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Classic VS : J. Carn / Interactive stages (Read 250338 times)

Started by ELECTR0, January 01, 2019, 01:00:11 AM
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Re: Ultimate characters : Johnny Maximum
#41  April 10, 2020, 07:35:47 PM
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Thank you so much for adding the "Shiii" K.O.d sound.
Re: Ultimate characters : Tung Fu Rue
#42  June 09, 2020, 12:14:53 AM
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I thought Tung Fu Rue would make a good addition to the game. Still have a few more moves to give him, but other than that he is almost finished. Here is a preview of what I have so far.

Re: Ultimate characters : Tung Fu Rue
#43  June 09, 2020, 12:17:43 AM
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This may be tough, but I feel the Super where he bulk ups could be a limited transformation like it was in FF1.
Interesting to see you incorporate it though.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: Ultimate characters : Tung Fu Rue
#44  June 25, 2020, 12:27:01 AM
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Adding Tung's climax move from KOF 14. The move is coded so I know it will take a total of 17 sprites to complete & so far I've completed about 12 of them. Since it's taking me longer than planned to finish, I decided it would be good idea to show a few sprites & let people know the status of the character.



Re: Ultimate characters : Tung Fu Rue
#45  June 25, 2020, 12:53:28 AM
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Shaping up to be a pretty sick render my son.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: Ultimate characters : Tung Fu Rue
#46  June 25, 2020, 04:26:33 AM
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Thanks Rowen! This is the first pass with these sprites & will probably look a little better on release.
Re: Ultimate characters : Tung Fu Rue
#47  June 27, 2020, 10:43:38 PM
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I'm really excited to play him.
Re: Ultimate characters : Tung Fu Rue
#48  June 28, 2020, 01:02:36 AM
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Is this character originally based off of master roshi? Really feel he needs that super fireball he has in neo geo battle.
Re: Ultimate characters : Tung Fu Rue
#49  July 12, 2020, 10:03:32 PM
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Final preview of Tung. He will be released on 7/17/2020. Finished sprites for the climax hyper & also added a variety of combo's that he may preform after transforming into FF1 big man. I think there are around 12 different combos. The Senpuu Gouken hyper can be preformed in the air now, but has a different ending than the standing one.

Re: Ultimate characters : Ray Mcdougal
#50  July 31, 2020, 08:21:32 PM
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Hey it's Ray!

Re: Ultimate characters : Ray Mcdougal
#51  July 31, 2020, 10:21:53 PM
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It's time for Ray !

Here and in R@CE akira project !


glad to see more interest to non Capcom or SNK characters  as well !

I prefer them meaty... Certainly too thick for you ^^ And not accurate enough.

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Re: Ultimate characters : Ray Mcdougal
#52  August 01, 2020, 12:42:06 AM
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It's time for Ray !

Here and in R@CE akira project !


glad to see more interest to non Capcom or SNK characters  as well !

It is exciting to see this treatment on non Capcom/SNK characters, even if these are third-party Neo Geo characters we're talking about. Not only the Neo Geo's 3rd party library, but I wonder how characters with no Neo Geo/CPS pedigree to speak of, such as Kurara (Power Instinct) (true, she did have a Neo Geo game but it wasn't in that "old-school" gradient-heavy style), Marco (Kaiser Knuckle), Tremor (Bloodstorm), or even characters from home console games like Eternal Champions, TMNT Tournament Fighters, WeaponLord, etc, would fare?
Re: Ultimate characters : Ray Mcdougal
#53  August 06, 2020, 08:51:46 PM
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Ray is almost finished. I still need to add more FX to some moves so they look more complete & polished. Some new hypers have been added since last video. One is a throw that sends the opponent high into the sky & has a variety of attacks once up there. The other new hyper is an air barrage of kicks which finishes with the opponent being kicked hard to the ground & then bounces high for more combo potential. Unfortunately the AI didn't preform some of his new stuff in this preview. Looking to release Ray sometime in the next two weeks.

Re: Ultimate characters : Ray Mcdougal
#54  August 06, 2020, 09:23:33 PM
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Stylish ! I like the fact he have some customs !
Looks really fun to play.

I prefer them meaty... Certainly too thick for you ^^ And not accurate enough.

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Re: Ultimate characters : Classic VS
#55  September 30, 2020, 08:32:37 PM
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Been building this full game for a few years now & decided to make an announcement of the title & release date. The game will come with 15 characters at launch, interactive stages, animated life bar portraits & supports Mugen Hooked select screen portraits. The game features characters from various fighting games that came out between 1990 - 1995. Characters have been enhanced to closer match the Capcom VS style gameplay & visual presentation. This game will be Mugen 1.1 & 720P only.

Re: Ultimate characters : Classic VS
#56  September 30, 2020, 08:34:59 PM
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!!!! miss u electro! im so happy to see this! you changed the game with the interactiveness! <3
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Re: Ultimate characters : Classic VS
#57  September 30, 2020, 11:00:33 PM
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Now that's music to my ears, been waiting for this, fantastic work Electro!
Re: Ultimate characters : Wraith
#58  October 25, 2020, 09:47:58 PM
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Since the last preview I've added more hypers to Wraith. One is an air slam which he sends snakes out to hit the opponent after the slam. The other one is a demon breath which he can randomly blow electricity, fire, poison & frost. Wraith will be released on Halloween.

Re: Classic VS : Ryu alternate costume.
#59  August 02, 2021, 11:26:02 AM
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Starting back production on this game. In the next update Ryu will have an alternate costume. Here is an early look at it in motion.

Re: Classic VS : Ryu alternate costume.
#60  August 02, 2021, 11:40:50 AM
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Good stuff buddy!
Beside of some shadding adjustments, he looks great!

I prefer them meaty... Certainly too thick for you ^^ And not accurate enough.

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