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Asuna(Kimono) & All Character Updated 01/05/2020 (Read 22610 times)

Started by Sennou-Room, December 21, 2019, 06:43:48 pm
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Asuna(Kimono) & All Character Updated 01/05/2020
#1  December 21, 2019, 06:43:48 pm
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About the Asuna(Kimono)
 - Compatible character.
 - 6 button.
 - There is also a mode to fight with the usual special moves.

Main updates
 - Changed the hit effect when Config = 0 for POTS/Infinite Style Characters.
 - Changed the pause time and nothitby time when parrying.
 - Fixed some AfterImages, RemoveExplods, and more...

Download↓
https://1drv.ms/f/s!AjmNk5nC1nH-gQwO0T7KsgbKXRY2
Last Edit: January 04, 2020, 04:29:11 pm by Sennou-Room
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#2  December 21, 2019, 08:57:50 pm
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WAIT, SO IT WAS A WIP ALL ALONG???
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#3  December 21, 2019, 09:44:18 pm
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Sennou-Room! How many years have been passed?
Welcome back! I hope you'll get more time to finish the other WIP of yours.
This is fate.
Last Edit: December 21, 2019, 09:48:10 pm by Mysticus
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#4  December 21, 2019, 09:48:36 pm
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Uh... is this normal to happen?
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#5  December 21, 2019, 11:19:21 pm
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Thanks for the release and updates. I don't use your normal Asuna on my main roster as I use Kohaku's, but I do on my PotS style one. So having Asuna (Kimono) take her place is a great alternative as yours and Kohaku's have two different intros against your Kirito. I also love how you integrated some of Asuna's older EX version moves in, so none of that coding went to waste.

The only gripe about Asuna (Kimono) I have is that the crouching WK and crouching MK have the same amount of range. Although it does more damage like any other crouching MK, it lacks the distance to hit the opponent. Normal Asuna was fine as the animations are different. Perhaps you can try adjusting it a little more? Maybe similar to the 1st animation of her Slash Combo?

Overall, all of your other characters are fine. Although, I kinda wish you didn't remove the counter super on Yukina as you could have turned it into a special move instead as I mentioned before like a D, D, AT command. The move itself was good, but the execution wasn't as it couldn't counter against supers so it could easily be bypassed. You already did many changes to the move on the previous updates to try to make it useful, so I don't understand why did you have to remove it completely. Not sure if you read this before.

That's all I have for now. Look forward to seeing the rest such as Tatsuya and Miyuki.
I will still do detail and aesthetic feedback for the rest.
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#6  December 22, 2019, 01:57:07 am
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The more I tested Asuna, the more im puzzled on why her sprites do not appear but the effects do. This happens from the start of the intro.

According to the Read Me it's for both 1.0 and 1.1, but this problem happens only in 1.0.
PotS said:
That they don't just restrict themselves to my style.

Fact.
Last Edit: December 22, 2019, 02:07:14 am by Amalgam of Gambling
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#7  December 22, 2019, 03:08:06 am
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Amazing! Just amazing Sennou. :)
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#8  December 22, 2019, 03:36:43 am
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Re: Asuna(Kimono) & All Character Updated 12/22/2019
#9  December 22, 2019, 03:04:38 pm
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this character is crashing V select as well as the 1.0 sprite issue.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#10  December 22, 2019, 08:51:27 pm
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Re: Asuna(Kimono) & All Character Updated 12/22/2019
#11  December 22, 2019, 11:58:02 pm
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this character is crashing V select as well as the 1.0 sprite issue.

Fighter Factory Studio does that to sff's. It drives me nuts too.

For future reference, just use Fighter Factory 3 to overwrite the .sff and VSelect will work again.

With that said, Ingrid and Eri may find themselves a slot in my roster. Great characters, Sennou-Room!
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#12  December 24, 2019, 08:25:21 am
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its still crashing after I saved over it.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Last Edit: December 24, 2019, 08:29:15 am by Laharl
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#13  December 24, 2019, 11:23:11 am
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I think you need to use Save As rather than just save
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#14  December 24, 2019, 11:46:52 am
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tried that.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#15  December 24, 2019, 12:09:29 pm
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I will still do detail and aesthetic feedback for the rest.
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#16  December 24, 2019, 12:41:27 pm
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I cant even add her to my v select and im on 1.1. it just crashes when I try

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#17  December 25, 2019, 01:27:19 am
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When you save the .sff in Fighter Factory 3 (I'm using the latest version), the format prompt will come up. Pick "MUGEN 1.0" option and save over the original (or you can delete the original and save the new .sff as normal). That gets my VSelect back up and running.
If anything, check and repeat the process for all the recent characters you added before the crash.

How are you guys getting the 1.0 sprite issue? I mostly use 1.0 and it she works fine on my end. Could it be your screenpacks? I use OldGamer's screenpacks and I had a similar issue with Sennou-Room's Ako for 1.1:

http://mugenguild.com/forum/topics/sennourooms-ako-not-working-properly-1-1-183973.0.html

Maybe it complies on the other way around.

It's a formatting issue with FF Studio. At least on my end.
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#18  December 25, 2019, 02:49:02 am
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OH save as 1.0 thanks

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#19  December 25, 2019, 03:01:58 am
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All I did to have Asuna work in 1.0 was move one of the sprites a bit, put it back to its original position, save and voila. she works wonders now.
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: Asuna(Kimono) & All Character Updated 12/22/2019
#20  December 25, 2019, 03:11:46 am
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the issue was I had fighter factory studio not 3 and studio doesn't let me change the sff type. I grabbed 3 and ran it in and it worked fine thanks!

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?