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RockMan/Megaman Grand Battle NES Style Some Robot master Update (Read 23196 times)

Started by Xzest, January 31, 2009, 11:09:00 pm
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RockMan/Megaman Grand Battle NES Style Some Robot master Update
#1  January 31, 2009, 11:09:00 pm
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The name can be change.

Available Character



Some Screen Shot



System  is nes style boss fighting. Select yours Robot and go to fight against
all bosses NES Style 1-9. (may be Haven't 8 )


Available chars
Skill
Rockman/Megaman
-Charge Shot (Need Help How to code it)
-Sliding
X
-Charge Shot
-Dash
-Wall Jump (Need Help How to code it)
ZXA(Grey)
-Laser Shoot
-Sliding
-Wall Jump
Blues/Protoman
-Charge Shot
-Sliding
-Shiled Guard
-High Jump
Forte/Bass
-Charge Shot
-Sliding
-Air Jump  (Need Help How to code it)
Rockman S.Adapt
-Charge Homing Rocket punch (Need Help How to code it)
-Fly with Jet (Need Help How to code limitation of flying )
Rockman EXE
-Special Buster
-Sliding
Roll
-No idea now maybe have Beat or Rush as striker.

secret char
Rockman with out Cap
- Rapide shot
Classic Rockman
- like original from MM1-2
ZXA(Ashe)
- Like Grey
RockMan Pow
- Power Punch Charge

Secret Boss

Vava 8bit


All boss are only AI Chars  

I need to learn about it a lot

This Idea come from KhMaIBQ 'Rockman Mugen edition(I need to contact him for permision to use his coding style.)

I would like to use  KhMaIBQ/Nanashi ' coding style(cuz his coding is the most similar NES Style) but I cannot contact him
he didn't let any e-mails and no way to contact him even in his site.
Who Know how to contact him please let me know.

Sprite editor are my friends.
Sprite rip Thanks to Sprite INC
Sprite Rm7/Mm7 nes style Thanks to Mend (2ch)

If anyone can teach me about  Charge Shot coding,air jump,wall jump and flying limit I would be very appriciate.

Thanks in advance.


PS. If I cannot contact KhMaIBQ/Nanashi  game will be private.
 

 
Last Edit: September 20, 2009, 09:15:29 pm by Xzest
Re: [WIP FULL GAME]RockMan/Megaman Grand Battle NES Style 8bit
#2  February 01, 2009, 04:08:36 am
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  • Proud Pinoy
Use English names please.
Rockman = Megaman
Rockman X = X
Blues???? = Protoman
Forte = Bass
Rockman = Megaman EXE

Remove Roll, use Zero. But sorry, I'm not really liking the game.
Re: [WIP FULL GAME]RockMan/Megaman Grand Battle NES Style 8bit
#3  February 01, 2009, 04:50:04 am
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Use English names please.
Rockman = Megaman
Rockman X = X
Blues???? = Protoman
Forte = Bass
Rockman = Megaman EXE

Remove Roll, use Zero. But sorry, I'm not really liking the game.

I'm an asian I like JAP name more than ENG name. (but there will be an ENG name select screen patch if I can release it.)

And don't order me please (you're tone like an order) if you are not interest on it.

I'm listening only sugestion not order thanks.
Last Edit: February 01, 2009, 04:55:30 am by Xzest
Re: RockMan/Megaman Grand Battle NES Style 8bit
#4  February 01, 2009, 04:53:05 am
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While nes style but I think that will work hard to make all those 70+
How many bosses must be defeated to get to the Dr Willy? only 8 such as usual?
Continue with the original names :p
Re: RockMan/Megaman Grand Battle NES Style 8bit
#5  February 01, 2009, 05:02:22 am
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While nes style but I think that will work hard to make all those 70+
How many bosses must be defeated to get to the Dr Willy? only 8 such as usual?
Continue with the original names :p

May be 16 bosses random2 from each eoisode for normal mode and fight all bosses for crazy mode  o_O
Re: RockMan/Megaman Grand Battle NES Style 8bit
#6  February 02, 2009, 12:41:59 pm
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No Zero
No Axl
No Sigma
No Rockman Zero
No Blues.EXE
No Forte.EXE
and finally No Geo Stellar
Re: RockMan/Megaman Grand Battle NES Style 8bit
#7  February 02, 2009, 08:58:41 pm
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No Zero
No Axl
No Sigma
No Rockman Zero
No Blues.EXE
No Forte.EXE
and finally No Geo Stellar

 ??? If there aren't those robots thath you call what happen? They aren't 8 bit style game play so there are unnesscary for this game.
Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#8  February 02, 2009, 09:12:43 pm
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would be good to the S.adapt as a super of Megaman and not as a separate char
the empty space would be to rush why not?
Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#9  February 02, 2009, 09:25:02 pm
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i don't think this game will have supers at all so that wouldn't be possible
Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#10  February 02, 2009, 10:05:24 pm
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Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#11  February 02, 2009, 10:44:51 pm
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  • so i herd taht mudkip howard is PREDICTABLE!
    • Chile
    • sf2zero.blogspot.com/
I like it, keep on with the original names ;)

Maybe Zero can be a secret boss, remeber that Zero was a creation of Dr.Wily. =)
Roll can have the moves from Tatsunoko vs Capcom, but Rush and Beat are good ideas =)

And a question. =)
Can I defeat Airman? xD

I like the sprites, especially X's sprites *¬*
Good luck with your Wip! =)

PS: Sorry for my bad english, I speak spanish originally xD
Spoiler, click to toggle visibilty
[Lifebar] SFZ4: http://mugenguild.com/forumx/index.php?topic=119782.msg1180458
[Stages] SFII remakes and SF custom: http://mugenguild.com/forumx/index.php?topic=138549
Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#12  February 02, 2009, 10:45:34 pm
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MDI

Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#13  February 02, 2009, 11:09:06 pm
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Looks good so far, however..

The stages as well as some of sprites in the selection screen seem to have been scaled up and "sharpened" via Photoshop. I dunno, the clarity just seems to be lacking and messy looking.

Otherwise it seems good.
ey
Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#14  February 03, 2009, 03:57:47 am
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Any thoughts about including the evil dopplganger "MegaMan?" from MegaMan Powered Up? Considering what looks like you have other megaman versions up there anyway, just for the lulz. ;)

"You must defeat my flaming
dragon punch to stand a chance."
Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#15  February 03, 2009, 04:07:12 am
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If you ask me, there should be more robot masters as playable characters..

Oh and 8-bit Omega Zero just for lulz (nah, jk)
Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#16  February 03, 2009, 11:44:38 pm
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Sweet Vile sprite.  :)
Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#17  February 04, 2009, 12:12:15 am
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Why aren't you using the GB sprites of Rockman X instead of an edit of Rockman into Rockman X?  They are 8-bit and you can also use Zero from those games too~ ??? Just curious  ;P
Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#18  February 04, 2009, 02:16:59 pm
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I like it, keep on with the original names ;)

Maybe Zero can be a secret boss, remeber that Zero was a creation of Dr.Wily. =)
Roll can have the moves from Tatsunoko vs Capcom, but Rush and Beat are good ideas =)

And a question. =)
Can I defeat Airman? xD

I like the sprites, especially X's sprites *¬*
Good luck with your Wip! =)

PS: Sorry for my bad english, I speak spanish originally xD

I will refresh about zero. 

And yes Airman is Taosen. haha

Roll Move from TvC I dont know if I can do it.

Any thoughts about including the evil dopplganger "MegaMan?" from MegaMan Powered Up? Considering what looks like you have other megaman versions up there anyway, just for the lulz. ;)

I  played Rockman Rockman(Megaman powerup) I dont remember about evil megaman what about his skill?


If you ask me, there should be more robot masters as playable characters..

Oh and 8-bit Omega Zero just for lulz (nah, jk)

robot masters as playable characters it's not in the concept sorry I will not do it. Omega Zero I will refresh again when normal robot master are all done.(I think it take along time lolz)

Sweet Vile sprite.  :)

Thanks I will tell to my freind.

Why aren't you using the GB sprites of Rockman X instead of an edit of Rockman into Rockman X?  They are 8-bit and you can also use Zero from those games too~ ??? Just curious  ;P

Bcuz I don't like those sprite They do not give me a nes feelings .
Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#19  February 04, 2009, 06:24:04 pm
  • ****
  • so i herd taht mudkip howard is PREDICTABLE!
    • Chile
    • sf2zero.blogspot.com/
I will refresh about zero.

And yes Airman is Taosen. haha

Roll Move from TvC I dont know if I can do it.

Well, if refresh means "think" (Remember, I'm not excellent with this language >_< XD), you can edit Zero's Rockman eXtreme sprites. =)

I love this song (Also Okkusenman (I forget the original name again xD)

Or maybe Roll Buster from MvC. (But personally, I don't like Rockman & Roll moves from MvC =S)

Good Luck!
Spoiler, click to toggle visibilty
[Lifebar] SFZ4: http://mugenguild.com/forumx/index.php?topic=119782.msg1180458
[Stages] SFII remakes and SF custom: http://mugenguild.com/forumx/index.php?topic=138549
Re: RockMan/Megaman Grand Battle NES Style 8bit ZXA portriat Update
#20  February 04, 2009, 08:38:09 pm
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Any thoughts about including the evil dopplganger "MegaMan?" from MegaMan Powered Up? Considering what looks like you have other megaman versions up there anyway, just for the lulz. ;)
I  played Rockman Rockman(Megaman powerup) I dont remember about evil megaman what about his skill?

In MegaMan Powered Up, 'MegaMan?' (yes, including the ? part) takes place of the robot master you are playing as. I believe in order to unlock a playable robot master, you have to defeat it using mega buster only, or something like that.
'MegaMan?' has an evil look on his face, and wears a purple scarf, much like ProtoMans. The front of his helmet has a 'v' shaped crystal instead of a squared one like MegaMans. He has a charged shot and slide abilities.

Here is a sprite I made of him.


Although there are no official artwork pics of him, the only one of him is in the RockMan 20th official art book.

http://www.youtube.com/watch?v=-f_HHFxUz3Q is the only good quality video I could find of him.

"You must defeat my flaming
dragon punch to stand a chance."
Last Edit: February 04, 2009, 08:59:29 pm by N-Mario