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PotS Style Felicia for Child's Play Charity released! UPDATED 2018/06/14 (Read 35760 times)

Started by Jesuszilla, May 29, 2018, 07:09:15 am
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PotS Style Felicia for Child's Play Charity released! UPDATED 2018/06/14
#1  May 29, 2018, 07:09:15 am
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$500 donation goal has been met, and I now release the Felicia I've made in honor of Child's Play Charity! Style is loosely based on Phantom.of.the.Server's signature gameplay!

Get her at Trinity MUGEN!

Downloads → Characters → Jesuszilla
Last Edit: June 15, 2018, 01:04:21 am by Jesuszilla
Re: PotS Style Felicia for Child's Play Charity released! 2018/05/29
#2  May 29, 2018, 07:38:46 am
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Good news that you met the goal ^..^
Re: PotS Style Felicia for Child's Play Charity released! 2018/05/29
#3  May 29, 2018, 11:12:41 am
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A good character for a good cause.

A few things, though:
- A victim hit by Toy Touch (both normal and ES) or pursuit attack (normal only, not the ES) is stuck in the custom liedown state long enough to get hit by another Toy Touch or pursuit attack, which will then leave them stuck long enough to get hit by another one, and then another one, and then another one...
- Please Help Me is a level 3 super, yet it only does 200 damage.
- She has no AI.  Or rather, she has an AI that does not attack at all.  A placeholder for a future update?
Re: PotS Style Felicia for Child's Play Charity released! 2018/05/29
#4  May 29, 2018, 03:31:10 pm
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Gratz on reaching the goal and the char release !

A few things, her throw is kinda iffy to connect (tried it vs KFM)
her custom combo/excel when she activates it her  normals do not chain like when its inactive.
Her C.HK wiffs at close range.
Edit
Manby/Memes never die also found this
https://streamable.com/yn9pv

The throw issues i was talking about
https://streamable.com/h81sp
Last Edit: May 29, 2018, 03:40:29 pm by PeXXeR
Re: PotS Style Felicia for Child's Play Charity released! 2018/05/29
#5  May 30, 2018, 12:02:07 am
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i tried your felicia and i'm having a hard time performing hellcat and two of her three supers: dancing flash and please help me!

overall nice release
Re: PotS Style Felicia for Child's Play Charity released! 2018/05/29
#6  May 30, 2018, 12:50:51 am
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Alright, thanks for the feedback from everyone so far! I'll try to fix every problem as soon as possible!

Especially you, BBH. Kinda funny how after 13 years, you still are like the first to reply to a Felicia release of mine.


i tried your felicia and i'm having a hard time performing hellcat and two of her three supers: dancing flash and please help me!

overall nice release

Yeah I use the CFJ commands which are indeed a bit odd. I'll add a toggle for VSav style commands in config.txt for those who are better-suited to the VSav motions (changes both commands to simple half circle forwards) which should simplify things for many, especially since the CFJ motions I realize are not very keyboard-friendly.
Last Edit: May 30, 2018, 12:55:15 am by Jesuszilla
Re: PotS Style Felicia for Child's Play Charity released! 2018/05/29
#7  May 30, 2018, 01:14:21 am
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Okay, time to test. Thanks and congrats for the release JZ. :)
Re: PotS Style Felicia for Child's Play Charity released! 2018/05/29
#8  May 30, 2018, 05:52:23 am
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how do i go about changing the commands for Felicia, not a big fan of her current super inputs
Re: PotS Style Felicia for Child's Play Charity released! 2018/05/29
#9  May 30, 2018, 03:07:48 pm
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Alright, just to give an update before I head off to work in a few minutes:

All issues have been fixed, along with some other things I forgot to add, such as air recovery + FX, dash cancels, dash FX, some system problems, and the Kitty The Helper Dancing Flash ender not connecting.

Think I still need to up the damage on Please Help Me! a little more, maybe lower the damage on Kitty The Helper Dancing Flash to help even it out.


AI, I totally forgot to implement, and since all commands are done through the helper, it's a requirement for the AI to literally do anything, so I'm going to get on that and hopefully finish it by tonight or tomorrow night (thankfully a lot of the AI logic for my CvS2 Felicia carried over here so I can consider it about halfway done ATM).
Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/05/31
#10  May 31, 2018, 03:02:34 pm
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Alright she's been updated with AI and bug fixes! Her c.HK will still whiff on some thinner opponents up close such as KFM, but the hitboxes are accurate so I'm not going to change that. All FX are also in there as high resolution now. I also gave her back her VSav head boxes. I gave her a Liru palette too because it just seemed too fitting to not do.


Her AI I did mostly modify from the CvS2 version and I did it in only a couple of hours, so let me know if she does anything really strange.

EDIT: Just did a real quick fix right now to fix parrying.

EDIT2: I’ll also update my site to include her data + config page soon.
Last Edit: May 31, 2018, 04:23:22 pm by Jesuszilla
Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/05/31
#11  May 31, 2018, 03:29:28 pm
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Thanks for this new and amazing Felicia, her development process was pretty fun to watch. ;D

Gotta try the updates, anything else I'll post some new feedback;
Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/05/31
#12  June 01, 2018, 04:41:05 am
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Aside from the penchant of Felicia's AI to rely somewhat exclusively on the act of walking backward, I haven't any grievances for you, JZ.  Spectacular work, as always. :catgoi:
Latest Release: Here / Current Projects: The Penguin & Stage Rectifications (2nd Set)
Last Edit: June 01, 2018, 04:54:40 am by Mature4evr
Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/05/31
#13  June 01, 2018, 05:35:17 am
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The Toy Touch/pursuit attack infinite combo is still there.
Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/05/31
#14  June 01, 2018, 05:35:47 am
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For what character?
Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/05/31
#15  June 01, 2018, 06:46:54 am
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Jmorphman's Demitri, it seems.  Everyone else I tested (KFM, Alice, Kazu) got up eventually, but not him.
Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/05/31
#16  June 01, 2018, 06:56:50 am
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That's an error on my end,; was testing something regarding lie down time and I forgot to change it back. I fixed it shortly after release but I never got around to updating Demitri cuz of the FX stuff. Just change the lie down time to 30 or whatever, and PRETEND IT NEVER HAPPENED :gonk:
Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/05/31
#17  June 02, 2018, 08:38:24 am
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So JZ, sorry to ask but she have a Level 3 Super? Cause i find out that she have a Lv3 Portrait but i trying to do or find out about a Level 3 Super but i won't find it.
Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/05/31
#18  June 02, 2018, 06:12:59 pm
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Yes, Please Help Me! is her Lvl.3 super. Did I forget to add the portrait when super pause is enabled, since it needs to be on for the portrait to show?
Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/05/31
#19  June 02, 2018, 07:33:09 pm
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Yes, Please Help Me! is her Lvl.3 super. Did I forget to add the portrait when super pause is enabled, since it needs to be on for the portrait to show?


Yep, it doesn't show the portrait and i enable the super pause.
Last Edit: June 02, 2018, 07:49:27 pm by 【MFG】gui0007
Re: PotS Style Felicia for Child's Play Charity released! UPDATED 2018/05/31
#20  June 03, 2018, 10:43:06 am
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It seems you got it on the Lvl. 1 instead of the Lvl. 3.

Find this in the Please Help Me! Super:

[State 3000, SuperPause FX]
type = Helper
triggerall = (var(0)&64) > 0
trigger1 = Time = 1
helperType = Normal
stateNo = 8500
ID = 8500
name = "Superpause FX"
posType = P1
pos = 3,Ceil(-70*Const(size.yscale))
superMoveTime = 255
size.xScale = 1
size.yScale = 1
ownPal = 1

Change stateNo = 8500 to stateNo = 8520.

Edit: Speaking of it, dunno if it's the correct source, but the A+C version seems to have awkward-positioning. My best assumption would be it's best used if Felicia's cornered by her opponent?

-The EX SuperPause seems to only take effect if I set the config to 64, not 16.
-Flashing Dance is unblockable? If that's okay, then hitting crouching opponents seems to only make her bounce like the move was blocked.
-There doesn't seem to be any aftereffects if EX SuperPause is set, except for Please Help Me! But that's only for literally a second. Add these to [State -3], but add and get rid of what you don't need.

[State -3, AfterImage Persist]
type = AfterImageTime
trigger1 = StateNo = 50 || (StateNo = [600,699])
trigger1 = (var(3) = 2 || var(3) = 3) && vel y < -1
trigger2 = var(20)
trigger3 = StateNo = [700,715]
trigger4 = (StateNo = [3000,4999])
time = 2
ignoreHitPause = 1

[State -3, AfterImage Off]
type = AfterImageTime
triggerAll = Time <= 1
trigger1 = StateNo = 3000 || StateNo = 3200
trigger2 = StateNo = 3100
time = 0

It's also there for Dodge and SuperJump.
Last Edit: June 03, 2018, 11:19:22 am by Knuckles8864