YesNoOk
avatar

How can you do so that an attack is not spammed?  (Read 9012 times)

Started by TheDragon, December 17, 2022, 11:06:29 pm
Share this topic:
How can you do so that an attack is not spammed?
#1  December 17, 2022, 11:06:29 pm
  • **
That is, how can it be done so that a movement in mugen can not be done followed after it ends?, that is to say that after making this movement it has a certain time so that it can do again

For example, Ryu makes a hadouken and after 120 ticks he can do it again.

How can I do to have something like that? So that you can not spam it and do it after a while?

Anyone knows? If you could tell me? Thank you!

GT

Re: How can you do so that an attack is not spammed?
#2  December 17, 2022, 11:30:17 pm
  • *****
    • USA
    • Skype - gt_ruby
Spawn an explod when the move is performed that lasts for X amount of ticks. Then set a triggerall in the cmd that prevents the move from being performed while the explod is present.
Yeah Titiln, in fact, You Made Him
Re: How can you do so that an attack is not spammed?
#3  December 17, 2022, 11:52:16 pm
  • **
Oh I understand, and it's okay if the helper I put in the explosion ends before the time the explod has? That is, if the helper has a destroyself of 80 ticks and the explod of 120?