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Piccolo Xmas RELEASE (Read 67203 times)

Started by Balthazar, December 25, 2016, 10:55:09 am
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Re: Piccolo Xmas RELEASE
#41  December 25, 2016, 05:49:16 pm
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You can use him in your personal MUGEN or in HDBZ.
Re: Piccolo Xmas RELEASE
#42  December 25, 2016, 05:50:38 pm
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Re: Re: Piccolo Z2 [Project]
#43  December 25, 2016, 06:38:25 pm
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All characters are getting dash collision text removed so this is intentional :)

Why remove it? You could have it as an option in the config for all the characters,plus the text is so dynamic,it's cool :)
Example:Want it  like "this" or like "that"?   Default is "this"

The sprite file is a big mess (but we both know it won't be left like this :) )
Piccolo was an epic way to end my fasting.
Though,he is a bit "clanky" but that's understandable
And since no one said this as of yet...
Thank you!!!!!!   for splitting yourself and rushing in to make the char possible :)
I know Team Z2 deserves equal praise but honestly thank you for jumping in to help filling the hole "heh"
that could really absorb Piccs from being complete.And you still do ;)
Since the current movelist is not pretty though understandably and i don't know those meanings much (ex.=  qcf)
i will try out Piccs longer than the long i intended xD  Expect feedback from me here,or cool shots (unless there isn't a thread for it)
~ A swift blade makes monsters tame. ~
Re: Re: Piccolo Z2 [Project]
#44  December 25, 2016, 06:47:35 pm
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Qcf means quarter circle forward. Like a hadoken. And him feeling clunky is as he's intended to feel. He doesn't recover quite as fast from most things. Though my friend says it seems like I can block everything he tries when I have him :p

His movelist is pretty simple so you shouldnt have a lot of issues.
Re: Re: Piccolo Z2 [Project]
#45  December 25, 2016, 07:08:30 pm
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Qcf means quarter circle forward. Like a hadoken. And him feeling clunky is as he's intended to feel. He doesn't recover quite as fast from most things. Though my friend says it seems like I can block everything he tries when I have him :p

His movelist is pretty simple so you shouldnt have a lot of issues.

The notations i meant but okay
oh i forgot to say that above.....Well done for putting so many intros/outros in such a little time :thumbsup:
(i would doubt if you said he is missing a lot xD)
Also,about the "clunky" is he intended to move slower than other characters? Or that's just me? o_0
I mean the walk and run.

~ A swift blade makes monsters tame. ~
Re: Re: Piccolo Z2 [Project]
#46  December 25, 2016, 07:11:40 pm
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Yep! Besides the combos shown in the video earlier (I'll be making them not take off so much) he's not as over powered as he looked is he? :)
Re: Re: Piccolo Z2 [Project]
#47  December 25, 2016, 07:17:47 pm
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Really? Even those?
oh,i was going to edit my last post but i saw  you replied,whatever
The Demon Bar fills even without landing the demon attacks,just by doing them,is that normal?
(sorry,for bothering you lots of posts,i was going to edit my last post with this one)
And no he isn't but he does seem like a defensive powerhouse for the ground at first,that's his style i guess.
~ A swift blade makes monsters tame. ~
Last Edit: December 25, 2016, 07:36:04 pm by AgentofDestiny
Re: Piccolo Xmas RELEASE
#48  December 25, 2016, 07:18:36 pm
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Debug cloning with START+Down.  Clones do nothing, just act as training dummies(?)

Nevermind, missed that in the config file.  However, it was active, when it's supposed to be off by default.
Last Edit: December 25, 2016, 07:21:39 pm by The Sudden Rarity
Re: Re: Piccolo Z2 [Project]
#49  December 25, 2016, 07:32:11 pm
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Yes, you get some by doing the moves. You get some more if they block it and you get even more if they hit.
Last Edit: December 25, 2016, 08:42:48 pm by Just No Point
Re: Piccolo Xmas RELEASE
#50  December 25, 2016, 07:38:26 pm
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Yeah when Balthazar gets back on he should upload the fix. You should also turn clone helpertype to 0 in the config. My apologies. I had to use an old config in haste due to an issue I made and forgot to change those back to 0 again. When I get home from the holidays I'll probably use feedback to release one more update before the full pack.
Re: Re: Piccolo Z2 [Project]
#51  December 25, 2016, 07:45:18 pm
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Great,that speeds up my testing and try-out of him :D
and it's it's better that way since d. bar is large,kind of.
~ A swift blade makes monsters tame. ~
Last Edit: December 26, 2016, 11:53:46 am by AgentofDestiny
Re: Piccolo Xmas RELEASE
#52  December 25, 2016, 10:45:50 pm
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The thing I appreciate about TeamZ2 is that you guys can make each of your characters feel completely different.

Piccolo literally feels like he's heavy, doesn't really rely on 50 hit combos, more of a trickery type user, basically......I want your skills TeamZ2.
I was the Perfect warrior! Cold and Ruthless! I lived by my strength alone! Uninhibited by foolish emotion!
Re: Piccolo Xmas RELEASE
#53  December 26, 2016, 12:05:39 am
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Yeah when Balthazar gets back on he should upload the fix. You should also turn clone helpertype to 0 in the config. My apologies. I had to use an old config in haste due to an issue I made and forgot to change those back to 0 again. When I get home from the holidays I'll probably use feedback to release one more update before the full pack.

It's just a minor thing, easily overlooked.  Just thought I'd point it out for others.  No harm done.

Hopefully the palette issues will be fixed soon as well.
Re: Piccolo Xmas RELEASE
#54  December 26, 2016, 05:02:51 am
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Hello everyone! You can see the effort, passion and hard work employed in this project when you put your hands on it. The character is amazing and very fun to play, expect my feedback soon. So thank you for everything you do for this great community and keep it that way, you are on the right path!
  From here I send everyone a big greeting and wish the team Hyper Dragon Ball Z a Happy Holidays and a prosperous green New Year!



PS: As always sorry for my horrible English
Re: Piccolo Xmas RELEASE
#55  December 26, 2016, 05:52:53 am
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YEESSSSS!!! :D :D :D :D
Re: Piccolo Xmas RELEASE
#56  December 26, 2016, 08:08:29 am
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Waiting 3year for this day. ^_^
Re: Piccolo Xmas RELEASE
#57  December 26, 2016, 05:25:46 pm
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Re: Piccolo Xmas RELEASE
#58  December 26, 2016, 05:29:40 pm
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The video looks really dope!
Re: Piccolo Xmas RELEASE
#59  December 26, 2016, 06:05:33 pm
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Great character, great moves, great sprites/art. You guys did a great job. Thanks for sharing.

I put this in Just no Points also but got to show Balthazar some love to.
Re: Piccolo Xmas RELEASE
#60  December 26, 2016, 06:11:08 pm
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In the updated version,in the pallete folder where the pngs are
there is a folder called "problems" inside it.
And that has some palletes.What is that about? 
You let folks use even the unedited (presumably) ones?
or maybe you forgot about them.
Lastly,thank you for including both versions of my kuriboh palletes  :) (main and alt)
Though to be honest,you didn't have to  :)

EDIT:I thought you had an unedited version of my contributed pallete
but no,you have the edited version. Really though,what is wrong with those palletes
and they are called "problems" ?

 
~ A swift blade makes monsters tame. ~
Last Edit: December 26, 2016, 06:22:17 pm by AgentofDestiny