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Jeanne D'Arc by R@CE AKIR@ Updated 5/1/20 (Read 26824 times)

Started by R@CE AKIR@, May 01, 2020, 12:20:42 am
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Jeanne D'Arc by R@CE AKIR@ Updated 5/1/20
#1  May 01, 2020, 12:20:42 am
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    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Jeanne D'Arc


Get her here - https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released#3126

Note 1: For Mugen 1.0 or Higher only

Note 2: This is not an accurate Jeanne D'Arc whatsoever, it's a customized version of her that takes some elements she had in previous games and also adds in something new as well.

Note 3: Check the config file to see changes that can be made into the character.

Note 4: Still working on perfecting Lvl 3 Super Dark Manslayer.

Note 5: Make sure you guys check the config file and read me because I made an option to where you can choose between her being a charge type character or QCF & QCB type character, you pick.
Last Edit: May 02, 2020, 04:27:02 am by ~Hale "R@CE" Caesar~
Re: Jeanne D'Arc by R@CE AKIR@
#2  May 01, 2020, 12:56:21 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Congrats on your first female char. I'm kinda glad you skipped out on her Evil EX mode you had planned. It's kinda odd to add that kinda stuff when it wasn't part of the canon or her game appearances.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Jeanne D'Arc by R@CE AKIR@
#3  May 01, 2020, 01:05:30 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Congrats on your first female char. I'm kinda glad you skipped out on her Evil EX mode you had planned. It's kinda odd to add that kinda stuff when it wasn't part of the canon or her game appearances.

I had hoped to do one but I had a lot happen since I announced I would work on her, including death in my family. Anyway, im sure things that need to be fixed will be found, I'll do my best to do what I can. Enjoy
Re: Jeanne D'Arc by R@CE AKIR@
#4  May 01, 2020, 01:15:32 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Understandable. Hopefully you withstand what's in front of you once again for what you release next. I'll try to get some feedback out soon buddy.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Jeanne D'Arc by R@CE AKIR@
#5  May 01, 2020, 01:58:18 am
  • *****
  • I must continue my training...
Yep...downloading...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Jeanne D'Arc by R@CE AKIR@
#6  May 01, 2020, 02:18:22 am
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
One more time, so good to see some love given to the main ADK licence!
And oldschool fighters (out of SNK and Capcom)

Sorry for what happen in your family.

So,
The combination of Dampir and you is a great thing!
Glad to see this first female character for a change, the result is impressive!!

About the evil mode, it's not a priority.
It's still something that can perhaps be added in the future if you feel like to.

did you used SNK heroines voice rips ?

Time to try it !
Re: Jeanne D'Arc by R@CE AKIR@
#7  May 01, 2020, 04:25:36 am
  • ****
  • No guts No glory..
coool, right into my rooster...will try her, and also finish some stuff i got here and there
Re: Jeanne D'Arc by R@CE AKIR@
#8  May 01, 2020, 05:19:10 am
  • **
  • .....
    • USA
Yes, I've been waiting for this!

Re: Jeanne D'Arc by R@CE AKIR@
#9  May 01, 2020, 02:05:18 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Ok, feedback inbound:
1. Her Heavy Normals are a lil' fast and quite safe on block.
2. Some of the Normal animations are a bit funny, but that might just be due to the sprites at hand.
3. Shouldn't she be laughing during her (Super) Slash Whip. The sprites are fit for that if you look at her face.
4. Both EX Angel Arrow and MAX Super Angel Arrow, do a bit too much damage over their normal counterparts.
5. The Damage Dampening is a bit rough, especially with supers involved. A Dark Manslayer for example, does 410 Damage on its own, but does around 357 when cancelled from a Heavy Slash.

I am for you swapping the commands for her Flash and Justice Sword though. The commands make more sense for those moves.

WIP Schedule:
The next Street Fighter All-Stars update
Re: Jeanne D'Arc by R@CE AKIR@
#10  May 01, 2020, 02:29:28 pm
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Ok, feedback inbound:
1. Her Heavy Normals are a lil' fast and quite safe on block.
2. Some of the Normal animations are a bit funny, but that might just be due to the sprites at hand.
3. Shouldn't she be laughing during her (Super) Slash Whip. The sprites are fit for that if you look at her face.
4. Both EX Angel Arrow and MAX Super Angel Arrow, do a bit too much damage over their normal counterparts.
5. The Damage Dampening is a bit rough, especially with supers involved. A Dark Manslayer for example, does 410 Damage on its own, but does around 357 when cancelled from a Heavy Slash.

I am for you swapping the commands for her Flash and Justice Sword though. The commands make more sense for those moves.

1. Figured as much, I might need some guidance with that as Infinite showed me how to correct that but I honestly forgot
2. I had to work with what I had
3. Originally she does but I didn't like it so I changed it. It was sorta was sorta annoying to me.
4. Actually I compared them to other chars made by Infinite and such and normal characters, tier 2 like Ryu or Ken or etc have a damage for EX close to 120 and Max level supers are close to 320. With that in mind I was under the impression that her damage was fine with those seeing that its close but not exactly those numbers.
5. I'll look into it
6. Commands will stay the same. 1 config for the charge and the other for non charge. If people want to change it how they want then thats ok too
Last Edit: May 01, 2020, 02:35:00 pm by ~Hale "R@CE" Caesar~
Re: Jeanne D'Arc by R@CE AKIR@
#11  May 01, 2020, 02:34:37 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
For 6. I mean't I liked the command swap and was comparing it to how it was in the source games, the latter I was against.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Jeanne D'Arc by R@CE AKIR@
#12  May 01, 2020, 02:38:31 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Since I'm more into visual stuff than actual coding.

my feedback is about her slash effects. (explods ?)

-Seems like some of them are "frozen" in some frames.
It happens in several normals.
But its particularly visible in her stand MP and stand HP.

-also perhaps too much velocity in her stand HK ?
Re: Jeanne D'Arc by R@CE AKIR@
#13  May 01, 2020, 02:43:12 pm
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
For 6. I mean't I liked the command swap and was comparing it to how it was in the source games, the latter I was against.

Sorry I misunderstood. Yeah I did this because I know how some are about charge characters and etc.

Since I'm more into visual stuff than actual coding.

my feedback is about her slash effects. (explods ?)

-Seems like some of them are "frozen" in some frames.
It happens in several normals.
But its particularly visible in her stand MP and stand HP.

-also perhaps too much velocity in her stand HK ?

I'll look into it, thanks for pointing it out
Last Edit: May 01, 2020, 02:53:04 pm by ~Hale "R@CE" Caesar~
Re: Jeanne D'Arc by R@CE AKIR@
#14  May 02, 2020, 12:28:47 am
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    • USA
After using her for a few seconds, she crashed my mugen with no error
Re: Jeanne D'Arc by R@CE AKIR@
#15  May 02, 2020, 12:35:53 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
After using her for a few seconds, she crashed my mugen with no error

IDK man, nobody else has reported that issue to me and she works fine on my end. I honestly dont know what it could be
Re: Jeanne D'Arc by R@CE AKIR@
#16  May 02, 2020, 01:46:33 am
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  • I'm 100% Team OHMSBY now.
    • USA
Feedback:
-Standing WP doesn't need a slash swing sound as she's hitting the opponent with the handle and not swinging the blade.
-Standing HK has no landing effect when she touches the ground.
-The hitspark on jumping WP is misaligned.
-Crouching MK plays the light kick swing sound.
-Flying Mare throw can only be done on the forward direction.
-The running dust only needs to be played once on the startup of the running animation.
-Angel Arrow has shadows on the projectiles (The aren't physical arrows, so they don't need them).
-The bird projectiles in the Omega Fire Bird have shadows while they do not in Aura Bird.
-She stops glowing yellow in the middle of EX Slash Whip.
-Dark Manslayer should fail if the move doesn't connect as she can't be hit until lifebars return.

Glad to see you back, R@CE. It's kinda sad that you had to put M.U.G.E.N on hold without mentioning anything here back then especially with the stuff going on right now. I wouldn't have known if it wasn't for YouTube.
I will still do detail and aesthetic feedback for the rest.
Re: Jeanne D'Arc by R@CE AKIR@ Updated 5/1/20
#17  May 02, 2020, 02:08:20 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Jeanne D'Arc Updated 5/1/20

Fixed-Standing HK has no landing effect when she touches the ground.
Fixed - The hitspark on jumping WP is misaligned.
Fixed - Crouching MK plays the light kick swing sound.
Fixed - Flying Mare throw can only be done on the forward direction.
Fixed - The running dust only needs to be played once on the startup of the running animation.
Fixed - Angel Arrow has shadows on the projectiles (The aren't physical arrows, so they don't need them).
Fixed - The bird projectiles in the Omega Fire Bird have shadows while they do not in Aura Bird.
Fixed - She stops glowing yellow in the middle of EX Slash Whip.
Fixed - Dark Manslayer should fail if the move doesn't connect as she can't be hit until lifebars return.
-Added Jump FX on hard kick
-Fixed Black screen error During Dark Manslayer
Tweaked Damage on Dark Manslayer
Added Custom State for 1st hit on Dark Manslayer


More updates & fixes to come.
Last Edit: May 02, 2020, 04:27:35 am by ~Hale "R@CE" Caesar~
Re: Jeanne D'Arc by R@CE AKIR@ Updated 5/1/20
#18  May 02, 2020, 06:20:54 am
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    • r.coburn08@yahoo.com
My guy!!!! Back like ya never left lol! Glad to see more work from you man, and again I hope you and your family is alright bro.
Re: Jeanne D'Arc by R@CE AKIR@ Updated 5/1/20
#19  May 04, 2020, 12:07:45 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
My guy!!!! Back like ya never left lol! Glad to see more work from you man, and again I hope you and your family is alright bro.

Thanks man! I really appreciate that
Re: Jeanne D'Arc by R@CE AKIR@ Updated 5/1/20
#20  May 04, 2020, 05:42:23 am
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    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


Damn, you did it great bro!