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Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Read 2441533 times)

Started by Jmorphman, November 01, 2010, 09:13:43 pm
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Poll

Got a light?

This is the water
81 (25.2%)
And this is the well
77 (24%)
Drink full, and descend
33 (10.3%)
The horse is the white of the eye
37 (11.5%)
And the dark within
52 (16.2%)
This is the water
41 (12.8%)
And this is the well
0 (0%)
Drink full, and descend
0 (0%)
The horse is the white of the eye
0 (0%)
And the dark within
0 (0%)

Total Members Voted: 318

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6441  October 05, 2022, 02:48:06 am
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I'm currently struggling with adding KO echoes to Shingo's voice samples (a feature present in most Capcom fighters, including CvS2, SNK games do not have this, and therefore none of Shingo's KO voices have it); the process apparently involves adding echo and reverb, but I've really only managed to get the echo part sounding good.

For testing purposes, I've been using this rip from KOF98 of King. King's voice in KOF98 is exactly identical to the ones used in CvS2 (except of course the KO voice, which has all that post-processing to make it echo), so that makes it very easy to use as a test case to try and reproduce Capcom's echo sound. For reference, here's the CvS2 one.

But yeah, I've basically hit a brick wall. Has anyone here done anything like this, or know what the best settings might be? I'm really not an audio guy, so all this stuff is Greek to me.
Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6442  October 05, 2022, 03:31:54 am
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It really depends on the software you're using, but as a rule of thumb go light and dry on the reverb or you'll end up with an effect that sounds more like a bathroom. Delay should do the heavy lifting on this kind of effect.
Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6443  October 10, 2022, 03:39:48 am
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Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6444  October 10, 2022, 04:08:13 am
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Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6445  October 10, 2022, 07:41:52 pm
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THAT IS FUCKIN PERFECT!! :shocked2:

GREAT JOB, JMORPHMAN!! :bjugoi:

I CAN'T WAIT!! :yuno:

Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6446  October 12, 2022, 03:03:06 am
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Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6447  December 03, 2022, 10:07:27 pm
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funni VA joke

Since I've gotten this question a lot: this is one of two moves with a random component; I'm not implementing a critical hit system like 98, though. He's had two moves outside of 98 that have functioned with a random component, and even in 98 itself, the random chance of his Oboro Gurama failing is independent of the critical hit system. So having these moves with a randomly triggered variation does not necessitate a critical hit system. I just don't see the point in including one, since it's not really a Shingo staple.
Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6448  December 04, 2022, 02:27:09 am
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Would be really fun to implement in some way for the character tho, maybe on his level 3 super? Just a callback, for fun sake.

All in all, looking phenomenal  :D
Chilling
Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6449  December 05, 2022, 03:27:17 am
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Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6450  December 09, 2022, 09:36:32 pm
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Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6451  December 15, 2022, 09:41:24 pm
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Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6452  December 15, 2022, 10:20:09 pm
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Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6453  December 15, 2022, 10:56:49 pm
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Great!! :yuno:
Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6454  December 17, 2022, 01:59:22 am
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Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6455  December 19, 2022, 10:19:26 pm
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I'm so HYPED I don't know what to say!! :yuno:

EXCELLENT!!
Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Re: Jmorphman's WIP thread: Project S.H.I.N.(go)
#6456  December 21, 2022, 04:29:18 am
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Re: Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out!
#6457  December 22, 2022, 07:21:45 am
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Re: Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out!
#6458  December 22, 2022, 08:57:56 am
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wonderful work!! :D :D

i was just waiting for some expert coder to get some kind of guard crush after a special!!

I've take some of your code and i've implemented it in my Sagat (and maybe in future Zangief), I hope it's not a problem for you (of course i'll give you credit)! :) :) :)
Re: Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out!
#6459  December 22, 2022, 09:45:06 am
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Nice! Very nice !!!
Re: Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out!
#6460  December 22, 2022, 01:23:50 pm
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Very stunning!