Original stage by JoParallaxZoomHigh jump4:3 and 16:9 aspect Downloadhttp://www.mediafire.com/file/fskzh6agwt1j9nd/amazonKM2812.zip/file
Great work as usual.I do have a small suggestion:For 16:9 versions using a 320/180 localcoord I prefer both the startzoom and zoomin to be 0.75 rather than a higher number (Learned from Beterworks Tutorial)If you're like me and use a combination of 4:3 as well as 16:9 stages then setting the 16:9 stages to 0.75 makes the size of the characters uniform regardless of the stage dimensions.Lastly, I keep the same relative zoom difference of 0.15 by 'increasing' zoomout to 0.60So if anyone else is interested I made the following changes to the 16:9 def:zoffset = 163 160startzoom = 0.75 0.8zoomout = 0.60 0.65zoomin= 0.75 .8
Violin Ken said, November 27, 2020, 12:17:12 pmMust have been a pain separating all those layers in this stage. Great work as usual!thanks! the floor was actually the biggest pain in the bum, figuring out how to re-colour and nitpicking certain pixels so that it doesn't look like regurgitated cabbage when the parallax is exaggeratedZatoichi Flash! said, November 28, 2020, 02:59:55 amGreat work as usual.I do have a small suggestion:For 16:9 versions using a 320/180 localcoord I prefer both the startzoom and zoomin to be 0.75 rather than a higher number (Learned from Beterworks Tutorial)If you're like me and use a combination of 4:3 as well as 16:9 stages then setting the 16:9 stages to 0.75 makes the size of the characters uniform regardless of the stage dimensions.Cheers dude. Seems I forgot to set the zoomin back to .75 from my personal build, the 16:9 .def is now updatedThanks everyone!
kenmasters2812 said, November 28, 2020, 03:48:32 amthanks! the floor was actually the biggest pain in the bum, figuring out how to re-colour and nitpicking certain pixels so that it doesn't look like regurgitated cabbage when the parallax is exaggeratedThat is the worst part about textured floors; getting them to blend seamlessly. This is top notch stage work. Psyched for what else is in store.
Very cool how you managed to give a new feeling of depth to the stage. The work with the deltas are really nice.
Great stage! -sometimes I see a small black spot near the bottom of the hanging fish during superjumps. I tested it on 1.0 and it appeared more often than on 1.1 with the 16:9 version. Might need to either lower the sprites a few pixels or change the y delta.