Spoiler: More Screenshots (click to see content)DownloadCompatibility patches for the Special Intros.Spoiler: Changelog (click to see content)<v.07/08/23>- Adjusted Parry Hitboxes.- Fixed a bug where Tsuchitsubaki canceled itself during Custom Combo.<v.01/08/23>- Added a Special Intro against Orochi, based off King of Fighters 98: Unlimited Match.- Added a bit of vulnerabity during the end of the Fall Recovery.- Fixed felling animation for Orochi Iori.<v.22/07/23>- Adjusted Parry Hitboxes.- Adjusted hitboxes on all versions of Tsuma Kushi and Saku Tsuma Kushi.- Adjusted frame data on Ya Otome and MAX Ya Otome.- Adjusted cinematic on Normal Iori's MAX Ya Otome.<v.21/07/23>- Extended hitbox on Standing Medium Punch.- Adjusted Standing Parry Hitbox for Orochi Mode.- Fixed a bug where the Aoi Hana (2nd) will come out without being pressed.- Added Custom State to Koto Tsuki In to prevent Fall Recovery mid animation.- Fixed juggle restriction of EX Koto Tsuki In (will now hit OTG easier).- Reduced invincibility on Kuzukaze for Orochi Mode.- Reduced invincibility on EX Kuzukaze for Normal/EX Mode.- Added 1 extra frame of startup to all versions of Akegarasu.- Tweaked launching values of all versions of Akegarasu.- Added invincibility to the cinematic sequences on Iori's supers.- Added Strength Variations to Ya Sakazuki.- Fixed StateType on MAX Aoi Hanataba.- Removed startup invincibility on Chi no Boso.- Reduced range on Sanjingi no Ni.- Added a range cap for Homura Hotogi.- Tweaked visuals for Yatagarasu.<v.01/07/23> - Added a new batch of palettes (Knuckles8864, MT7, PRØJECT.13). - Removed shadows from fire visual effects. - Added Super Finish Text to Claw's Saika. - Ya Shiori no longer juggles from any attack; instead now launches for a juggle reset.<v.22/06/23> - Fixed default colors on the Small Portrait. - Decreased parry ratio in lower AI Levels. - Fixed Kaoloon's Prediction animation. Implemented alternate animation for Orochi Iori. - Adjusted hitboxes on Tsuma Kushi, Nuechi and Shogetsu to better match CvS2 standards. - Adjusted launching values on Nueuchi and Shogetsu to make combos more consistent. - Fixed a bug where characters would get hit multiple times by MAX Ura 108 Shiki: Ya Sakazuki.<v.08/06/23> - AI no longer moves before Round Start. - Added a Small Portrait by AlexSin for Orochi Iori. - EX moves got minor visual updates. - Some voice samples got their volume amplified. - Added EnvShake to Hikiri Gine. - Tsuma Kushi no longer whiffs against some characters. - Yami Sogi got a new animation. - Ya Shiori no longer goes into an invalid state that locks you out of your projectiles upon clashing with other projectiles. - Hozuki's HitSound no longer gets cut by the grab sound. - Yatagarasu's Visual Effects no longer has shadows and reflections. - Added compatibility against Froz's Dictator. - Fixed the direction of Iori's flames for the Dictator's Special Intro.<v.31/05/23> - Total revamp/recode. Overhauled sprites, damage levels, animations, hitboxes, and coding. Now (mostly) uses frame data/velocities/timings from CvS2. - Movesets for Normal, EX and Orochi modes entirely redesigned. - Added brand new Claw mode based off his Flameless XIII appearance.<v.01/02/11> - First release.
EX Iori's Ya Shiori projectile goes into an invalid state when it gets hit with another projectile and it makes it impossible to spawn another one after using it once
Here I come with something not important, I noticed that some of my old palettes needed a little update so here you go:Spoiler, click to toggle visibiltyKuwabaraThe first AcceleratorKof 98UM Orochi Iori CAnother thing is that the 98 and artwork ones are meant to be for Orochi Iori.
Feedback:-Sakahagi uses a light slash sound instead of a strong one (It does as much as an EX move, so it should be stronger).-The kick version of Sakahagi deals more damage than the punch version.-The explosion on Hikiri Gine doesn't have envshake.-Claw Iori's still does his special intro with Kyo if he is in Kusanagi mode once instead of his normal intros (However, resetting the round will go back to them).-Depending on the opponent's hitbox, 212 Shiki: Koto Tsuki and Ura 311 Shiki: Saku Tsuma Kushi In can simply go though the opponent and miss completely.-The claw effect on Kin 1218 Shiki: Yatagarasu has shadows and reflections.-The yellow glow on EX 108 Shiki: Yami Barai, 100 Shiki: Oni Yaki, 104 Shiki: Nueuchi and 401 Shiki: Shogetsu stop mid animation.Pardon my rustiness on feedback as I haven't test these kind of characters for a long time.[great_funk] said, June 01, 2023, 02:20:45 amwhen i replace the special intro files on vega_pots, i got an error on ikemen go.I think PotS has a separate version for Ikemen Go and the intro files are meant for the 1.0 version, so it's not compatible and needs to make another one for it.
Woohoo!!! ~~~ FUCK YES!!!In fact I was wondering when the first re-worked char of yours would come thru. So glad to see this. Going into CvS2 vs POTS for sure, because Iori is a really good character. (and fun too!)
A new release (or update in this case) is always appreciated from you.Only nitpicks I've got so far is:A. Saku Tsuma Kushi has rather quiet voices and lacks the roar in the MAX version. B. the Heavy Punch Hitsound cutting off for the Grab Sound when he connects with Hozuki.
RagingRowen said, June 03, 2023, 12:06:28 pmA new release (or update in this case) is always appreciated from you.Since you posted, I also want to mention another thing:-He doesn't do his special intro with your edit of Froz's M.Bison/Vega as the author name in the def is no longer "CharmaKarmeleon".A year ago, you did say you would change your mind if his updated version ever releases and is up to standard. Now it's up to Karma whether he updates him again to add that compatibility in.
Got it working after help from the Discord.I did notice Iori's flame swing FX is flipped, though. Haven't tested to see if this occurs with other Bisons.
SquidlyPoli1 said, June 01, 2023, 01:50:55 amEX Iori's Ya Shiori projectile goes into an invalid state when it gets hit with another projectile and it makes it impossible to spawn another one after using it once- Fixed.[great_funk] said, June 01, 2023, 02:20:45 amwhen i replace the special intro files on vega_pots, i got an error on ikemen go.- This is because I made the patch exclusively for the MUGEN version. But PotS told me he updated both of versions of hi Dictator for compatibility Lurker said, June 01, 2023, 04:19:59 amHere I come with something not important, I noticed that some of my old palettes needed a little update so here you go:Spoiler, click to toggle visibiltyKuwabaraThe first AcceleratorKof 98UM Orochi Iori CAnother thing is that the 98 and artwork ones are meant to be for Orochi Iori.- Thanks for the updates and clarifications ZolidSone said, June 01, 2023, 05:56:17 am-Sakahagi uses a light slash sound instead of a strong one (It does as much as an EX move, so it should be stronger).- I'll look into this. I think the hitspark does not sell the throw enough either, but from my tests changing either the sound or the spark doesn't seem to be enough.ZolidSone said, June 01, 2023, 05:56:17 am-The kick version of Sakahagi deals more damage than the punch version.- This is because Punch throw is 3f startup while Kick throw is 5f startup. It's something I've been implementing ever since Raiden I think.ZolidSone said, June 01, 2023, 05:56:17 am-The explosion on Hikiri Gine doesn't have envshake.- Added.ZolidSone said, June 01, 2023, 05:56:17 am-Claw Iori's still does his special intro with Kyo if he is in Kusanagi mode once instead of his normal intros (However, resetting the round will go back to them).- Fixed.ZolidSone said, June 01, 2023, 05:56:17 am-Depending on the opponent's hitbox, 212 Shiki: Koto Tsuki and Ura 311 Shiki: Saku Tsuma Kushi In can simply go though the opponent and miss completely.- Can you tell me against which opponents? I think Benimaru is the slimmest hurtbox in CvS2 and it works against him. ZolidSone said, June 01, 2023, 05:56:17 am-The claw effect on Kin 1218 Shiki: Yatagarasu has shadows and reflections.- Fixed.ZolidSone said, June 01, 2023, 05:56:17 am-The yellow glow on EX 108 Shiki: Yami Barai, 100 Shiki: Oni Yaki, 104 Shiki: Nueuchi and 401 Shiki: Shogetsu stop mid animation.- Fixed.ZolidSone said, June 01, 2023, 05:56:17 amPardon my rustiness on feedback as I haven't test these kind of characters for a long time.Nothing to pardon, thank you so much for the feedback Retro Respecter said, June 02, 2023, 04:47:53 amWill all of your other works get re-released as well?They will all get updated in some shape or form, but its likely that all character before Rugal will get entirely recoded like Iori.RagingRowen said, June 03, 2023, 12:06:28 pmA new release (or update in this case) is always appreciated from you.Thanks Rowen RagingRowen said, June 03, 2023, 12:06:28 pmA. Saku Tsuma Kushi has rather quiet voices and lacks the roar in the MAX version. - Fixed.RagingRowen said, June 03, 2023, 12:06:28 pmB. the Heavy Punch Hitsound cutting off for the Grab Sound when he connects with Hozuki.- Fixed.ZolidSone said, June 03, 2023, 12:52:34 pm-He doesn't do his special intro with your edit of Froz's M.Bison/Vega as the author name in the def is no longer "CharmaKarmeleon"- Added compatibility for Froz's Dictator and also added a patch for its character so the non-Rowen edit works as well.RagingRowen said, June 03, 2023, 06:12:54 pmI did notice Iori's flame swing FX is flipped, though. Haven't tested to see if this occurs with other Bisons.- Fixed.Thank you all for all the support and feedback I will be updating Iori next Thursday so more feedback can come up. The idea is to update Iori every Thursday from June if necessary so by the end of the month he doesn't need any more updates unless a major new discovery is found.
I did noticed Iori's AI starts moving before the round starts. I assume this is what you mean by "The AI sometimes does funky stuff.", right?
I noticed the AI thing too, it's very weird because if I decide to do a backdash or jump right after the round starts I still take damage but the animation of my movement still plays. And goddamn his ai is merciless he is harder to beat than your Rugal for me.As ZolidSone mentioned his Tsuma Kushi both the special and the super maybe will miss some opponents if it's executed close enough, I saw it happening with Jmm Guile and Divine Yuka.PS: I use the xscale 0.83333 for Guile and the chars with the cps2 resolution.Now about his Yami Sogi maybe it was intentional, but I think that the hitbox should be a little longer horizontally.His winpose when he points to the sky and talk about the moon uses a voice clip that is too low. In 13 he say the same thing when selecting his classic mode so you could use that.I forgot to mention last time, but he lacks a Orochi mode small portrait.
RagingRowen said, June 05, 2023, 09:13:14 amI did noticed Iori's AI starts moving before the round starts. I assume this is what you mean by "The AI sometimes does funky stuff.", right?Yes! But I just got its AI issues fixed :]Lurker said, June 05, 2023, 05:04:24 pmAnd goddamn his ai is merciless he is harder to beat than your Rugal for me.Hehehehe.Lurker said, June 05, 2023, 05:04:24 pmAs ZolidSone mentioned his Tsuma Kushi both the special and the super maybe will miss some opponents if it's executed close enough, I saw it happening with Jmm Guile and Divine Yuka.PS: I use the xscale 0.83333 for Guile and the chars with the cps2 resolution.Thanks for the clarification! I applied a temporary fix by adding width but I might have to rebalance the hitbox as fixing stuff with width sctrl may causes other issues.Lurker said, June 05, 2023, 05:04:24 pmNow about his Yami Sogi maybe it was intentional, but I think that the hitbox should be a little longer horizontally.Just to be clear: you actually meant Yami Sogi or you wanted to say Tsuma Kushi?Lurker said, June 05, 2023, 05:04:24 pmHis winpose when he points to the sky and talk about the moon uses a voice clip that is too low. In 13 he say the same thing when selecting his classic mode so you could use that.- Fixed.Thanks for the feedback you guys! Keep it coming.
KarmaCharmeleon said, June 06, 2023, 01:56:02 amJust to be clear: you actually meant Yami Sogi or you wanted to say Tsuma Kushi?Yami Sogi the 00/13 super
Iori updated!Spoiler: Changelog (click to see content)<v.08/06/23> - AI no longer moves before Round Start. - Added a Small Portrait by AlexSin for Orochi Iori. - EX moves got minor visual updates. - Some voice samples got their volume amplified. - Added EnvShake to Hikiri Gine. - Tsuma Kushi no longer whiffs against some characters. - Yami Sogi got a new animation. - Ya Shiori no longer goes into an invalid state that locks you out of your projectiles upon clashing with other projectiles. - Hozuki's HitSound no longer gets cut by the grab sound. - Yatagarasu's Visual Effects no longer has shadows and reflections. - Added compatibility against Froz's Dictator. - Fixed the direction of Iori's flames for the Dictator's Special Intro.
Just found a small little error on the update. The small portrait on the select screen is using Orochi Iori's colors instead of his default one. Also, AlexSin's Orochi Iori small portrait is using the same group and index numbers as the regular portrait instead of using different ones and is possibly conflicting.And I forgot to mention another thing, but is 100 Shiki: Oni Yaki's flame effects supposed to have shadows and reflections on the ground? I noticed some effects don't and forgot to mention that before because I was uncertain if it was intentional or not since PotS's 2022 characters still have them.KarmaCharmeleon said, June 04, 2023, 11:37:53 pm- Can you tell me against which opponents? I think Benimaru is the slimmest hurtbox in CvS2 and it works against him. Sorry for the late reply, but I mostly tested it though Training aka Kung Fu Man (But the characters Lurker mentioned works). Keep in mind that they can still go though him if they are running straight at him if he performs it up-close.
Lurker said, June 05, 2023, 05:04:24 pmAnd goddamn his ai is merciless he is harder to beat than your Rugal for me.On topic about AI, while I appreciate, that Iori drops some of his combos on the lower difficulties, the amount parries he does is off the charts, feels like sometimes he parries entire supers.Still, this is an excellent update.