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This has to have been asked about Hi-Res stages (Read 898 times)

Started by Dark Symphony, November 08, 2007, 11:31:34 AM
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This has to have been asked about Hi-Res stages
#1  November 08, 2007, 11:31:34 AM
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But I can't find the answer anywhere...

Is it possible to get HI-Res stages to work with the regular winmugen? Or will they always be too big...
Re: This has to have been asked about Hi-Res stages
#2  November 09, 2007, 09:45:43 AM
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Re: This has to have been asked about Hi-Res stages
#3  November 09, 2007, 10:04:10 AM
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Is there anyway to move the axis so they are atleast fighting on the ground, regardless of scale?
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: This has to have been asked about Hi-Res stages
#4  November 09, 2007, 10:05:24 AM
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hi res stages are for hi res mugen that's it.

if you want them smaller then you can try making them so.
extract the sprites and rebuild i guess
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: This has to have been asked about Hi-Res stages
#5  November 09, 2007, 10:08:11 AM
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Plus, it would look completely silly to fight in a stage where the buildings and such are twice too big for the fighters, and where all the animations are completely misaligned.