- I find it odd that cr.HP launches, given that it didn't in actual Guilty Gear games. It would make sense if this gave him air combos but I haven't found any combo that starts with crouching HP besides a special or super.
- Creeping (3.LK) doesn't knock down and doesn't have any pushback in the corner. I get that it's a crouching command normal but I think it'd be more fitting if the aforementioned cr.HP was his other command normal and have Creeping be his cr.HK sweep.
- j.HK is rather inconsistent. It normally hits twice in GG but this version hits once for the most part. It can hit twice under specific circumstances but it's rather tight.
- His normal throw causes P2 to be inside the floor for a split-second. Likely because the anim being used for P2 being thrown uses 5012,0 (centered at head) instead of 5010,0 (centered at ground).
- During Dragon Install, Sol is completely missing his close HK. He just disappears for a second while a sword slash effect appears near his knees.
- Wild Throw is missing a grab sound and a floor impact sound when Sol throws his opponent to the floor.
- Tyrant Rave (Lv. 1) doesn't fully hit in the corner. The fireball only hits once and doesn't knock down, unlike the rest of the super.
- Napalm Death (Lv. 2) is too slow to combo into any of Sol's moves.