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add004basic (Read 1485867 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic
#1461  June 04, 2020, 08:04:22 pm
    • Brazil
i wonder... is there a way i can change the hitbox of the character's "tag out" animation so i can hit them in that state?
like in street fighter ex3 you could still hit the characters running off n all
Re: add004basic
#1462  June 11, 2020, 12:49:30 am
  • **
  • R.I.P Mugen 1999-202X
    • USA
    • mugen.wikia.com/User:Jenngra505
When I try to play Jango's Pupa, this error pops up.
.\external\script\start.lua:1458: chars/Pupa/Pupa.def:
data/add004/a4b_main.zss
data/add004/a4b_main.zss:4065:
未定義の関数: fnc_varaddoo
stack traceback:
   [G]: in function 'game'
   .\external\script\start.lua:1458: in function 'f_selectSimple'
   external/script/main.lua:1970: in function <external/script/main.lua:1949>
   external/script/main.lua:2487: in function 'loop'
   external/script/main.lua:2966: in main chunk
   [G]: ?
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: June 11, 2020, 04:13:56 am by jenngra505
Re: add004basic
#1463  June 14, 2020, 08:24:38 pm
  • ***
  • I can take'em out with my fists
So wait. Do we use the Ikemen Version for Mugen for now?
Mugen is not compatible with IKEMEN, you just need to wait till tatsu releases next update for mugen add004

I wish the old one was still up had a pc failure lost the addpie.exe but had all the other files can't find that blasted thing nowhere online and now I've moved on to Ikemen but with the latest update don't know how to convert characters making me retreat to my steam games until there is an update. Skyrim I'm coming Home.

Can I get help with this? I imported a character after testing it with kfm the tag patch works but when I add a character I get things like this right before the VS screen.

.\external\script\start.lua:1458: chars/Ruby Rose/Ruby Rose.def:
data/add004/a4b_main.zss
data/add004/a4b_main.zss:4065:
未定義の関数: fnc_varaddoo
stack traceback:
   [G]: in function 'game'
   .\external\script\start.lua:1458: in function 'f_selectSimple'
   external/script/main.lua:2082: in function <external/script/main.lua:2064>
   external/script/main.lua:2487: in function 'loop'
   external/script/main.lua:2411: in function 'f_checkSubmenu'
   external/script/main.lua:2470: in function 'loop'
   external/script/main.lua:2966: in main chunk
   [G]: ?
Last Edit: June 14, 2020, 09:35:47 pm by Fauxcry
Re: add004basic
#1464  June 17, 2020, 09:57:52 am
  • avatar
  • **
    • USA
How do I enable or add Tag Cancel, Delayed Hyper Combo, and Team Hyper Combo just like Uno Tag System?
Re: add004basic
#1465  June 19, 2020, 05:50:01 am
  • ***
  • One of Ikemen GO devs
    • Colombia
Can I get help with this? I imported a character after testing it with kfm the tag patch works but when I add a character I get things like this right before the VS screen.

.\external\script\start.lua:1458: chars/Ruby Rose/Ruby Rose.def:
data/add004/a4b_main.zss
data/add004/a4b_main.zss:4065:
未定義の関数: fnc_varaddoo

When I try to play Jango's Pupa, this error pops up.
.\external\script\start.lua:1458: chars/Pupa/Pupa.def:
data/add004/a4b_main.zss
data/add004/a4b_main.zss:4065:
未定義の関数: fnc_varaddoo

It seems that is caused because because Ruby has his own common1.cns that clashes with add004.
You could change.
Code:
stcommon = Ruby_common.cns
With:
Code:
st4     = Ruby_common.cns
stcommon = common1.cns
Similar process with Pupa.

It should override the all default mugen common states with the custom char ones while still keeping the new add004 ones.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: June 19, 2020, 05:57:00 am by Gacel
Re: add004basic
#1466  June 22, 2020, 04:02:26 pm
  • **
  • Some Dude Trying To Learn How To Sprite And Code
  • A Bored Dude
    • Philippines
I need help, everytime its the final round and i win using Adelheid by jin edited by zelgadis. The background and the character just becomes black, when its the first round and i win it shows the win pose. Is there a way to fix this!
Re: add004basic
#1467  June 27, 2020, 04:48:06 pm
  • **
  • Some Dude Trying To Learn How To Sprite And Code
  • A Bored Dude
    • Philippines
I need help, everytime its the final round and i win using Adelheid by jin edited by zelgadis. The background and the character just becomes black, when its the first round and i win it shows the win pose. Is there a way to fix this!

Fix it. And does anyone know how to disable the other 2 lifebars
Re: add004basic
#1468  July 01, 2020, 09:34:04 am
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EDIT: I swear I keep fixing everything I ask in a few minutes, anyway I was stupid, I forget since he starts in mode 1, his run sprite is 10040 and not 40, so I changed the code to:

persistent(0) if (anim=10040) && (animtime=0) && (name="my_character") && (var(0)) && selfanimexist(100) { changeanim{value:10100} }
persistent(0) if (name="my_character") && (var(0)) && (anim=10100) { turn{} }

and everything worked. I'm really liking the way add004 has been implemented, easier code to understand vs mugen's psuedocode and I can just add exceptions in the common for characters instead of going to each characters cns, very convenient. Anyway, Below was my issue I just solved

Spoiler, click to toggle visibilty
Last Edit: July 01, 2020, 09:53:31 am by junkerde
Re: add004basic
#1469  July 02, 2020, 05:11:07 am
  • avatar
  • *
    • USA
    • kamahlp@gmail.com
This was probably asked before but how do i apply the lifebars and the fight.air, Common.snd, fight.sff  to any mugen that i have because i swapped them in before and all i got where the names only but no actual life bars or hit icons or super meter.
Re: add004basic
#1470  July 02, 2020, 04:37:26 pm
  • **
  • Some Dude Trying To Learn How To Sprite And Code
  • A Bored Dude
    • Philippines
This was probably asked before but how do i apply the lifebars and the fight.air, Common.snd, fight.sff  to any mugen that i have because i swapped them in before and all i got where the names only but no actual life bars or hit icons or super meter.

Are you using the latest because if so it only works on ikemen.
Re: add004basic
#1471  July 02, 2020, 06:12:57 pm
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: add004basic
#1472  July 02, 2020, 07:26:44 pm
  • **
  • Some Dude Trying To Learn How To Sprite And Code
  • A Bored Dude
    • Philippines
Re: add004basic
#1473  July 03, 2020, 12:27:53 am
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  • **
edit:fixed
Last Edit: July 07, 2020, 06:44:41 am by junkerde
Re: add004basic
#1474  July 15, 2020, 05:44:20 am
  • avatar
  • **
    • USA
not sure if it was just the way it was made, but adding some ignorehitpauses to the move cancels code makes it activate easier. I find the original you have to wait for your attack to no longer to make contact to cancel, which is kind of hatd.
Re: add004basic
#1475  July 26, 2020, 05:15:04 pm
    • USA
It's so hard to find the latest version of add004pie. Do any one have it here?
Re: add004basic
#1476  July 27, 2020, 06:16:37 pm
    • Canada
i love project
Social
Discord: Poutine#9896
Re: add004basic
#1477  July 27, 2020, 08:09:34 pm
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    • USA
Re: add004basic
#1478  July 28, 2020, 10:26:58 am
  • *
  • THE LEGENDARY WALKER......
  • Después de un largo tiempo........ eh vuelto !!!!!
if you could answer these questions...
Is there a bars or indicator for the crush guard or dizzy?
*I have activated the native options of ikemen 0.94 and it doesn't behave like version 0.90 of add004basic






Dizzy and Guardcrush animations don't match states
Did the options or not change anything in options? ... that I had to modify for the dizzy and guardcrush to work according to add004
Last Edit: July 28, 2020, 10:39:14 am by THE_LOST_HOPE
Re: add004basic
#1479  July 29, 2020, 11:57:27 pm
    • USA
Re: add004basic
#1480  July 30, 2020, 10:06:20 pm
  • ****
  • Raging Fist
Shiyo's back!
SFII Ryu released!