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NZCR Progress Thread (Read 191003 times)

Started by Алексей, July 16, 2013, 06:32:49 pm
Re: NZCR Progress Thread
#41  May 25, 2014, 04:44:27 am
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Hills has been revamped. Check it out:


That leaves only one more to be addressed: The Forest of Death.

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Re: NZCR Progress Thread
#42  May 25, 2014, 07:29:31 am
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Man this is perfect. You could also add...

Code:
[StageInfo]
zoffsetlink     = 1
[BG Water Dummy]
type            = dummy
id              = 1
[BGCtrlDef  Water Dummy]
looptime        = -1
ctrlID          = 1
[BGCtrl Floating]
type            = SinY
time            = 0
value           =  3, 135

Just to give the impression of the characters floating over the water.

Even if you don't use this advice, the stage is great as it is. Congratulations.
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Re: NZCR Progress Thread
#43  May 25, 2014, 03:10:51 pm
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Thanks! I added your example and adjusted it to look a bit better with the water. Thanks for the tip.

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Re: NZCR Progress Thread
#44  May 27, 2014, 04:03:09 pm
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Re: NZCR Progress Thread
#45  June 04, 2014, 10:41:41 pm
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What is the current progress for the characters? If anything is needed, let me know man.
Re: NZCR Progress Thread
#46  June 04, 2014, 11:31:48 pm
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The characters haven't really been worked on too much. I have to finish that stage first and have been really busy lately.

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Re: NZCR Progress Thread
#47  June 30, 2014, 03:22:36 am
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Lo and behold: The last stage is complete.


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Re: NZCR Progress Thread
#48  June 30, 2014, 09:04:50 am
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Woaaaah that's quite literally the example of a great revamp :)
The red eyes which are right on top of the tree trunks look kinda odd to me though.
Last Edit: June 30, 2014, 09:08:06 am by Watta
Re: NZCR Progress Thread
#49  June 30, 2014, 02:03:32 pm
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Dat spider does he have any other purpose than to be randomly attacked?

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: NZCR Progress Thread
#50  June 30, 2014, 07:05:47 pm
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Woaaaah that's quite literally the example of a great revamp :)
The red eyes which are right on top of the tree trunks look kinda odd to me though.

Thanks! Yeah, it's kind of odd, but think of it like this: The space between the open field and the back forest contains a creature who happens to be in front of the tree. Even in Anime, sometimes those eyes don't contain a real body of mass until the creature emerges from the trees to attack or whatever. It's just an example, lol.

Dat spider does he have any other purpose than to be randomly attacked?

Nope, its purpose is to be creepy and annoying... like real life, lol. This one doesn't eat other bugs though. I'm limited by mugen too with what I can do. That spider was more difficult to code than the platforms were.

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Re: NZCR Progress Thread
#51  July 16, 2014, 01:38:15 am
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Just discovered this game thanks to some pals on IRc, and wow a good Naruto Mugen game? you're making one of my dream true man, keep it up!

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Re: NZCR Progress Thread
#52  July 16, 2014, 02:10:18 am
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Just discovered this game thanks to some pals on IRc, and wow a good Naruto Mugen game? you're making one of my dream true man, keep it up!

Nice! I'm happy to help, haha. Yeah, this thing has been in development for a long time now, but I'll be releasing a Beta sometime this year. Thanks for the comment. :)

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Re: NZCR Progress Thread
#53  August 03, 2014, 10:57:52 pm
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Okay, so I think I'm going to post a total of 4 videos, showing 4 character updates per video. Otherwise, there's going to be a lot of "downtime" between my visible activity the beta release. Just an "FYI" for you guys. So far 2.9 are done.

Updating a character requires fixing them first, because they are naturally "broken" and no longer work in the Full Game environment. After that, they undergo a huge gameplay change. Lots of testing, effect changes, possible move changes/additions. Whatever. Then an AI revamp and then after enough testing I deem them complete and move on to the next one.

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Re: NZCR Progress Thread
#54  August 04, 2014, 12:55:27 am
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Nice, I'll be waiting and then I'll hit you back with some feedback. :D
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Re: NZCR Progress Thread
#55  August 04, 2014, 02:05:41 am
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Nice, I'll be waiting and then I'll hit you back with some feedback. :D

Cool, though what would you be leaving feedback on? The characters in the video? I can't release their updates to the public, because they wouldn't work in a normal mugen installation.

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Re: NZCR Progress Thread
#56  August 04, 2014, 02:10:28 am
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I'll be awaiting those vids, I'm sure they'll look great

Re: NZCR Progress Thread
#57  August 04, 2014, 02:12:25 am
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I'll be awaiting those vids, I'm sure they'll look great

I'll do my best. :) I think I'll even put in those captions that I had in my last video. The four characters will be Pein (Obviously :P), Itachi, Sasuke, and Deidara.

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Re: NZCR Progress Thread
#58  August 04, 2014, 02:13:48 am
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Awesome! Some of my favs!

Re: NZCR Progress Thread
#59  August 04, 2014, 03:05:54 am
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My feedback will be based in the video ofcourse. :)
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Re: NZCR Progress Thread
#60  August 04, 2014, 03:06:54 am
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