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NEOs Sprite Work (CPS2/CPS3) (Read 113604 times)

Started by yatta.Neo, March 23, 2023, 08:12:54 am
NEOs Sprite Work (CPS2/CPS3)
#1  March 23, 2023, 08:12:54 am
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I thought this forum would be a nice place to show off my sprite work
I hope my sprites are welcome here

PLAYER SPRITES










PORTRAITS






MOCKUPS








UNFINISHED WORK:

 
Spoiler, click to toggle visibilty




yatta.NE02k
Last Edit: March 23, 2023, 08:36:03 pm by yatta.Neo
Re: NEOs Sprite Work (CPS2/CPS3)
#2  March 23, 2023, 06:16:26 pm
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I personally feel that the player sprites could use a bit of more polishing and refinement. But, other than that, you did a pretty good job (especially those portraits).
Re: NEOs Sprite Work (CPS2/CPS3)
#3  March 23, 2023, 07:41:55 pm
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Good choice in posting the sprites here, they're more than welcome!
Re: NEOs Sprite Work (CPS2/CPS3)
#4  March 23, 2023, 10:34:02 pm
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Very good. I like how you keep the different styles consistent, like the JoJo ones.
Re: NEOs Sprite Work (CPS2/CPS3)
#5  March 24, 2023, 12:35:59 am
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Thanks guys
i finished another sprite today and i think it belongs here




yatta.NE02k
Re: NEOs Sprite Work (CPS2/CPS3)
#6  March 24, 2023, 02:07:29 am
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    • Argentina
love the sonic ones, id like to see sonic characters with custom sprites that are actually good, i dont really like the gba sprites and mugenhunter's chars are mostly weak and boring to play with imo
Re: NEOs Sprite Work (CPS2/CPS3)
#7  March 24, 2023, 02:39:55 am
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love the sonic ones, id like to see sonic characters with custom sprites that are actually good, i dont really like the gba sprites and mugenhunter's chars are mostly weak and boring to play with imo

i've been interested in making a sonic game in ikemen but i dont have much free time on my hands to kick that off,
just the characters and stages for now




yatta.NE02k
Re: NEOs Sprite Work (CPS2/CPS3)
#8  March 24, 2023, 06:14:53 pm
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Great work. That Giorno portrait in particular could fool anyone.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: NEOs Sprite Work (CPS2/CPS3)
#9  March 25, 2023, 04:00:10 am
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Top quality sprite art, I agree the Giorno portrait is incredibly spot on for the style, all incredible work!
Re: NEOs Sprite Work (CPS2/CPS3)
#10  March 25, 2023, 07:12:46 am
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i've been interested in making a sonic game in ikemen but i dont have much free time on my hands to kick that off,
just the characters and stages for now

I hope we can even see a single Sonic character release from you one day, liking the idea of Sonic being able to do Ora rushes immensely. I especially always loved Heritage for the Future's distinct sprite style, you have it down pat. Very nice sprite art here.
Re: NEOs Sprite Work (CPS2/CPS3)
#11  March 25, 2023, 08:16:51 pm
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Thats some top quality work. The sprites and the portrait look amazing especially the jojo style ones. Def keeping an eye on this thread!
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: NEOs Sprite Work (CPS2/CPS3)
#12  March 26, 2023, 09:19:51 am
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i've been interested in making a sonic game in ikemen but i dont have much free time on my hands to kick that off,
just the characters and stages for now

I hope we can even see a single Sonic character release from you one day, liking the idea of Sonic being able to do Ora rushes immensely. I especially always loved Heritage for the Future's distinct sprite style, you have it down pat. Very nice sprite art here.

thank you! this place seems to be a good source of help and encouragement so maybe it will happen soon!


I forgot to post this unfinished sprite, it has more colors than the sprites in the main post.

thank you everyone ^^




yatta.NE02k
Last Edit: March 26, 2023, 10:01:17 am by yatta.Neo
Re: NEOs Sprite Work (CPS2/CPS3)
#13  March 26, 2023, 02:30:57 pm
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    • matrerog@yahoo.com.ar
Nice stuff. Your sprite work on Sonic is generating some hype. I hope you have time and desire to continue developing the char.
Plus the big portraits, custom DeeJay and Freeza wip sketch also deserve to be pointed out.
Re: NEOs Sprite Work (CPS2/CPS3)
#14  March 26, 2023, 03:59:45 pm
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My eyes are very pleased by all these amazing works! The Dragon Ball ones remind me of some sprites TitanGoku had made of Goku.
Re: NEOs Sprite Work (CPS2/CPS3)
#15  March 27, 2023, 04:02:28 am
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Some sonic work in-between commissions
i'll repost this finished hopefully alongside another animation

I gladly accept criticism and resources with this stuff btw




yatta.NE02k
Re: NEOs Sprite Work (CPS2/CPS3)
#16  April 21, 2023, 04:47:41 am
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Hello everyone, I got sick but im back and this is what i finished before being put on hold, now as said before lets hope i can finish this and start another haha




yatta.NE02k
Re: NEOs Sprite Work (CPS2/CPS3)
#17  April 21, 2023, 10:37:15 am
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  • ¡Ni p*ta ni santa! ¡Digo!
Awesome!! Smooth and cool, vey professional!
I swear there was something cool here!!
Re: NEOs Sprite Work (CPS2/CPS3)
#18  May 13, 2023, 10:15:10 am
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BAM


while working on this i thought sonic and the others could use a better animation model
here are some very quick sketches for that in the future if you're interested
Spoiler, click to toggle visibilty




yatta.NE02k

Amy

Re: NEOs Sprite Work (CPS2/CPS3)
#19  May 13, 2023, 01:21:33 pm
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BAM


while working on this i thought sonic and the others could use a better animation model
here are some very quick sketches for that in the future if you're interested
Spoiler, click to toggle visibilty

The shading, the spacing, the smoothness of the movement. The flavour, it's... it's everything to me...

Re: NEOs Sprite Work (CPS2/CPS3)
#20  May 16, 2023, 10:46:42 am
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BAM

Looks REALLY nice, though in a practical setting it might not work very well given the lack of range.

Since he's a cartoon-ish style of character, you can probably get away with a bit of anatomical warping and have him stretch his arm a bit more than normal so his punch'll reach farther (since he's punching with the arm farther back). The other option (which would require fundamentally changing more, so I didn't suggest it as the first thing) would be for him to twist his torso a bit more, so his shoulder is closer to the opponent and his arm has better reach.
Last Edit: May 18, 2023, 07:32:41 am by Graphicus