In case of finding the "changestate" how can I remove it. You'll excuse me, I'm just a newbie to Mugen.
Download May Lee from Ohgaki and played with her CNS, that character was similar to Ikaruga, I managed to remove some decorative characters that came with the char ... (It's that her May Lee had the style of KOF98), but now I'm trying to remove its victory sequence and I found the code but when I totally remove it it generates a clone; this is the code:
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[Statedef 10010] ;KO‰‰o
type = S
movetype= I
physics = S
anim = 9999
[State 3000, Super A]
type = changestate
trigger1 = parent,WINKO
value = 10011
[State 3000, Super A]
type = playsnd
trigger1 = (parent,Wintime||parent,Losetime)&&roundstate=3
trigger2 = parent,drawgame&&parent,alive&&roundstate=3
value = 25,4
persistent=0
[State 181, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
[State 181, 1]
type = posset
trigger1 = 1
x = parent,pos X-(80*var(40))*parent,facing
y = parent,pos Y
[State 200, 5]
type = parentvarset
trigger1 = 1
var(12) = ifelse(inguarddist,1,0)
[State 200, 5]
type = turn
trigger1 = parent,facing!=facing
trigger1 = parent,var(12) = 0
[State 200, 5]
type = varset
trigger1 = parent,var(12) = 0
var(40) = ifelse(gametime%2=0,1,-1)
[Statedef 10011] ;KO‰‰o
type = S
movetype= I
physics = S
anim = 9999
[State 3000, Super A]
type = BGpalfx
trigger1 = parent,teammode = simul
trigger1 = (time%4) = [0,1]
trigger1 = time < 36
add = 1000,-1000,-1000
time = 2
[State 3000, Super A]
type = BGpalfx
trigger1 = parent,teammode = simul
trigger1 = (time%4) = [2,3]
trigger1 = time < 36
add = 1000,1000,1000
time = 2
[State 3000, Super A]
type = envcolor
trigger1 = parent,teammode = single || parent,teammode = turns
trigger1 = (time%4) = [0,1]
trigger1 = time < 36
value = 255,0,0
under = 1
[State 3000, Super A]
type = envcolor
trigger1 = parent,teammode = single || parent,teammode = turns
trigger1 = (time%4) = [2,3]
trigger1 = time < 36
value = 255,255,255
under = 1
[State 3000, Super A]
type = playsnd
trigger1 = time = 0
value = 7,3
volume = 255
[State 3000, Super A]
type = AssertSpecial
trigger1 = time < 36
flag = noFG
flag2 = globalnoshadow
[State 3000, Super A]
type = AssertSpecial
trigger1 = 1
flag = NoBarDisplay
[State 3000, Super A]
type = explod
trigger1 = time = 38
trigger1 = parent,var(14) = 0
anim = 8011
id = 10010
ownpal = 1
pos = 8,55
postype = left
bindtime = -1
ontop = 1
[State 3000, Super A]
type = explod
trigger1 = time = 38
trigger1 = parent,var(14) = 1
anim = 8010
id = 10010
ownpal = 1
pos = 8,55
postype = left
bindtime = -1
ontop = 1
[State 3000, Super A]
type = playsnd
trigger1 = time = 38
value = 25,0
volume = 255
persistent=0
[State 3000, Super A]
type = playsnd
trigger1 = parent,var(14) = 0
trigger1 = time = 96
value = 25,3
volume = 255
persistent=0
[State 3000, Super A]
type = destroyself
trigger1 = time > 38
trigger1 = numexplod(10010) = 0
What should I remove or place there to suppress the voice scenes that come out with the "winner" sign and the "victory screen" from the final scene?