Voice Acting Lines
Spoiler, click to toggle visibilty
NEW Gameplay Synopsis
Midori is all about hitting fast, and hitting hard. Being the fastest runner in the game, Midori can close distance in the blink of an eye; she needs it, too, for she has nearly no viable on-screen range. To be effective, she has to be in the opponent's face at all times. Due to her overwhelming attacks, her Attack Value needed to be knocked down!
Midori has a wide range of attacks that have a good deal of variance between button strengths. Not only that, but her attacks chain into one another in various interesting ways, allowing a player to mix up her plan of attack very effectively! However, she doesn't have a very good way of closing distance aside from running straight ahead, and her moves have long windups on Heavy variations, and long recoveries on Light variations. She also has a hard time attacking low.
, Midori is chock-full of hard and soft knockdowns, allowing her to deal great damage through bounce combos. Her overhead is also very ambiguous, allowing her to gain momentum against less observant opponents, and chain into her damaging (albeit short) combos. Midori is the embodiment of Ichigeki Hissatsu
ideology; one hit, certain kill!PROS:
- Wide range of moves, therefore a wide range of options
- Can overwhelm the opponent with dashes and heavy strikes
- She's very fast...
- ... Maybe even a little too fast
- Little to no effective range; needs to be in the opponent's face
- Very, very linear