Sprites by Daeron.Code by Nestor (old version) and MGMURROW (new version).Origin: Rival Schoolshttp://www.youtube.com/watch?v=tWc8GtRhbXY&feature=player_embeddedShots & animsSpoiler, click to toggle visibiltyAs always, comments, ideas and suggestions are welcome . Expect some more topics soon, I'll do now Fiona's one.
OMG, the project I never could concrete!! Great spriting and shots, I'll be watching it for more advances, keep going Nestor!!
he looks like he shrinks in his stance, Nestor you are decent at this but you gotta work on some things it was like this with Phoenix as well. they look good but need some touchups.
I'm not the spriter of neither Batsu or Phoenix; Daeron is. And don't worry, he really take note of all the feedback we receive (Batsu has received like 2-3 revampings so far). I just send him a PM with the new feedback here, so he can take notes about all your suggestions. Thank you all, and keep the feedback coming.
Laharl said, February 17, 2012, 06:23:55 amNestor you are decent at this but you gotta work on some thingsNestor said, February 16, 2012, 04:54:28 amSprites by Daeron.Code by Nestor (old version) and MGMURROW (new version).laharl do you even read these things
Hi guys!Daeron here, thanks for all the support!Some things about Batsu, hes my first big size wip (i have been doing others and keep getting better with time) so he got a lot of revamps and stuff, he got some bases from Kyosuke as both of them share some basics, then, when i learned how to frankesprite he got a lot off cool things from his game.Ive been working on this since 2 years and im proud to say hes nearly finished, so thank all the guys are being patient...im really taking my time to do this chars the best i can, i take in consideration all your opinions as they are very important for me to improve.-About the size change on the stance: yeah now that you mention it guys its actually kinda weird, it was meant to be like his body was changing in angle, but maybe i overdo it.-About some shading issues: Yeah i know, some shadows are weird, i seem to not truly represent the style of Cvs shading, its the most complicated part for me to sprite.Again thanks for all the support and all the nice words, i hope we can see him soon live and in mugen ^^(excuse my english too)
Daeron, great work, I hope you keep at it, your skills will only improve with time and they are pretty good as is.
C.v.s The Abstract said, February 17, 2012, 11:05:04 pmif u need any kinda help Daeron dont mind helping myselfNow that's very generous of him.
Nice work, it's looking real good so far. It's been ages since I played rival schools, so this should be quite a treat.
Everybody's been waiting for a good Batsu. This seems to be it. Will be eagerly waiting for this character to come out. Good luck.
Cybaster said, February 21, 2012, 08:33:30 amEverybody's been waiting for a good Batsu. This seems to be it. Will be eagerly waiting for this character to come out. Good luck.^Good post.
Not something big but anyway: Assembling the SFF with the sprites done so far . There're some left, but still, we're doing some progress .
I do remember having a Batsu a long time ago but I wiped him because he was unplayable.This one is looking mighty impressive though.
Zantetsuken said, March 07, 2012, 11:42:19 amI do remember having a Batsu a long time ago but I wiped him because he was unplayable.This one is looking mighty impressive though.You're talking about Carlos Romero 3' Batsu, right? More like garbage to me.
Yeah used from the 20 or so sprites of him from CvS2.I don't think he added many more to it though.Quite possibly why he was a bit shite.
Zantetsuken said, March 07, 2012, 12:08:11 pmYeah used from the 20 or so sprites of him from CvS2.I don't think he added many more to it though.Quite possibly why he was a bit shite. Why just wasting time to make a crappy char like that? That char was unacceptable.
I have a lot of faith in this Batsu though.I'm not a big fan of the MvC system but I can appreciate the effort this guy is putting into it plus the fact he brings new material to the engine.Plus it doesn't seem rushed.
Thanks for your comments guys !@ C.v.s The Abstract: 1 aerial punch, one crouching punch, the grabs, launcher, cheese KO and back dash and he's completly done .And saying this, well, Batsu is almost done sprite-wise, and he may make the cut for the upcoming demo
Nestor said, March 09, 2012, 04:41:24 amThanks for your comments guys !@ C.v.s The Abstract: 1 aerial punch, one crouching punch, the grabs, launcher, cheese KO and back dash and he's completly done .And saying this, well, Batsu is almost done sprite-wise, and he may make the cut for the upcoming demo sounds good, looks like batsu is almost at mugen and we have finally a decent batsu.
Nice C.v.s. I don't know if Daeron decided to revamp the stand in any way, but I'll let him know about your proposal .Some more moves coming from Daeron Also, due to my schedule, I'm thinking about talking with MGMURROW (as he's going to code Batsu) about a modified version for public release, so you can have some of the work being done so far while I finish with my work at school (this last semester... :/).
Not fond of the 3rd animation where his legs are completely static.On the second anim, his right pants (artist left) seem to shrink as he moves his leg.Overall, these are very nice anims and fit Batsu really well.
Thanks for your comments guys also, Cybaster, I already let him know about your feedback, so he can take it into consideration .
Daeron has more hype to finish Batsu anymore.He's cancelled btw. Sorry to tell this, but it's the truth.
Source please?Batsu is still a WIP. His progress is not as fast as he'd like to, as Daeron is working in DBZ2 and Adventure Time stuff too (plus RL stuff).