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Hi-rez vs. lo-rez stages. (Read 8543 times)

Started by Andre #2, September 14, 2007, 07:07:21 AM
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Re: Hi-rez vs. lo-rez stages.
#21  October 06, 2007, 03:39:31 AM
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Its a shame that the hi-res hack only allow hi-res stages
=/
Re: Hi-rez vs. lo-rez stages.
#22  October 07, 2007, 08:26:26 AM
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Yes.

Hi-Res just means doubled size.

But it somewhat also means a lot more possibilities in general. Some details and stuff can only be reproduced in Hi-Res.
True such as if its a small stage you can make it looked zoomed out im not sure if thats possible in low res not exactly sure, i mean small like a megaman stage but big


I think you get my point.
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Re: Hi-rez vs. lo-rez stages.
#23  October 07, 2007, 09:18:28 AM
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lol what
Re: Hi-rez vs. lo-rez stages.
#24  October 07, 2007, 09:25:50 AM
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We need more hi-res stages with beard, cowbells, and nudealities.
Re: Hi-rez vs. lo-rez stages.
#25  October 07, 2007, 04:14:54 PM
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Re: Hi-rez vs. lo-rez stages.
#26  October 07, 2007, 09:18:18 PM
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Like people care about having a hi-res select screen without hi-res stages . ::)

Also, apparently the newest version of that hack supports hi-res stages AND select screens.
Re: Hi-rez vs. lo-rez stages.
#27  October 07, 2007, 09:22:58 PM
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I think the first hack had hi-res select screen and hi-res stages.

Another version came out later had hi-res select screen but low-res stages.

Ideally, we'll need a version with hi-res everything (title screen, versus screen, etc...) and a tag in select.def to scale low-res stages by 2.  I will not volunteer myself since I have no "hax0r" skills.
Re: Hi-rez vs. lo-rez stages.
#28  October 07, 2007, 09:27:56 PM
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Re: Hi-rez vs. lo-rez stages.
#29  October 07, 2007, 09:58:08 PM
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Like people care about having a hi-res select screen without hi-res stages . ::)
I care. 8)

But the scalex2 lo-res stages would be so nice indeed... but writing a new trigger for mugen seems like an impossible task.