YesNoOk
avatar

... (Read 10021 times)

Started by Missing In Action, November 01, 2007, 01:33:46 am
Share this topic:
...
New #1  November 01, 2007, 01:33:46 am
  • avatar
  • **
...
Last Edit: December 25, 2009, 10:09:39 pm by Missing In Action
Re: Reiko Hikari Final Version
#2  November 01, 2007, 02:48:21 am
  • **
  • WRRRRRYYYYYYYYYYYY
Wow what a Halloween surprise.  cool character  ;D
WHO SAID TALKING TO YOU SELF IS CRAZY
Re: Reiko Hikari Final Version
#3  November 01, 2007, 07:45:02 am
  • ****
  • Cute Bounty Hunter
Raging D-- Relax-o-Vision XD

Yes, this post is unconstructive and lacks feedback.  Let me indulge, dammit...
Re: Reiko Hikari Final Version
#4  November 01, 2007, 08:05:53 am
  • ***
  • As I come in alone, I leave alone.
Excellent!  I've been waiting for the final product, and now I can get Dark Reiko and Really Dark Reiko!?  Tonight is my lucky night.  I'm looking forward to trying her out, because I'm working on a little something.  No, it's nothing important; I'm no expert, afterall.

Check out my YouTube page here.  It might not be on a professional level, but it\'s a start.
Re: Reiko Hikari Final Version
#5  November 01, 2007, 08:18:51 am
  • ******
  • Double-Crosser
  • I'm not standing out. This isn't weird at all.
    • USA
Jango will likely update his Tourette's Guy soundpack soon as well.

Yes, I'll be getting on that as soon as I can (although with Guild in its current state, hosting will be another issue). Feedback in a bit.
Re: Reiko Hikari Final Version
#6  November 01, 2007, 12:07:08 pm
  • ***
  • Give me Tea, or Cake!
I originally thought 'Cool, another update!'...

...Jeez, you've been busy!  O.o  Reiko is as fun to play as ever and Dark Reiko is awesome... the SGS ripoff actually had my flatmates and myself laughing hard! :)

Awesome character... you can really see where all your hard work has gone!
Re: Reiko Hikari Final Version
#7  November 01, 2007, 12:33:49 pm
  • avatar
  • **
Sweet job with the update! Reiko basically feels finished, and it's great that you released the coding for Dark Reiko for us lazy fucks who can't be bothered to activate the code ourselves. XP

I assume you're going to take a break from MUGEN coding for some time now. Afterwards, are you gonna go back to Mr. Game and Watch? :3
Last Edit: November 01, 2007, 01:04:39 pm by Lime

JYD

Re: Reiko Hikari Final Version
#8  November 01, 2007, 03:33:25 pm
  • ***
  • ~*Laugh With Me*~
    • mugeninvasion.ucoz.com/
Awesome ;D

I've Always Enjoyed This Char

Excellent Job My Friend
She's Come A Log Way >:D
Re: Reiko Hikari Final Version
#9  November 01, 2007, 04:05:36 pm
  • *****
  • ???
    • UK
    • Skype - koopakootmugen
Great Stuff. Downloading n... wait.  ;P

Feedback:

Ultimate Attack should put the character in a custom state, especially when the opponent is grounded. I say this because some characters like Dooby Dummy have no CLSNs when grounded so they can avoid most of the move this way.



Epic Fail.  :ninja:
Re: Reiko Hikari Final Version
#10  November 01, 2007, 04:24:16 pm
  • ******
  • [E]
    • Mexico
imo, that is completely the other char's fault.. i mean, no clsns when theya re grounded ?
Re: Reiko Hikari Final Version
#11  November 01, 2007, 04:27:30 pm
  • *****
  • ???
    • UK
    • Skype - koopakootmugen
imo, that is completely the other char's fault.. i mean, no clsns when theya re grounded ?

Dooby has no CLSN intentionally. Ahuron's characters are...well...Ahuron's characters so I guess you're right.  :P
Re: Reiko Hikari Final Version
#12  November 01, 2007, 07:49:53 pm
  • ******
  • 日本は素晴らしい国です。
I had fun putting her against rare akuma, they both make a perfect match up, the beauty of fullscreen effects and flashes everywhere as they keep trying to land moves on one another.
Really dark Reiko wins in cheapness tho.
Re: Reiko Hikari Final Version
#13  November 02, 2007, 08:20:02 am
  • ****
  • Cute Bounty Hunter
Just a little note: Arle_E apparently lacks the Relax-O-Vision music, but it's easily fixed by getting it from Etna or Arle_J and adding it to her with same numbers and all.

Otherwise, sweet much.  The one last thing wrong with her that I've found is that her helpers can still turn into Reiko clones under certain conditions, but I suppose that's nigh-impossible to fix.
Re: Reiko Hikari Final Version
#14  November 02, 2007, 09:27:06 pm
  • ***
  • Still in Prison...
sweet..cant wait to try her...great work as usual Kamek  :sugoi: :sugoi:

Been Through Worse....
Re: Reiko Hikari Final Version
#15  November 03, 2007, 02:12:19 am
  • ***
  • Kikou Shou
The works are great, thanks for the update.
Re: Reiko Hikari Final Version
#16  November 03, 2007, 03:03:12 pm
  • avatar
  • ***
  • I made it up for a videogame.
I can still play as Reiko if I download the Dark Reiko and Really Dark Reiko extras, right?
What's the good of phenomenal cosmic power if you can't blow something up?
Re: Reiko Hikari Final Version
#17  November 03, 2007, 03:37:09 pm
  • ****
  • Snake Eater
    • mgmod.com/mugen/
@Groudon
Most likely.
Interactive Stage W.I.P Click Below


--------------


I give my life not for honor but for you
Re: Reiko Hikari Final Version
#18  November 03, 2007, 07:14:42 pm
  • ******
  • Video Game Veteran
  • Can you do it? SUREYOUCAN!
    • USA
    • gcnmario.free.fr
Just of curiosity, why are the "Relax-o-vision" pics in the SFF in all Red, all Green, all Blue hue values?  o_O

"You must defeat my flaming
dragon punch to stand a chance."
Re: Reiko Hikari Final Version
#19  November 03, 2007, 08:57:12 pm
  • ******
  • Just a butcher on a mission
    • www.justnopoint.com/lbends
To avoid color loss, you can seperate the hues as such and apply transparency on top of each other in game.
Re: Reiko Hikari Final Version
#20  November 03, 2007, 11:32:34 pm
  • ***
  • +1 to whoever added Godzilla to the main index.
Forward slashes (/) not backslashes (\).

I am confused as to why Reiko has backslashes while Kamek has forward slashes.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: Reiko Hikari Final Version
#21  November 06, 2007, 04:47:38 am
  • ***
  • Passing Through
Just a little note: Arle_E apparently lacks the Relax-O-Vision music, but it's easily fixed by getting it from Etna or Arle_J and adding it to her with same numbers and all.


What's the sound number for that one?
Re: Reiko Hikari Final Version
#22  November 07, 2007, 02:47:19 am
  • ****
  • Cute Bounty Hunter
I'm away from my main computer right now so I can't check, but I think it was 65,something...
Re: Reiko Hikari Final Version
#23  November 13, 2007, 07:49:15 pm
  • avatar
  • *
Ahh thanks Kamek I love this character, I can't wait to try dark Reiko.
Well done and thank you for such fine characters