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Batsu (Read 102197 times)

Started by Nestor, February 16, 2012, 04:54:28 am
Batsu
#1  February 16, 2012, 04:54:28 am
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Last Edit: February 16, 2012, 05:29:37 am by Nestor
Re: Batsu
#2  February 16, 2012, 03:24:59 pm
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Finally Batsu

Rival School is one of my favorite psx fighting game




Re: Batsu
#3  February 16, 2012, 03:26:33 pm
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Nestor

This is definitely some interesting progress, keep it up!
Re: Batsu
#4  February 16, 2012, 03:37:52 pm
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OMG, the project I never could concrete!! :D Great spriting and shots, I'll be watching it for more advances, keep going Nestor!!

Rest in peace, Toriyama-san...
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Re: Batsu
#5  February 16, 2012, 03:50:38 pm
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The only thing I dislike is how Batsu reduces his horizontal size during the stance.
Re: Batsu
#6  February 16, 2012, 04:06:24 pm
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the light source on the arms during the animation looks weird
Re: Batsu
#7  February 16, 2012, 04:54:14 pm
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Finally, a decent Batsu is on the way.
Re: Batsu
#8  February 17, 2012, 01:57:46 am
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Re: Batsu
#9  February 17, 2012, 06:23:55 am
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he looks like he shrinks in his stance, Nestor you are decent at this but you gotta work on some things it was like this with Phoenix as well. they look good but need some touchups.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Batsu
#10  February 17, 2012, 06:47:02 am
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I'm not the spriter of neither Batsu or Phoenix; Daeron is. And don't worry, he really take note of all the feedback we receive (Batsu has received like 2-3 revampings so far). I just send him a PM with the new feedback here, so he can take notes about all your suggestions. Thank you all, and keep the feedback coming.
Re: Batsu
#11  February 17, 2012, 02:26:17 pm
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Re: Batsu
#12  February 17, 2012, 10:46:29 pm
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Hi guys!
Daeron here, thanks for all the support!
Some things about Batsu, hes my first big size wip (i have been doing others and keep getting better with time) so he got a lot of revamps and stuff, he got some bases from Kyosuke as both of them share some basics, then, when i learned how to frankesprite he got a lot off cool things from his game.

Ive been working on this since 2 years and im proud to say hes nearly finished, so thank all the guys are being patient...
im really taking my time to do this chars the best  i can, i take in consideration all your opinions as they are very important for me to improve.

-About the size change on the stance:  yeah now that you mention it guys its actually kinda weird, it was meant to be like his body was changing in angle, but maybe i overdo it.

-About some shading issues:  Yeah i know, some shadows are weird, i seem to not truly represent the style of Cvs shading, its the most complicated part for me to sprite.

Again thanks for all the support and all the nice words, i hope we can see him soon live and in mugen ^^
(excuse my english too)
Re: Batsu
#13  February 17, 2012, 10:51:33 pm
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bah you're right titiln sorry I derped.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Batsu
#14  February 17, 2012, 10:54:35 pm
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Daeron, great work, I hope you keep at it, your skills will only improve with time and they are pretty good as is.
Re: Batsu
#15  February 17, 2012, 11:05:04 pm
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if u need any kinda help Daeron dont mind helping myself
Re: Batsu
#16  February 17, 2012, 11:38:47 pm
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Re: Batsu
#17  February 20, 2012, 09:37:04 pm
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Nice work, it's looking real good so far.  It's been ages since I played rival schools, so this should be quite a treat. :)
Re: Batsu
#18  February 21, 2012, 08:33:30 am
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Everybody's been waiting for a good Batsu. This seems to be it. :)
Will be eagerly waiting for this character to come out. Good luck.
Re: Batsu
#19  February 21, 2012, 11:48:42 am
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excellent looking project: one more follower here :)
Re: Batsu
#20  February 21, 2012, 11:51:02 am
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Re: Batsu
#21  March 07, 2012, 06:33:16 am
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Not something big but anyway: Assembling the SFF with the sprites done so far ;). There're some left, but still, we're doing some progress :).
Last Edit: March 08, 2012, 03:55:52 am by Nestor
Re: Batsu
#22  March 07, 2012, 06:37:05 am
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whats left need to be done on batsu?
Re: Batsu
#23  March 07, 2012, 11:09:19 am
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Finally, one of my fav Capcom character will be in mugen with a respectable quality to kick butts!
Re: Batsu
#24  March 07, 2012, 11:42:19 am
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I do remember having a Batsu a long time ago but I wiped him because he was unplayable.

This one is looking mighty impressive though.
I rock

Re: Batsu
#25  March 07, 2012, 12:01:09 pm
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I do remember having a Batsu a long time ago but I wiped him because he was unplayable.

This one is looking mighty impressive though.

You're talking about Carlos Romero 3' Batsu, right?
More like garbage to me.
Re: Batsu
#26  March 07, 2012, 12:08:11 pm
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Yeah used from the 20 or so sprites of him from CvS2.

I don't think he added many more to it though.

Quite possibly why he was a bit shite.
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Re: Batsu
#27  March 07, 2012, 12:15:00 pm
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Yeah used from the 20 or so sprites of him from CvS2.

I don't think he added many more to it though.

Quite possibly why he was a bit shite.

Why just wasting time to make a crappy char like that?
That char was unacceptable. >:(
Re: Batsu
#28  March 07, 2012, 12:37:24 pm
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I have a lot of faith in this Batsu though.

I'm not a big fan of the MvC system but I can appreciate the effort this guy is putting into it plus the fact he brings new material to the engine.

Plus it doesn't seem rushed.
I rock

Re: Batsu
#29  March 09, 2012, 04:41:24 am
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Thanks for your comments guys :)!

@ C.v.s The Abstract:  1 aerial punch, one crouching punch, the grabs, launcher, cheese KO and back dash and he's completly done ;).

And saying this, well, Batsu is almost done sprite-wise, and he may make the cut for the upcoming demo :)
Re: Batsu
#30  March 10, 2012, 02:04:35 pm
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That would be pretty cool.
I rock

Re: Batsu
#31  March 14, 2012, 12:17:43 pm
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Thanks for your comments guys :)!

@ C.v.s The Abstract:  1 aerial punch, one crouching punch, the grabs, launcher, cheese KO and back dash and he's completly done ;).

And saying this, well, Batsu is almost done sprite-wise, and he may make the cut for the upcoming demo :)

sounds good, looks like batsu is almost at mugen and we have finally a decent batsu.
Re: Batsu
#32  March 14, 2012, 12:56:57 pm
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That's good to hear. :)
Re: Batsu
#33  March 16, 2012, 01:05:09 am
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Do u got the batsu
 png for i can have the character color palletes
Re: Batsu
#34  March 21, 2012, 05:49:53 am
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Re: Batsu
#35  March 22, 2012, 09:02:33 am
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Re: Batsu
#36  March 26, 2012, 03:48:56 am
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Nice C.v.s. :) I don't know if Daeron decided to revamp the stand in any way, but I'll let him know about your proposal ;).

Some more moves coming from Daeron :)









Also, due to my schedule, I'm thinking about talking with MGMURROW (as he's going to code Batsu) about a modified version for public release, so you can have some of the work being done so far while I finish with my work at school (this last semester... :/).
Re: Batsu
#37  March 26, 2012, 09:34:08 am
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great news nestor  :D
Re: Batsu
#38  March 26, 2012, 05:34:15 pm
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School work, i see? MGMURROW is not a bad choice to code Batsu. You got lucky.
Re: Batsu
#39  March 26, 2012, 05:48:27 pm
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Not fond of the 3rd animation where his legs are completely static.
On the second anim, his right pants (artist left) seem to shrink as he moves his leg.

Overall, these are very nice anims and fit Batsu really well. :)
Re: Batsu
#40  March 28, 2012, 03:49:09 am
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Thanks for your comments guys :) also, Cybaster, I already let him know about your feedback, so he can take it into consideration :).
Re: Batsu
#41  April 06, 2012, 08:54:10 pm
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Batsu looks great! I cant wait to play with him!!!
Re: Batsu
#42  June 12, 2013, 07:23:03 pm
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His moveset from Tatsunoko vs Capcom is excellent, take heavy notes of those. Nice spritework.
Re: Batsu
#43  June 12, 2013, 07:49:43 pm
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YO DAT NECRO

but on the real, got my hopes up for nothing...
Re: Batsu
#44  June 12, 2013, 10:33:15 pm
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Daeron has more hype to finish Batsu anymore.
He's cancelled btw. Sorry to tell this, but it's the truth.
Re: Batsu
#45  June 13, 2013, 01:38:46 am
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Source please?

Batsu is still a WIP. His progress is not as fast as he'd like to, as Daeron is working in DBZ2 and Adventure Time stuff too (plus RL stuff).