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Street Fighter All-Stars (Character 15: Retsu) (Read 109943 times)

Started by RagingRowen, January 31, 2021, 05:25:15 PM
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Re: Street Fighter All-Stars (Character 13: Dan)
#141  March 21, 2022, 08:21:40 AM
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These are some good improvements to Batsu. Would you be applying them to your standalone release that you did a while ago too or is it constrained to All Stars?

No plans for the standalone yet, sorry. I'll probably take ideas from this though.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: Street Fighter All-Stars (Character 13: Dan)
#142  March 22, 2022, 06:24:43 PM
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bro can u send a clean png of the hitspark u r using in the game?
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Street Fighter All-Stars (Character 14: Batsu)
#143  March 22, 2022, 08:10:25 PM
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Batsu Update released! One character to go before this makes it to v1.0.

- Batsu and his Stage added.
- Round Start Display is somewhat quicker.
- Original Character Readmes removed to avoid movelist confusion.
Ryu:
  - Diagonal Jump MP now does knockdown and allows juggles.
  - Added lingering Flame Particles to EX Hadouken.
  - Tatsumaki Senpukyaku distance increased.
Ken:
  - You can now Kara-Cancel from Fumikomi Mae Geri and Shiden Kakato Otoshi.
  - Non-EX Tatsumaki Senpukyaku is no longer the SF3 variant.
  - Ryusenkyaku launches slightly against mid-air opponents and has less landing recovery.
Akuma:
  - Added lingering Flame Particles to Shakunetsu Hadouken.
  - Tenma Gou Zanku now does 5 hits, like Messatsu Gou Hadou.
Chun-Li:
  - Changed a couple more voices to SF4 ones.
  - Walk Speed somewhat decreased.
  - Forward Dash distance increased slightly.
Sagat:
  - Low Step Kick doesn't go back as far on recovery and hits Low instead of Overhead.
Dan:
  - Crouch MK has less startup, more active frames, and a less strict cancel window.
Charlie:
  - Width decreased to match Guile.
Ingrid:
  - Stand MP startup decreased.
  - Back Walk Speed decreased.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: Street Fighter All-Stars (Character 14: Batsu)
#144  April 07, 2022, 09:29:54 PM
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The last character will hopefully be announced next week...
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: Street Fighter All-Stars (Character 14: Batsu)
#145  April 07, 2022, 10:59:01 PM
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Trying Kinu Nishimura Style for custom portraits...

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Re: Street Fighter All-Stars (Character 14: Batsu)
#146  April 07, 2022, 11:29:35 PM
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It's BAOH!
I swear there was something cool here!!
Re: Street Fighter All-Stars (Character 14: Batsu)
#147  April 07, 2022, 11:39:24 PM
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it's funny you're doing the silhouette thing, even though here it serves practically no purpose since nobody else in the series has that egg shaped head. looking forward to see how you tackle the sprites.
Re: Street Fighter All-Stars (Character 14: Batsu)
#148  April 09, 2022, 12:55:00 AM
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Bao for sure :mhmm:
Re: Street Fighter All-Stars (Character 15: Retsu)
#149  April 10, 2022, 02:15:07 PM
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Here he is, folks!
BurningSoul surely helped by making a start to him, allowing me to finish the job and do the cleaning up. He's still got some work to do to him, but I promise he and the game will drop soon.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.