How about reading the other posts of the topic and downloading Java ... Damn, I'm even sure I updated the readme about that. The file named Documentation is not toilet paper, you must read it.
Cy, this tool rocks and so do you. Much gratutude. I've been dreaming of a tool like this since like '99.
Cybaster said, February 18, 2010, 07:27:14 PMAutomatic Character Tool soon to be released !!! Spoiler, click to toggle visibiltyFor real? You're actually making an Automatic Mugen Character creation tool, too? If so that'd be SO awesome!
cool ass stage tool. and if you do make a character creation tool...damn..thats mugen history right there
D THE CHEMIST said, March 09, 2010, 11:04:22 PMcool ass stage tool. and if you do make a character creation tool...damn..thats mugen history right thereFighter Factory
ALCoL said, March 09, 2010, 11:12:21 PMD THE CHEMIST said, March 09, 2010, 11:04:22 PMcool ass stage tool. and if you do make a character creation tool...damn..thats mugen history right thereFighter Factory dude did u see the past 2 posts above you? thats not what im talking about. i know what "that" is...im talking about a tool where its a lot "easier to use than FF" & "AUTOmatic". just like we already had a stage creator tool but Cybaster made one thats "way easier" to make stages.....
So far the tool is still in development and needs a lot of work so don't put your hopes on a release soon. But I can assure you that once it's released it's something that will change Mugen creation as we know it.//edit: @Cybaster: did you received my PM with the feedback of the last alpha version of both the character and animated stage tool?
Bastard Kagami~n said, March 09, 2010, 11:26:47 PMSo fa the tool is still in development and needs a lot of work so don't put your hopes on a release soon. But I can assure you that once it's released it's something that will change Mugen creation as we know it.The more time you guys take on getting it done right, the better. Good luck
It's a great tool, thank you so much for this! This is great for starters like me, i'm often discouraged to make a stage as I thought it was too hard but seeing how this tool made it look easy was fantastic. Thanks man!
I know this is off topic, but is there anyway you can make an "Auto Sprite Compilation Tool" for characters if possible. It should work something like your Stage Tool in terms of axis and such. For example, if you want to add your characters standing animations just tell the tool which sprites you want to use, then the tool would automatically add them at perfect axis or something close to it. This tool would help out alot of creators including myself, for faster creating times and pain in the ass sprite files.
Cybaster said, February 18, 2010, 02:43:29 PMHi guys and gals,I'm releasing my Automatic Stage Creation Tool. I know some of you have been waiting for it. Basically, you choose an image, and with some user interactions, it will create the basic layer for your stage, calculating all the parameters and generating the code automatically for you.I love you.Now my dream of moar Megaman stages have come true.
Thanks guys.Bastard Kagami~n said, March 09, 2010, 11:26:47 PMSo far the tool is still in development and needs a lot of work so don't put your hopes on a release soon. But I can assure you that once it's released it's something that will change Mugen creation as we know it.//edit: @Cybaster: did you received my PM with the feedback of the last alpha version of both the character and animated stage tool?Yeah. I'm hitting a snag with a Access Control to brain memory in order for the program to understand what you want from it.Reza said, March 11, 2010, 02:39:16 AMI know this is off topic, but is there anyway you can make an "Auto Sprite Compilation Tool" for characters if possible. It should work something like your Stage Tool in terms of axis and such. For example, if you want to add your characters standing animations just tell the tool which sprites you want to use, then the tool would automatically add them at perfect axis or something close to it. This tool would help out alot of creators including myself, for faster creating times and pain in the ass sprite files. I don't think that I could do anything better than what Fighter Factory does, in this matter.If it's a sprite pack with already perfect axes, then you can just add all the sprites in the SFF with the same axes values, and crop the sprites afterwards. If it's a shitty spriteset (one image with all the sprites), I don't see how I could magically align them.
whats does this mean ? after u fill all the values u get this before the last step of picking what method to have it on and thats not the name of the original image i use just in case u all think that 0.0
Yeah, that's a bug I didn't fix when you use odd resolutions.As said via PM, the width/height you're supposed to input as parameter is not the one of your image (the program can calculate that itself, come on), but the resolution of your Mugen, which means 320*240 for LR, 640*480 for HR and 1280*720/960 for HD (or even more, but I doubt anybody would use that).Read the help balloons as well as what the parameters are supposed to look like. I believe it's explained the best I can, and nobody till now misunderstood "Mugen resolution" with "Image size".
My antivirus picked up a virus on sprmaker. ???I used the old version and had no problems. Otherwise great tool.