Coordinates for the space where the menu will appear, you know, "arcade, versus, training, options..."
that's not it. Margins values are used to declare window coordinates that will cut off main menu text. In pixels:y1: menu.pos[2] - menu.window.margins.y[1]y2: menu.pos[2] + (menu.window.visibleitems - 1) * menu.item.spacing[2] + menu.window.margins.y[2]