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Hatter's Commissions Topic (Read 29187 times)

Started by hatter, September 13, 2016, 07:49:40 pm
Re: Hatter's Commissions Topic
#41  December 31, 2016, 06:08:24 am
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His belly still has the bobbing issue. Other than that it looks great!
Re: Hatter's Commissions Topic
#42  January 12, 2017, 09:47:46 pm
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^ I fixed them in the frames 2 days ago (wow I am not attentive to the replies ._.), in addition to some underlying pal problems. Later on this week, I'll repost a reworked GIF, with the triple pal action.





So far, only these 2 are done. Next up is his new Super Arts. I may go back and change some stuff slight in the Anger Snap Fist, but so far, it flows smoothly :beatnik:

EDIT: I just realized I missed a couple of details, >_<. Will fix ASAP.
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Last Edit: January 13, 2017, 12:14:21 am by Hunnid % Cotton Hatter
Re: Hatter's Commissions Topic
#43  January 23, 2017, 02:55:12 am
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Finished Koopa901's Venom commission:



All that remains is touching up Urien's Anger Snap Fist, which I'll be doing tonight, and then his Dominant Crush, which I plan to have done next Sunday.

I'll also be open to commissions two days after that, with a new criterion or two to boot. Gonna be completely single sprites, save for a couple of animated commissions for a project by Koopa901, but yeah.
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Last Edit: January 23, 2017, 05:03:16 am by Hunnid % Cotton Hatter
Re: Hatter's Commissions Topic
#44  February 18, 2017, 12:07:14 am
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Finished Froz' Urien commissions. I can't help but feel a bit proud of myself.

I'll be opening up next Monday, with some new stuff to boot.
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Last Edit: February 18, 2017, 01:53:28 am by Paz Hatter
Re: Hatter's Commissions Topic
#45  February 18, 2017, 12:45:54 am
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Niceee work mate, you did a really good job on all those urien animations

it seems odd that there's no light shade on the anims but i guess there's a reason why
Re: Hatter's Commissions Topic
#46  February 18, 2017, 12:49:51 am
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You mean highlights, like the one on his shoulders, neck, and the top parts of his legs in this: ?

The reason why its shaded/colored this way, is because Froz wanted me to work with the limited palette he gave to his Urien char. Basically, a CvS-ish palette scheme.
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Re: Hatter's Commissions Topic
#47  February 18, 2017, 12:55:22 am
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Now you mentioned it, there's a small frame with the highlight on shoulders in the last frames of the Critical Art animation. It's intentional?

Btw great work :)
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Re: Hatter's Commissions Topic
#48  February 18, 2017, 01:13:05 am
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Which frame? Because I scoured the whole animation, and squinting as hard as I can, and I can't find the frame with the highlight you are talking about. I'm honestly inclined to think that you are maybe mixing up the fact that there are 3 CPS3 paletted frames that retain the highlights (basically the crouch > idle animation around the end).
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Re: Hatter's Commissions Topic
#49  February 18, 2017, 01:33:53 am
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I see it as well. It's after he gets up from doing the ground punch. If you watch the animation, you can see the white highlight on his shoulder.
Re: Hatter's Commissions Topic
#50  February 18, 2017, 01:46:28 am
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^ That means you are talking about the crouch > idle frames. Because I checked each and everyone one of them, and no there aren't any white highlights on the frames before it. Those last 3 frames are supposed to be replaced with the frames Froz already has from his indexing of Urien's sprites.

However, I spotted a palette mistake on his hair around the last ground pound frame,to which I'm fixing right now. done.
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Last Edit: February 18, 2017, 01:53:50 am by Paz Hatter
Re: Hatter's Commissions Topic
#51  February 18, 2017, 02:50:54 am
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You mean highlights, like the one on his shoulders, neck, and the top parts of his legs in this: ?

The reason why its shaded/colored this way, is because Froz wanted me to work with the limited palette he gave to his Urien char. Basically, a CvS-ish palette scheme.
Yeah thats what i meant, but i see why. Kinda strange but hey it is the commissioners wish so eh
Re: Hatter's Commissions Topic
#52  February 18, 2017, 03:02:58 am
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It's this frame



After the Dominant Crush punch :)
- Want to commission me for a artwork? Just come here
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Re: Hatter's Commissions Topic
#53  February 18, 2017, 03:22:55 am
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Yeah, its exactly what I just posted above. Those last three frames are for Froz to replace with the properly indexed frames he already has.
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Re: Hatter's Commissions Topic
#54  February 21, 2017, 01:23:33 am
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OP updated with new info and prices for this year. Make sure to give them a swing.

Since I promised myself to make an endeavor to learn new things, expect to see these in the future:
-Super Gem Fighters' "Chibi/SD" style
-Skullgirls style
-Last one's a secret.
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Last Edit: February 21, 2017, 01:30:06 am by Paz Hatter
Re: Hatter's Commissions Topic
#55  April 02, 2017, 03:50:41 am
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Currently completed/in-progress Punisher related-stuffs for Koopa901:





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Re: Hatter's Commissions Topic
#56  August 26, 2017, 02:54:10 am
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Stupid fucker this way comes.


^ currently, 1/8 done.



^ I still have to readjust things. Like the metal kneecaps. And that arm he's holding. And that hair. And then add secondary movement to whatever needs it..
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Last Edit: August 26, 2017, 03:58:38 am by Hatter
Re: Hatter's Commissions Topic
#57  August 30, 2017, 11:32:06 pm
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no1wammy's commission/bounty:



Yes, there were 3, but someone else was given the third animation. So don't ask about it.
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Re: Hatter's Commissions Topic
#58  September 03, 2017, 04:55:26 pm
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Well... here you go.

Also, credit to Ramzaneko for making the original CvS2 Zero sprite that I worked off of.

Also, we making progress boys:



Still working on the feet/legs, and spotting all the scwewy and missing bits. But I'm liking how its progressing so far.
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