighter SUPREME
#5  January 31, 2021, 09:42:23 PM
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Nice news. Watching this thread
This will be released as the screepack and patches of chars.?
Or do you plan to release only when full done.?
Re: Street Fighter SUPREME
#6  February 01, 2021, 01:59:43 AM
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Gonna keep an eye on this for sure!
Re: Street Fighter SUPREME
#7  February 01, 2021, 03:30:01 AM
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this looks really awesome man! I couldn't tell from the trailer but will this use more of a run system like KOF or a dash system like SF? Looks solid so far, great work on the trailer!
Re: Street Fighter SUPREME
#8  February 01, 2021, 06:35:55 AM
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Nice take on Street Fighter. I'll watch.
Re: Street Fighter SUPREME
#9  February 01, 2021, 07:22:40 AM
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If you want a nice logo let me know I got some custom stuff I can throw together for you.
Re: Street Fighter SUPREME
#10  February 01, 2021, 09:35:36 AM
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WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: Street Fighter SUPREME
#11  February 02, 2021, 12:49:16 AM
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Do you have an idea of what kind of screenpack and lifebars you want?
Re: Street Fighter SUPREME
#12  February 03, 2021, 05:17:18 PM
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Do you have an idea of what kind of screenpack and lifebars you want?

That's probably gonna make itself as I go along, but the main plan is a sorta HD SFA Mix with the edge of SF4, if you understand that.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: Street Fighter SUPREME
#13  February 04, 2021, 02:59:30 AM
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Interesting I was going to ask what sort of gimmick would be in your game, and I like the sounds of the supreme moves, I was confused thinking it was almost like the rage arts from Tekken 7 but I guess it could be used more like burst in Guilty Gear where it has both offensive/defensive capabilities. I wonder, would the amount of health consumed increase/decrease depending on how much health the player using it has? or is it always a set amount, where, you could also potentially KO yourself if your health is low enough?
Re: Street Fighter SUPREME
#14  February 05, 2021, 03:21:05 PM
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This looks pretty cool so far, looking forward to it  :gouki:
tackling and escaping random problems on and off from 2012 onwards, getting more and more worst each time :(
Re: Street Fighter SUPREME
#15  February 06, 2021, 06:24:10 PM
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if this project could have poison... to me it's sensational

You have two options the poison made by Divinewolf or Chuchoryu more similar to SF4.

Your style really looks nice...
Re: Street Fighter SUPREME
#16  February 06, 2021, 07:15:56 PM
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Oh another neat thing that could be interesting to add into an IKEMEN build you didn't list, would be potentially the stage transitions. Especially useful if you're planning on using the various stages by people like Shiyo Kakuge or Charles_2011's where they usually have alt versions
Re: Street Fighter SUPREME
#17  February 20, 2021, 02:16:03 AM
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Please not another pots comp its 2021 guys
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Re: Street Fighter SUPREME
#18  February 20, 2021, 02:23:33 AM
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Re: Street Fighter SUPREME
#19  February 20, 2021, 02:24:59 AM
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Re: Street Fighter SUPREME
#20  February 20, 2021, 02:27:02 AM
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