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Project Catch 'Em All (Read 723157 times)

Started by Ryon, September 12, 2013, 02:52:20 am
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Re: Project Catch 'Em All
#801  February 22, 2023, 02:33:57 pm
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He just did. Avalanche's power is doubled if the Pokémon using it moves after the target.

Welp, the best way to go here, I think, is to set an extra variable for that:
-Set var(x)=1 when you just pick Avalanche.
-Set var(x)=2 when you get hurt while var(x)=1.
-Set var(x)=0 after the move is done and, just for safety, when you pick any other move.
But yeah, that's just a speculation, because I'm not really sure how this game works... xD
Re: Project Catch 'Em All
#802  February 22, 2023, 03:31:59 pm
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Forgot to mention the move has lower priority, so the user is likely to attack after the opponent does.

Oh, I want a diagram. I fucking love diagrams.
Re: Project Catch 'Em All
#803  February 27, 2023, 11:42:12 am
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Thanks for your advice, I'll see how to insert that.
Re: Project Catch 'Em All
#804  March 04, 2023, 10:53:57 am
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I failed to insert that on avalanche :'(... WIP...

However I realized Forretress and Togekiss :

Forretress (playable like a tank):
-Toxic Spikes
-Revenge
-Payback
-Magnet Rise

Don't forget to add it (on data/common1.cns):
-Immunisate poison
-sandstorm and hail part (line like magnezone)
-all terrain part (line like magnezone)


Togekiss:
-Dazzling Gleam
-Air Slash
-Aura Sphere
-Morning Sun

Don't forget to add it (on data/common1.cns):
-all terrain part

Last Edit: March 04, 2023, 11:29:08 pm by ReyCed
Re: Project Catch 'Em All
#805  March 05, 2023, 10:13:20 pm
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Stunfisk is available:

-Water Gun
-Discharge
-Revenge
-Mud Shot

Shiny pal ok

Don't forget to add it (on data/common1.cns) in Immunisate Paralyze and on Sandstorm part.
Re: Project Catch 'Em All
#806  March 08, 2023, 05:41:20 pm
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Varoom from gen9 is available:
-Smog
-Torment
-Flash Cannon
-Spin Out

On data/common1.cns: don't forget to get it immunisate poison and add it on all part of hail and sandstorm.
Last Edit: March 08, 2023, 08:12:31 pm by ReyCed
Re: Project Catch 'Em All
#807  March 10, 2023, 01:12:57 am
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Rhyperior is available too:
-Stone Edge
-Rock Blast
-Bulldoze
-Earthquake

On data/common1.cns, don't forget to add it on all sandstorm's part.
Re: Project Catch 'Em All
#808  March 12, 2023, 02:26:09 am
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New character was finished: Sylveon
-Quick Attack
-Moonblast
-Swift
-Light Screen

Pixilate=> Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Re: Project Catch 'Em All
#809  March 12, 2023, 04:43:07 pm
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I soon reached my goal of adding as many different pokemon as possible. Now I will need suggestions to fully complete the choice of characters. Actually 12 row are completed , one is available too: the 13th row. For the 12th it's so uggly to put pokemon on this but it's possible too (need yours comments about this too).
-Pokemon missing type (in order of need): dragon, electric, fighting, flying then ground, ice and steel.
=> One visible place is remaining (Emolga on wip)
=> + 12 hidden places is remaining, possible to add 6 pokemon "mega" (minimum) and one pokemon which have flying press?
-Boss are missing to create.
=> 1 on 14th row (Heatran on wip)
=> + 12 hidden places is remaining, possible to add 6 additional boss (maximum)
Last Edit: March 16, 2023, 03:12:31 am by ReyCed
Re: Project Catch 'Em All
#810  March 12, 2023, 05:26:29 pm
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Actually I've sprites (not palette) for:
-Mega Swampert (walking animation missing + extra bonus avalanche missing)
-Mega Altaria (attack animation missing)
-Mega Slowbro (full) <= not type remaining
-Mega Gingar (full) <= not type remaining
-Palkia (full)
-Zorua Hisui (full)
-Growlithe Hisui (full) <= not type remaining
-Aggron (walking animation missing)
-Grolem Alolan (full) <= not type remaining
-Dragonite (walking/flying animation missing)
-Hawlucha (just standing animation available, maybe some attack...)
-Pikachu Libre (need to transform Pikachu's sprites)
-Talonflame (full)
-Cyclizard (attack animation missing)
-Cryodo (walking animation missing)
-Mammoswine (walking animation missing)
-Sandslash Alolan (for walking animation, I can make it with first sandslash's sprites)
-Bastiodon (need to make it immunisate to sound's attack, so difficult)
-Absol (full)  <= not type remaining
-Wyvern (walking animation missing)
-Mega Charizard X and Y : I'm in search of more sprites.

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It would be great, if anyone would like to create missing palettes on characters that I uploaded. I'm not very good to making them.

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I need some help to make avalanche, need "double damages if user receive attack before", I took "Rock Tomb" code to make the attack but I couldn't embed the payback code for extra bonus...
Last Edit: March 12, 2023, 09:49:28 pm by ReyCed
Re: Project Catch 'Em All
#811  March 18, 2023, 01:17:09 pm
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Finnaly I'll add some "Shadow" Pokemon from Pokemon XD on 12th row (to resist or beat Dark Lugia), I inserted the Eevees on 13th row.
Re: Project Catch 'Em All
#812  March 21, 2023, 05:28:31 pm
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ExL

Re: Project Catch 'Em All
#813  March 22, 2023, 08:04:27 am
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At this point there's already all my fav pokemon present and all popular ones. Well, maybe Ninetales is missing from popular ones. I hope with those 8 slots filled there''ll be like complete build
"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.
Re: Project Catch 'Em All
#814  March 22, 2023, 05:16:57 pm
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Maybe an Alolan Ninetales (for Ice and Fairy) on wip...

20 (21 if I delete "random select") chars are missing, 12 of them are hidden.

After that, I'll add the missing sounds and add some stages for boss + places reminiscents of the different games.

Feel free to make requests.
Last Edit: March 22, 2023, 05:58:13 pm by ReyCed
Re: Project Catch 'Em All
#815  April 13, 2023, 11:39:29 am
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Hello I need some help to reduce at 20-25% Dreepy's Sprites which I found.  With my GIMP or Photoshop, the result don't be nice.
Link : Here
Thanks a lot.
Last Edit: April 19, 2023, 12:27:55 pm by ReyCed
Re: Project Catch 'Em All
#816  May 21, 2023, 12:49:05 pm
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Final version coming soon !



Re: Project Catch 'Em All
#817  May 22, 2023, 03:59:19 am
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Man, you're really doing a lot of work here.
Re: Project Catch 'Em All
#818  May 22, 2023, 12:11:01 pm
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Thanks for your comment!

And specials characters wait on hidden place!
Last Edit: May 22, 2023, 12:15:26 pm by ReyCed
Re: Project Catch 'Em All
#819  May 22, 2023, 12:16:30 pm
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9 years in the making? Props to your dedication.
[img width=600
Keep it real, keep it original
Re: Project Catch 'Em All
#820  May 22, 2023, 01:05:04 pm
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I try to complete the project, at my own speed.