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Portal (MUGEN 1.1) (Read 7878 times)

Started by Fausto Mugen, August 28, 2020, 03:16:37 PM
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Portal (MUGEN 1.1)
#1  August 28, 2020, 03:16:37 PM
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  • I got tired of waiting for someone to do it for me
    • Argentina
Last Edit: April 05, 2021, 04:34:54 PM by Fausto Mugen
Re: Portal (MUGEN 1.0) - Bonus game idea
#2  August 28, 2020, 03:20:36 PM
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That looks kinda fun, what do you have in mind?

I was thinking maybe it could be used for an XMen Danger Room type of scenario, where the player would have to evade obstacles or props. Or straight up just get to a finish line with a Portal Maze.
Re: Portal (MUGEN 1.0) - Bonus game idea
#3  August 28, 2020, 03:41:19 PM
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  • I got tired of waiting for someone to do it for me
    • Argentina
I haven't really decided yet, I just wanted to see if it was possible to do it in mugen.
I would like to add the portal gun, something like this video:



And maybe do some simple levels, with classic deadly obstacles like acid floor and turrets; and with buttons and cubes as well.
Re: Portal (MUGEN 1.0) - Bonus game idea
#4  August 28, 2020, 03:52:04 PM
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hey kinda think of it, fhqwhgads7 made GLaDOS long ago, mabye you can use some of her coding for more inspiration if that helps you.
He who is brave is free! - Lucius Annaeus Seneca
Re: Portal (MUGEN 1.0) - Bonus game idea
#5  August 28, 2020, 03:58:26 PM
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This is just beautiful.
Re: Portal (MUGEN 1.0) - Bonus game idea
#6  August 28, 2020, 04:29:13 PM
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I see someone's a fan of my bonus stages. :)
Re: Portal (MUGEN 1.0) - Bonus game idea
#7  August 28, 2020, 05:02:40 PM
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  • I got tired of waiting for someone to do it for me
    • Argentina
Re: Portal (MUGEN 1.0) - Full game idea
#8  September 09, 2020, 02:23:37 PM
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  • I got tired of waiting for someone to do it for me
    • Argentina
Due to technical limitations in Mugen 1.0, this project will become a full game for Mugen 1.1.

There is still a lot of work to do, but here I leave a preview of the first level and the game mechanics.



Off topic: The strange long pause after the "K.O" is a bug. I still haven't discovered the cause.
Re: Portal (MUGEN 1.0) - Full game idea
#9  September 09, 2020, 03:27:22 PM
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  • Original characters are my forte.
    • http://network.mugenguild.com/bane84/
Off topic: The strange long pause after the "K.O" is a bug. I still haven't discovered the cause.

There are two conditions that need to be met for the round to officially end:
  • The KO'ed player needs to be in state 5150 (either in their own states or a custom state for the character that serves as the stage mechanics).
  • The character that serves as the stage mechanics needs to be put back in state 0 with control enabled.

The round should then end as normal.
Re: Portal (MUGEN 1.1) - Full game idea
#10  September 09, 2020, 11:11:55 PM
  • **
  • The Vo-Cool-oid
  • You have the Warmest Heart! <3
    • USA
Due to technical limitations in Mugen 1.0, this project will become a full game for Mugen 1.1.

There is still a lot of work to do, but here I leave a preview of the first level and the game mechanics.

Oh? so its fullgame now, this should get interesting, I wonder how the companion cube and turrets are gonna work. (If you do plan to add em.)
He who is brave is free! - Lucius Annaeus Seneca
Last Edit: September 09, 2020, 11:15:33 PM by Vocalnoid
Re: Portal (MUGEN 1.1) - Full game idea
#11  September 11, 2020, 06:06:47 PM
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Interesting. I'd love to see where all this is going.
Buena suerte.
Any donation will be well received  >> https://www.paypal.me/MatreroG
Re: Portal (MUGEN 1.1) - Full game idea
#12  September 11, 2020, 06:27:30 PM
  • **
  • I got tired of waiting for someone to do it for me
    • Argentina
There are two conditions that need to be met for the round to officially end:
  • The KO'ed player needs to be in state 5150 (either in their own states or a custom state for the character that serves as the stage mechanics).
  • The character that serves as the stage mechanics needs to be put back in state 0 with control enabled.

The round should then end as normal.

Thank you very much! I was able to solve the problem with that information.

Oh? so its fullgame now, this should get interesting, I wonder how the companion cube and turrets are gonna work. (If you do plan to add em.)

I plan to add them, although I am not a good spriter. I'll try to make the game look decent xD.

Interesting. I'd love to see where all this is going.
Buena suerte.

¡Muchas gracias!
Re: Portal (MUGEN 1.1) - Full game idea
#13  March 09, 2021, 12:12:41 PM
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  • I got tired of waiting for someone to do it for me
    • Argentina
There is still a lot of work to do, but I already managed to add a cube
:D

Re: Portal (MUGEN 1.1) - Full game idea
#14  March 10, 2021, 12:34:48 AM
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Dude. This is so creative.
Formerly LunchPolice aka Quack
Re: Portal (MUGEN 1.1) - Full game idea
#15  March 15, 2021, 03:06:58 PM
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  • I got tired of waiting for someone to do it for me
    • Argentina
Last Edit: April 05, 2021, 04:38:04 PM by Fausto Mugen
Re: Portal (MUGEN 1.1)
#16  April 05, 2021, 04:33:06 PM
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  • I got tired of waiting for someone to do it for me
    • Argentina
Re: Portal (MUGEN 1.1)
#17  April 07, 2021, 02:50:07 PM
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very innovative, I really love how it is going so far  :8):
<- numblur one!

DOY

Re: Portal (MUGEN 1.1)
#18  April 23, 2021, 01:49:49 AM
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  • Doy the abandoned student of Akuma
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    • http://www.mugenspritemaster.de/
Strange but i love that this is posible (i dream of an X-Man Dangeroom who made damage)

Sheng Long is Goukens buddy and not the same person!!!
Re: Portal (MUGEN 1.1)
#19  April 26, 2021, 01:22:11 PM
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  • I got tired of waiting for someone to do it for me
    • Argentina
Re: Portal (MUGEN 1.1)
#20  May 14, 2021, 01:58:38 PM
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  • I got tired of waiting for someone to do it for me
    • Argentina


- Changes in the options screen.
- Added animations firing the portal gun.
- Now you can jump on top of the cube.
- Some fixes in the momentum mechanic.
- New animations and changes for the retry screen.
- Fixed some bugs.

Download (for testing only, not finished yet): https://www.dropbox.com/s/4of1c8vb4zhzvqx/Portal.rar?dl=0