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The CS Discussion Thread (Read 993364 times)

Started by Froz, August 14, 2013, 06:40:53 AM
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Re: The CS Discussion Thread
#1741  September 25, 2020, 03:53:29 PM
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I like ! I really like the possible colors !

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: The CS Discussion Thread
#1742  September 25, 2020, 11:43:47 PM
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Re: The CS Discussion Thread
#1743  October 01, 2020, 07:13:03 AM
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Re: The CS Discussion Thread
#1744  October 01, 2020, 10:20:13 AM
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-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: The CS Discussion Thread
#1745  October 14, 2020, 08:10:36 AM
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Re: The CS Discussion Thread
#1746  October 20, 2020, 06:18:58 AM
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Re: The CS Discussion Thread
#1747  November 09, 2020, 08:31:25 PM
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Ive been making some progress once again on my Cham Cham CS (other projects stopped me from doing this), so here is a template

Working on a Genjuro and Cham Cham CS
Re: The CS Discussion Thread
#1748  November 16, 2020, 12:08:33 PM
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Ive been making some progress once again on my Cham Cham CS (other projects stopped me from doing this), so here is a template



The CS work is impressive !
I'm pretty sure some skilled pallete artist would make great colors!

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: The CS Discussion Thread
#1749  November 24, 2020, 11:40:32 PM
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Re: The CS Discussion Thread
#1750  January 09, 2021, 02:05:05 PM
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Something I wanted to start for a good while; and that the most recent edit of Sonson re-lightened my interest on :P -





Re: The CS Discussion Thread
#1751  January 21, 2021, 09:00:49 PM
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Boy, those MvC graphics are always hella crazy to work with... :pwn:

But nonetheless, Sonson's color separation is done! :kugoi:

Grab it if you want! (<-- Note there's no hitsparks or other effects in the .sff)

(UPDATED: 01/26/21)

Spoiler: Default (click to see content)
Spoiler: MvC2 (click to see content)



Gonna update my old Sonson once I get some pals done. And of course, if you wanna make your own palettes, I would greatly appreciate! :)
Last Edit: January 26, 2021, 06:56:42 PM by NDSilva
Re: The CS Discussion Thread
#1752  January 21, 2021, 10:10:30 PM
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Re: The CS Discussion Thread
#1753  January 21, 2021, 11:34:08 PM
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great! and thanks for sharing!
It will add a lot of possibility to the actual character!

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.

Tay

Re: The CS Discussion Thread
#1754  January 22, 2021, 12:04:00 AM
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it seems there's some color sharing issue in the sprites for her ape form as you can see in the pal here

but here's a pal for ya it's loosely based on Baby Vegeta from DBGT :)

Last Edit: January 24, 2021, 10:06:29 PM by Tay
Re: The CS Discussion Thread
#1755  January 24, 2021, 09:36:42 AM
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That Sonson CS is so good.

Keep it real, keep it original
Re: The CS Discussion Thread
#1756  January 25, 2021, 03:38:41 AM
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Thanks for the comments, folks. ;D

it seems there's some color sharing issue in the sprites for her ape form as you can see in the pal here


That's because the amount of colors present in the palette index simply doesn't allow enough space to separate the fur, from the rest of the body. So I unfortunately had to leave this part as is.

• Althought... maybe I could just take away the magic cloud from the index, since it actually isn't directly linked to her normal sprites, like every other item does? That would be quite a trade-off: not having multicolored clouds, but allowing for better colors in the big ape form; Hmmn... lemme check that out. :thinking:

And that's a really good palette, by the way! :)



EDIT: Done! The result is much better now, as I was able to even separate a little more the waist armor from the other clothing pieces. :) I also adjusted the color order, so the template makes a bit more sense;

@Tay: Are you willing to adapt your Baby Vegeta palette to the updated template? Or would you rather prefer that I do it myself?


And finally, here are a few pals :c00l::
Spoiler, click to toggle visibilty
Last Edit: January 26, 2021, 07:41:14 PM by NDSilva

Tay

Re: The CS Discussion Thread
#1757  January 26, 2021, 07:46:39 PM
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Re: The CS Discussion Thread
#1758  February 19, 2021, 11:28:22 PM
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What methods do y'all use for CS? I'm trying to optimize my work and my method just isn't doing it.

Tay

Re: The CS Discussion Thread
#1759  February 19, 2021, 11:41:50 PM
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Re: The CS Discussion Thread
#1760  February 20, 2021, 03:19:48 PM
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What methods do y'all use for CS? I'm trying to optimize my work and my method just isn't doing it.

I'm not 100% what you mean here. You already know how to CS, so don't you know the method? Maybe you mean process? I'll give both regardless:

https://mugenguild.com/forum/topics/easy-quick-color-separation-tutorial-149123.0.html

^It really doesn't get any easier than this. This is bar none the best tutorial. That's the method.

The process I use is from Froz. Where he advised I take multiple runs through the SFF, separating an individual part each time. I started out CS'ing the entire SFF sprite by sprite. This does take a lot longer and you are more prone to mistakes. Though if you do one pass separating the shoes, then another the legs/pants, so on and so forth, it's a lot more tolerable and efficient imo.

You're also very likely to catch any mistakes you may have made with multiple passes and fix them before they become problematic. Hope that helps.