YesNoOk
avatar

Ikemen GO (Read 1207280 times)

Started by K4thos, May 26, 2018, 03:04:27 am
Share this topic:
Re: Ikemen GO
#2001  October 15, 2022, 07:00:34 am
  • ***
    • USA
    • lndnrivers@yahoo.com
Will you guys be adding system and stage fit in the future?
Re: Ikemen GO
#2002  November 08, 2022, 11:13:57 pm
  • ***
  • ★ Graphical Enthusiast ★
    • Japan
Re: Ikemen GO
#2003  December 25, 2022, 11:57:31 am
  • avatar
  • ***
  • Why,
At just get my stage max at up to 1415, it take some first stages at just these extra only, even i put some stage include at battlers?
HOW i really get fix that? Or should i check stage to stage which that begin or WHAT ?
Hey, can i help, or maybe i need help
Re: Ikemen GO
#2004  February 14, 2023, 12:42:52 pm
  • sleep
Can Someone tell me how to use Ikemen Dialogue function? please.
Re: Ikemen GO
#2005  February 14, 2023, 03:34:28 pm
  • ***
  • "Forgeddaboudit"
  • Squawkabilly
    • Romania
    • wf4123.neocities.org
Re: Ikemen GO
#2006  February 18, 2023, 05:23:35 pm
  • avatar
    • USA
Re: Ikemen GO
#2007  April 11, 2023, 07:32:39 am
  • **
  • The need situation makes the man
    • Mexico
    • www.facebook.com/mike.funkyman


just for celebrate that ikemen now can play midis properly, even better than original mugen and you can add your own soundfont, something not present in mugen
Re: Ikemen GO
#2008  May 15, 2023, 02:16:41 pm
  • **
  • OHMSBY style viewers
    • Indonesia
Really like how IKEMEN work better than MUGEN.
But, I'm still waiting for stagefit add on it for the next updates.
Re: Ikemen GO
#2009  May 15, 2023, 07:28:48 pm
  • ***
    • USA
    • lndnrivers@yahoo.com
Really like how IKEMEN work better than MUGEN.
But, I'm still waiting for stagefit add on it for the next updates.

That is what I and a few others are waiting for to do a full transition from MUGEN to Ikemen.
Re: Ikemen GO
#2010  May 15, 2023, 08:50:09 pm
  • ****
    • crepa.neocities.org
I'm waiting for a better pc because my potato can't run it. :/
Re: Ikemen GO
#2011  May 15, 2023, 10:03:20 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
It's interesting that people would request stagefit, because the first thing I did when I got Mugen 1.1 was disable that.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Ikemen GO
#2012  May 15, 2023, 10:29:21 pm
  • ***
    • USA
    • lndnrivers@yahoo.com
It's interesting that people would request stagefit, because the first thing I did when I got Mugen 1.1 was disable that.

Well the thing with stagefit is that it would be a pain to modify the characters and stage to fit them. Stagefit usually fixes the issue without having to scale characters.
Re: Ikemen GO
#2013  July 28, 2023, 12:47:29 pm
  • avatar
    • Turkey
suggestions the could be an option for the music to still be playing in the background for the musicvictory if we just use a quick sound that would be a good option to have and boss rush mode having it's own rounds to win in the options.

OK, it should be easy to implement.

Spoiler, click to toggle visibilty

We still have not finished implementing Mugen's 1.1 stagefit.
So that's why it happens

I promise that I'll center on implement letterboxing soon.

Hello, has this been implemented yet, and if not, any timeframe on when it might be? I'm having this exact same problem with my stages rn in IKEMEN GO v0.99.0-rc.1
Re: Ikemen GO
#2014  July 28, 2023, 12:50:00 pm
  • avatar
    • Turkey
It's interesting that people would request stagefit, because the first thing I did when I got Mugen 1.1 was disable that.

I want to keep the original aspect ratio of the stages, since I discovered through lots of trial and error that there isn't really a way to modify 4:3 stages into widescreen 16:9 stages without somehow compromising on the original look and quality of the stage. And even in the best case scenario, tweaking each 4:3 stage takes a lot of time
Re: Ikemen GO
#2015  August 09, 2023, 03:34:13 am
    • Peru
I tried to add the beatmania 9th Style motif, but the text doesn't appear.
This is because the fnt files, and I want compatibility with the older MUGEN screen packs.
Re: Ikemen GO
#2016  August 18, 2023, 11:01:16 am
  • avatar
Are any Ports planed? Like Siwtch, wii or Xbox?
Re: Ikemen GO
#2017  August 18, 2023, 02:54:34 pm
  • avatar
  • ***
  • Why,
Just pc still. I not know at future. I not Yoda.
Hey, can i help, or maybe i need help
Re: Ikemen GO
#2018  August 24, 2023, 01:53:48 pm
  • avatar
I'm kinda new in Ikemen and I wonder if there's any way to
- Fadeout a bg music
- Add time count for a roundstate in a lua file, let's say after this amount of time in roundstate 4, bg victory music starts
Last Edit: August 30, 2023, 04:35:07 pm by AgentEd
Re: Ikemen GO
#2019  November 07, 2023, 10:53:26 pm
  • ****
    • Brazil
    • chng.it/QbGdS8rbnh
Hello! :)

For background sprites that use the xscale type parallax, could there be a option to render their Y-axis in a way that keep the pixels within a square shape, and don't get stretched diagonally when displayed at a higher resolution?



It could be sorta like in this visual example; where the 1st instance of every pixel row simply carries over the same X-axis value until the next row is rendered - so if the floor sprite is being displayed at 3x it's original height, only once in every 3 rows of pixels the calculation for the parallax code would be updated.


While it's a small concept, I think a feature like this would improve drastically the look of low-res stages that use the xscale parallax.
Re: Ikemen GO
#2020  November 10, 2023, 02:58:03 am
  • ***
  • Participate, be a part.
is open GL an option for the latest release ver 0.99 cant seem to find it anywhere.