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Geese (CvS2 Reimagining) (Read 10690 times)

Started by jay_ts, September 20, 2020, 12:00:38 pm
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Geese (CvS2 Reimagining)
#1  September 20, 2020, 12:00:38 pm
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Geese (CvS2 Reimagining)
Geese Howard is the main antagonist of Fatal Fury and plays the role of an anti-hero/villain in the KOF series. Geese was born in poverty, and after his father had abandoned him and his mother dying of starvation and poor health, Geese sought to assassinate the man he held responsible. He found that his father's name is Rudolph Krauser Von Stroheim. However, in his quest he is easily defeated by his half-brother Wolfgang Krauser. Geese attended the school of Hakkyokuseiken, but left because his master, Tung Fu Rue, knew that Geese wasn't going to use his newfound powers for good. Geese then became the crime lord of Southtown after overthrowing Mr. Big, and killed Jeff Bogard in front of a very young Terry Bogard during a training session. Terry wasn't going to take that lying down, and Geese fell from the Geese Tower in his battle with Terry, which killed him in the process.

Geese is one of the most infamous SNK bosses. He is incredibly powerful, and has very difficult commands to his moves. He has high damage output in exchange for incredibly slow mobility. He has no real categorization of character archetype. He's not a shoto, or a grappler, or a rushdown. He's just a fine combination of all of fighting game's deadliest aspects. Of course, there's the pretzel motion for the Raging Storm, there's the unique command-based super in the Deadly Rave, and there's a multitude of half circles in his specials. I tried my best to make Geese like an actual boss character. Of course, he won't be that overpowered when he's in normal form. Nightmare mode, however, is a different story.

Nightmare mode is Geese's EX mode. Even though Geese is presumably dead in the Fatal Fury series, he still comes back, just in a different way. He is called "Nightmare" because he is the opponent's worst nightmare. Bad joke, but hopefully you get the point. He's faster, stronger, and he has modified specials and supers. Overall, Nightmare is just miles better than normal Geese.

Geese's AI is very challenging. It's preferable to punish Geese's constant c.LP chains once he gets close. Sometimes he can randomly throw out a Jaei-Ken or two that can be punished as well. While Geese's AI is very difficult, he has an occasional glaring weakness that can be taken advantage of. Besides that, I think Geese's AI is fitting of a boss character, and creates the challenge that a boss character like Geese should.

That just about wraps it up for Geese (at least for now). I think it's good if I branch out and make some SNK characters, which is something I always didn't want to do. I hope this attempt of mine is enjoyable to all of you.

http://www.mediafire.com/file/xtd42sdvktyzt04/Geese.zip/file

Feel free to give me feedback so I can make this character even better.

I hope you all have a good day and stay epic  : )
Re: Geese (CvS2 Reimagining)
#2  September 20, 2020, 12:47:39 pm
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Not gonna leave you hanging with feedback but here's some.

1. Many of his Projectile moves only play 1 hitsound (e.g. Reppuken Wave, Raising Storm, Thunder Break).

2. Damage differences between Light, Medium and Heavy variations of moves are a bit too drastic (e.g. Shippuken where the Heavy variant does maybe 3x the damage of Light).

3. Some supers aren't as satisfying as they should be. For example, Nightmare Jishin Jaei-Ken's Jaei-Ken could knock P2 back with a blast before the Shippukens and Rashoumon feels kinda quick for what it is and the final hit could be more impactful.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Geese (CvS2 Reimagining)
#3  September 20, 2020, 07:34:52 pm
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Not balanced, but awesome.
Re: Geese (CvS2 Reimagining)
#4  September 20, 2020, 09:33:26 pm
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- UPDATES -

-Fixed transparency issues
-Hit noises appear on Reppuken Wave
-Fixed vels on EX Hishou Nichirin Zan
-Extended Jishin-Ken's hitbox for all 3 variants
-Reppuken Wave can be stopped by a projectile
-HK x-velocity is lowered
-Community palettes are indexed
Re: Geese (CvS2 Reimagining)
#5  September 21, 2020, 03:19:39 am
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Time to test this version of my favorite boss of all. Thanks for another great release Jthe!
Re: Geese (CvS2 Reimagining)
#6  September 21, 2020, 07:52:01 pm
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Nice Geese. quick question are you going to redone/update some of your older Sakuya and Sagat
Re: Geese (CvS2 Reimagining)
#7  September 21, 2020, 08:15:32 pm
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What is a "PanS" creator?
Re: Geese (CvS2 Reimagining)
#8  September 21, 2020, 11:50:41 pm
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  • I swear I've been working on Geese all this time.
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Re: Geese (CvS2 Reimagining)
#9  September 21, 2020, 11:51:50 pm
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I try to make it not pots but people still call it pots (due to the fact that they don’t actually play my characters) and I like joking around about it.
Re: Geese (CvS2 Reimagining)
#10  September 22, 2020, 06:23:00 am
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 Likely a coding error, but Geese's dodges allow him to ignore throws.
Re: Geese (CvS2 Reimagining)
#11  September 26, 2020, 11:29:47 am
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- UPDATE -
fixed the dodge's properties
Re: Geese (CvS2 Reimagining)
#12  September 30, 2020, 07:15:39 am
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- UPDATES -
-Shippuken on Nightmare Mode now gives Geese a double Shippuken, and EX Shipppuken on Nightmare mode becomes a quadruple Shippuken
-Nightmare's Tenma Shipuu Zan has an explosion at the last Shippuken that causes a rotational ground bounce (cannot be comboed off of)
-Raging Dead End's scaling is altered to be growing and decreasing in size ranodmly
-Special intro with Dictator is set to occur ONLY with my Dictator. I can't have that fool shooting reppukens at other Dictators and their capes don't fly off.
Re: Geese (CvS2 Reimagining)
#13  October 01, 2020, 04:15:50 am
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Is it intentional that Jaegan is hella plus on block? I mean, I can understand if it is safe, but it's plus and allows me to continue pressure without any worry.
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: Geese (CvS2 Reimagining)
#14  October 01, 2020, 04:21:21 am
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shit it is? yeah it is hella plus on block. well, worry about that no longer I fixed it.