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Sakura(Street Fighter Alpha) (Read 25803 times)

Started by Lost_Avenger, August 21, 2012, 10:01:30 pm
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Sakura(Street Fighter Alpha)
#1  August 21, 2012, 10:01:30 pm
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Info:
Name: Sakura Kasugano
Hp: 925(low)
Stun: 60(below average)
Progress: released with the beta1.5 pack
Dash type: hop/dash(pretty much a dash though)

Move list:
Specials:

Hadouken (S)
command = qcf+p(hold p to charge)
notes: The more the hadouken is charged, the less distance it travels(but the more damage it does). EX can also be charged.

Hadoushou
command = hcf+p
notes: Input increases hit count. Doesn't travel and can block some projectiles. EX has an extra hit.

Shououken (S)
command = DP=+p
notes: input changes hit count. EX does more hits.

Shunpuu Renkyaku
command = qcb+k (can also be done in the air)
notes: input determines height. Inputting the tatsu command during the attack will activate the follow up when Sakura lands(adding a hard knock down). EX follow up is automatic and is a free juggle.

Oukakyaku
command = qcf+k. Air only
notes: A dive kick type move giving you a large frame advantage. EX is an even bigger advantage with more damage.

Sakura Otoshi
command = DP+k
notes: Pressing punch after Sakura has left the ground will trigger the attack. Pressing kick cancels it(causing her to drop down). You can land the attack up to 3 times in mid air(its also a knock down). EX has an adjusted angle and more damage.

Supers:

Shinkuu Hadouken
command = 2qcf+p
notes: Projectile. Input determines hit count. It loses hits as it travels.

Shinkuu Hadouken(Anti Air)
command = 2qcb+p
notes: input determines hit count. It loses hits over time.

Haruichiban
command = 2qcb+k
notes: hit count is based on input.

Haruranman
command = 2qcf+k
notes: LV3 only

Sample combos:
Legend:
- = link
, = chain/rapid fire
xx = cancel(special/super)
S.lp - S.mp
c.lp - c.hp
c.lk, c.lp - S.mp
c.hp xx hk Shunpu Renkyaku, follow up
S.mp xx hadouken xx Shinkuu hadouken
c.hp xx lk shunpuu Renkyaku - c.lk
jump in - c.hp xx lk shunpuu Renkyaku - c.lk,c.lp xx ex shunpuu renkyaku - ex Shououken
jump in - c.lk, c.lp xx lk shunpuu Renkyaku - c.lk, clp xx lk shunpuu Renkyaku - c.lk, c.lp xx ex shunpuu renkyuaku - Sakura Otoshi(x3) (I think this is possible, my keyboard sucks too much to be sure)

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thanks again Vans/Jesuszilla!
Last Edit: April 29, 2013, 02:19:14 am by Lost_Avenger
Re: Sakura(Street Fighter Alpha)
#2  September 22, 2012, 03:44:25 pm
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I still seriously think Hadoushou should be HCB+P. Less clashing with the normal fireball.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Sakura(Street Fighter Alpha)
#3  September 28, 2012, 07:40:14 pm
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I'm considering it. The issue is how lenient my half circles are. Guarding/walking back and then doing hadouken will net hadoushou. That input allows other dumb things(taking a step forward or two and then doing sonic boom for one).

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Sakura(Street Fighter Alpha)
#4  September 28, 2012, 07:41:25 pm
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You've been considering it for quite a while now, haven't you? I also have a secondary reason for it: Akuma's Shakanetsu Hadouken is HCB. 'Nuff said.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Sakura(Street Fighter Alpha)
#5  September 28, 2012, 07:45:06 pm
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Yeah, I've been busy with other things lately. Ryu's shakunetsu was a hcf so ha(which is what I based the command on iirc)!

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thanks again Vans/Jesuszilla!
Re: Sakura(Street Fighter Alpha)
#6  September 28, 2012, 07:45:42 pm
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Ah, ok.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Sakura(Street Fighter Alpha)
#7  October 10, 2012, 05:28:38 am
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Changes for the FG beta:
-Ouyaku cant be Tigerkneed anymore. EX version has a longer recovery, the same damage as regular, and adjusted stun.
-File size reduction
-hadoushou will be adjusted. In rare cases, it stays in play after Sakura was hit
-system update

Anything else she needs?

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thanks again Vans/Jesuszilla!
Re: Sakura(Street Fighter Alpha)
#8  October 10, 2012, 05:35:55 am
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Hadoushou needs a HCB command. I'll keep saying this until it's shot down for good. Wait, why no Tiger Knee for Ouyaku?
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Sakura(Street Fighter Alpha)
#9  October 10, 2012, 05:45:00 am
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Gives an incentive for the ex version, making it more useful. Nerfs the special version a tad also. I'll probably do the same thing with Cammy.

Hadoushou is because of lenient commands. Ryu's half circle hadouken is forward too. E.Ryu/Akuma/E.Ryu/Chun-Li have it backwards

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Re: Sakura(Street Fighter Alpha)
#10  October 10, 2012, 05:45:45 am
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Evil Ryu? I didn't know you were making him... Wait, you listed him twice.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Sakura(Street Fighter Alpha)
#11  October 10, 2012, 07:12:48 am
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Wow Im tired. I basically meant the Akuma style characters. And I made an E.Ryu for SFAS/SFE/SF game thing. Ryu was probably a rare exception? Should the hadoushou command?

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thanks again Vans/Jesuszilla!
Re: Sakura(Street Fighter Alpha)
#12  October 10, 2012, 10:19:22 pm
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Should the Hadoushou command what? I think either less leniency or HCB command.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Sakura(Street Fighter Alpha)
#13  October 11, 2012, 03:47:41 am
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odd. I meant to say should I poll the command

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Re: Sakura(Street Fighter Alpha)
#14  October 11, 2012, 03:48:54 am
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Go for it. That's probably the closest thing we'd get to a "final" decision.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Sakura(Street Fighter Alpha)
#15  October 11, 2012, 06:40:18 am
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I rarely make final decisions lol

     Posted: October 11, 2012, 07:52:46 pm
I added another option to the poll that I forgot last night.

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Re: Sakura(Street Fighter Alpha)
#16  December 19, 2012, 03:11:55 am
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Beta update:
-Fixed a couple of stun values(ex dp mostly)
-Fixed guard damage values on a couple moves(upping them in most cases)
-Added width to hadouken(ex too)
-Hadoushou should die when Sakura is hit now
-Ex qcf+k(might have been air tatsu?) no longer gives power back
-New sparks, throw tech, etc. System stuff
-Shinkuu hadouken no longer has a chance of stun damage(I dont think it did before, but I forgot to add 0 stun).
-Sparks work now(damn FF linking my stuff)
-AI was tweaked a little. I'll do a full redo eventually

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Sakura(Street Fighter Alpha)
#17  December 19, 2012, 04:15:23 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Sakura(Street Fighter Alpha)
#18  December 19, 2012, 06:30:09 pm
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I just happened to see it a couple days ago.
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-Adjusted her hadouken/shou clsn upward. No more ducking under Sagat's hp/high shot

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Sakura(Street Fighter Alpha)
#19  March 05, 2014, 04:08:56 pm
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Stuff:
-AI update
-c.mk xx hp shououken combos much easier now. c.lk, s.lp(x2) - c.mk xx hp shououken is now possible
-System update

She tends to crush your guard a bit faster than others.

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Re: Sakura(Street Fighter Alpha)
#20  March 16, 2014, 10:09:11 am
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Stuff:
-S.lk properties changed a bit. Added recovery and dropped the far lk(its a cl.mk now). She can hit confirm s.lk into hp shououken now. it gives her a better option for her tatsu links imo
-ex shououken juggle properties adjusted.
-AI is a bit more aggressive. I'm going to improve it more
-some damages tweaked. same for clsn.

I'm considering giving her an ex mode, but I prefer making my ex characters different.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!