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KM2812's Edits: Blue Mary, Leona, Shingo, Andy updated (14/11/2021) (Read 62901 times)

Started by Virtua Richie (kenmasters2812), August 26, 2021, 12:35:34 PM
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Re: (Update - 31/8/2031) Fei Long - Varo Hades & Bahamian King
#21  August 31, 2021, 01:46:45 PM
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Feedback:
-Seichuu Renten Geki has no swing sounds on each hit.
-Shuu Kubi Kari has no swing sound when the opponent is thrown.
-Tenshin has no landing effect when he touches the ground.
-Rekkukyaku 1 & 2 has no jump sound on the leap and swing sounds on each hit.
-The flame sound effect on the last hit of Ryu Yassai (Not the MAX version) is not needed as the opponent doesn't catch on fire.
-The timing on the last swing sound of B Shienkyaku is off.
-Shien Renkyaku has no swing sounds, yet Shienkyaku does.
-The level 1 and level 2 super spark sounds are reversed.

I don't think I would call this finished yet as there are still sounds and effects missing or off-placed on the moves.
Re: (Update - 31/8/2031) Fei Long - Varo Hades & Bahamian King
#22  September 05, 2021, 10:38:58 AM
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Feedback:
...
I don't think I would call this finished yet as there are still sounds and effects missing or off-placed on the moves.

Thanks Zolid I wouldn't have spotted these myself. Just did a quick fix, hopefully didn't miss anything:

-Seichuu Renten Geki has no swing sounds on each hit.
  + added punch and kick swing sounds
-Shuu Kubi Kari has no swing sound when the opponent is thrown.
  + sound added
-Tenshin has no landing effect when he touches the ground.
  + added
-Rekkukyaku 1 & 2 has no jump sound on the leap and swing sounds on each hit.
  + jump and swing sounds added
-The flame sound effect on the last hit of Ryu Yassai (Not the MAX version) is not needed as the opponent doesn't catch on fire.
  + Lv.1 visuals tweaked. Fire sfx for last hit removed
-The timing on the last swing sound of B Shienkyaku is off.
  + all versions of shienkyaku was broken. now fixed. swing sound should be fine now.
-Shien Renkyaku has no swing sounds, yet Shienkyaku does.
  + shienkyaku and shien renkyaku swing sound effects + timings tweaked.
-The level 1 and level 2 super spark sounds are reversed.
  + Lv.1 & 2 super pause sounds now use the same sound as other POTS style chars
Re: (Update - 31/8/2031) Fei Long - Varo Hades & Bahamian King
#23  September 05, 2021, 11:44:34 AM
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Alright, one more small bit of feedback:
-The voice clip on EX Shienkyaku cuts off when it connects to the opponent.
-The landing effect on the forward dash seems to be a tad off (It's not aligned in the middle of his two feet).
-The landing sound effect on his Hop Kick Medium is a step sound and not the landing one (Although, it's fine when it's used for dashes).
-His voice clip when he is defeated (11,0) actually belongs to Yun and not his own.

That's pretty much it when it comes to all aesthetics. Some of the things I found instead or didn't realize until after the update.
Re: (Update - 31/8/2031) Fei Long - Varo Hades & Bahamian King
#24  September 12, 2021, 10:29:26 AM
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Alright, one more small bit of feedback:
-The voice clip on EX Shienkyaku cuts off when it connects to the opponent.
-The landing effect on the forward dash seems to be a tad off (It's not aligned in the middle of his two feet).
-The landing sound effect on his Hop Kick Medium is a step sound and not the landing one (Although, it's fine when it's used for dashes).
-His voice clip when he is defeated (11,0) actually belongs to Yun and not his own.

That's pretty much it when it comes to all aesthetics. Some of the things I found instead or didn't realize until after the update.

Thanks again Zolid. These have now been fixed:
-EX Shienkyaku voice clip no longer cuts off on move contact
-Landing explod alignment of forward dash stop adjusted
-Landing sound now triggered if previous state was Hop Kick Medium.
-Yun KO voice replaced with SFA3 Fei Long voice with reverb effect

Latest Update:
- Added air.recover.time to air recoverable attacks
- Adjusted hit pause times of Specials and Supers
- Hit velocities for specials adjusted
- Tweaked tenshin animations
- moves that shouldn't put the enemy in a diagonal spinning animation don't anymore
- Tweaked air fall and ground bounce animations, fixed some misalignments
- Diagonal up hit no longer a spinning animation due to lack of appropriate sprites
- Increased yaccel of enemy when thrown with PP

Last Edit: September 13, 2021, 06:50:26 AM by kenmasters2812 || VirtuaRichie
Re: (Update - 12/9/2021) Fei Long - Varo Hades & Bahamian King
#25  September 18, 2021, 02:07:45 PM
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Nicely done Fei Long Edit, a welcome addition to my POTS style roster!
"Such Heroic Nonsense!"

Re: (Update - 12/9/2021) Fei Long - Varo Hades & Bahamian King
#26  September 18, 2021, 03:28:24 PM
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So , finally is he worth replacing Varo Hades' initial version?
I'm not the best to spot errors of coding, bugs/balance...
Re: (Update - 12/9/2021) Fei Long - Varo Hades & Bahamian King
#27  September 18, 2021, 06:49:15 PM
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Emerie's Edits

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The Strongest Woman
The Dictator

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SFZ3 & SFA3
X-Men : COTA
Last Edit: September 18, 2021, 06:53:44 PM by Emerie the G.O.A.T
Re: (Update - 12/9/2021) Fei Long - Varo Hades & Bahamian King
#28  September 19, 2021, 10:34:18 AM
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"Such Heroic Nonsense!"

Re: (Update - 12/9/2021) Fei Long - Varo Hades & Bahamian King
#29  September 20, 2021, 07:02:31 PM
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Re: (Update - 12/9/2021) Fei Long - Varo Hades & Bahamian King
#30  October 02, 2021, 10:39:47 AM
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Can I ask if you're gonna add Karma's intro with Yun vs Fei? I know he made a compatibility patch for an older Fei-Long.
Re: (Update - 12/9/2021) Fei Long - Varo Hades & Bahamian King
#31  October 03, 2021, 12:34:24 AM
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Emerie's Edits

Characters
The Strongest Woman
The Dictator

Games & Screenpacks
SFZ3 & SFA3
X-Men : COTA
Re: KM2812's Edits: Feilong Updated (15/10/2021), Infinite's Andy and Shingo
#32  October 22, 2021, 08:05:15 AM
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I've uploaded a minor update for Fei Long that I forgot to upload a week ago:

15/10/2021:
- Small portrait now uses colours from the pallete. Thanks to KOFHero for this fix!
- Ikemen Go CMD fix. 2nd Rekka will come out by itself if command for 1st Rekka is performed slowly enough.

Can I ask if you're gonna add Karma's intro with Yun vs Fei? I know he made a compatibility patch for an older Fei-Long.

Yup, I'll be adding this in the next update. 

I've also decided to share my edits of Infinite's Andy and Shingo influenced by the feel of JZ and J The Salty's versions of those characters (because why not). Only the default modes for the characters have been tweaked as I'm not interesed in the EX versions.

I've lost track of all the specific edits as these were done over time, but the general tweaks are:

- Sprite and anim alignments
- Anim timings and CLSNs
- Hit Velocities and hit/guard pause timings
- Damage and dampener tweaks
- Movement velocities

The Shingo edit feels a bit redundant since JMM is creating his own version, so I'll abandon him when that drops.

1st post has been updated.
Last Edit: October 25, 2021, 04:30:07 PM by kenmasters2812 || VirtuaRichie
Re: KM2812's Edits: Feilong Updated (15/10/2021), Infinite's Andy and Shingo
#33  October 22, 2021, 09:49:02 AM
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Only gripes with Andy so far is that the hitsounds and such are still muffled.
He could also do with nerfed cancels, mainly on his F+HP.

I'll look into the others soon.
Re: KM2812's Edits: Feilong Updated (15/10/2021), Infinite's Andy and Shingo
#34  October 22, 2021, 02:34:59 PM
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I feel like Hitsparks are too small.But might be me nitpicking
Andy feels smooth tho love it,maybe some cancel nerfs and mashable light punches?
Re: KM2812's Edits: Feilong Updated (15/10/2021), Infinite's Andy and Shingo
#35  October 24, 2021, 10:27:06 AM
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Tried Shingo aswell. No true gripes yet but he also has envshake on normals, muffled hit/system sounds and his Level 3 variations lack sprites.
Re: KM2812's Edits: Feilong Updated (15/10/2021), Infinite's Andy and Shingo
#36  October 24, 2021, 04:00:29 PM
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Please, continue this Shingo edit!
Re: KM2812's Edits: Feilong Updated (15/10/2021), Infinite's Andy and Shingo
#37  October 25, 2021, 04:59:49 PM
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Some minor updates fellas:

Andy:
+Removed cancelability for far versions of normals
+Increased hit spark size

His jabs are pretty mashable already so I've left them as they are

Shingo:
+Removed envshake for normals
+adjusted EX kototsuki clsn1 as it can miss some opponents on the way down
+Disabled Lv.3 variants for now, until I find a way to repurpose some sprites and anims or create original variants like in JTS's version.

I'll re-do infinite's hit and system sounds later as they're only really noticeable if you're looking out for them specifically.

Fei Long:
+re-added fire effects to shienkyaku that were either removed or missing.
+tweaked the misaligned fire on Fei-Long's leg during shienkyaku and shien-renkyaku
Re: KM2812's Edits: Fei Long, Shingo and Andy updated (26/10/2021)
#38  November 07, 2021, 05:04:52 PM
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nice edits. especially to my feilong. thanks!
Re: KM2812's Edits: Fei Long, Shingo and Andy updated (26/10/2021)
#39  November 07, 2021, 05:23:35 PM
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Re: KM2812's Edits: Blue Mary, Leona, Shingo, Andy updated (09/11/2021)
#40  November 08, 2021, 07:19:46 PM
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nice edits. especially to my feilong. thanks!

Nice to see you around BK! Glad you like the edit for your Fei Long. Hopefully I was able to build on what he had but keep his original flavour. I'm still going at it, but just procrastinating atm :D

Thanks fellas for trying the edits. I've uploaded my tweaks to Infinite's Leona and Mary and gave Andy and Shingo the standard POTS hit and block sounds. My ears aren't sharp enough to tell what other system sounds need changing, so I've left them for now, or let me know which ones.