YesNoOk
avatar

Blazblue Battle Coliseum Extend (Arcade Mode) (Read 142874 times)

Started by GaziraAgain, July 27, 2019, 11:09:11 am
Share this topic:
Blazblue Battle Coliseum Extend (Arcade Mode)
#1  July 27, 2019, 11:09:11 am
  • ****
    • djjosehisterico@gmail.com



Hello everyone, well today is the 20th anniversary of Mugen, and to celebrate it I have decided to launch the Blazblue Battle Coliseum screenpack. First of all said that 2 player modes do not work because I need options that mugen doesn't have. But hey, the idea of the screenpack is to collect all the fighting games that have appeared to date and gather all the existing players. In total there are 77 games available to choose from, each with its corresponding artwork. I have spoiled a lot the appearance of the portraits and flyers used in the screenpack. Also great changes in 3d animations, now made with the After Effects program. Well here I leave you the best version of my screenpack and for the portraits do not suffer, every day I will upload material for each character that will include portraits for the screen of select, versus, win and lifebar and additional files of intro and ending adapted for each char. Well I leave words and here I leave you the important thing.

SELECT SCREEN


Spoiler, click to toggle visibilty


VERSUS SCREEN


Spoiler, click to toggle visibilty


WINNER SCREEN


Spoiler, click to toggle visibilty


LIFEBARS


Spoiler, click to toggle visibilty


Well, about the portraits I start today and continue every day for complete the screenpack. With every pack I include all the necesary ports (Select, Versus, Winner and Lifebar) and other 2 archives, intro and ending customized for each character. Wel here the link, I hope you like it, and remember... Only 1 player mode avaiable!!! Happy birthday mugen.

https://mega.nz/#!hg1xzITD!5hFXOikTNM_Fe8HujcCSQPYXsTC77TNKdiHZ0ojKsQk

-10/08/2019 Update!!! Alternative Versus and Winner screens based on the Calamity Trigger chapter:
https://mega.nz/#!dwFUnCDI!ft-eBDJe10cIFHXMt_Qs4pz-12JVd_lCBMp5_6lF0vY

-20/11/2019 Update!!! Add more games (90), and other fixes in the small faces and system files.
https://mega.nz/#!s99UnYjB!AzTptruW81levrbYG395m_xq3Yxeq9valJr-YGwnE-Y

-24/11/2019 Minor Update!!! Anime portrait fixed.
https://mega.nz/#!Jp131Aib!aWEOsmy0kztuI5D68a-CtSLHImlb69sLvIkHLWuUhIU

TEMPLATES:
https://mega.nz/#!tlciDCjC!4-hiQxZHJ57h_M_lN9Uu7KjYYOzr-KT6h0D6-zlFnDs

CREDITS:
-Arc System Works for it´s amazing game.
-Mugen for allowing me the conversion.
-Hipster for extract the images.
-Shiyo Kakuge for the amazing Add004 addon.
-4gb_patch program to patch mugen executable.
-Taken hyper finish background from Deoxgigas character.
-All the people that support the project and all mugen users.
Last Edit: January 21, 2020, 10:46:33 am by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#2  July 27, 2019, 12:13:43 pm
  • ****
    • djjosehisterico@gmail.com
I´m sorry for the double post but in this one I wanna explain all you can find in every character pack that I upload. First 9000,1 portrait for select and versus screens:



Other portraits are 9000,2 for winner screen:


And finally 9000,5 for lifebar portrait:


Ok, let´s go with the .def and .sff files. This archives are intros and endings for each character. I recommend that you use the folders that I include and copy the downloaded files, then add this lines in the .def of the character and rename it.
; Arcade mode
[Arcade]
intro.storyboard = intros/ragnaintro.def
ending.storyboard = endings/ragnaend.def




Ok, and with all explained... I think... let´s start with the portraits, first of them Ragna the Bloodedge:


https://mega.nz/#!FlsX0azA!06SmHYwqYtolcHznUrHWwPeM45pnU11xt_VuI42n_gg

See you later with more portraits.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#3  July 27, 2019, 12:17:24 pm
  • ****
  • Osu!
  • Dragon Destiny Project
    • Brazil
Gorgeous. Thanks for your great gift in this day.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#4  July 27, 2019, 06:14:26 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#5  July 27, 2019, 08:08:09 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#6  July 28, 2019, 01:02:59 am
  • **
  • LetPlaySomeGames
    • USA
    • mastergem117@gmail.com
    • https://mastergem117.wixsite.com/miltjrsite
This screenpack feels like a real game awesome job GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#7  July 28, 2019, 10:14:35 am
  • ****
    • djjosehisterico@gmail.com
This screenpack feels like a real game awesome job GaziraAgain

Thank you very much, I´m happy that you like it, and let´s continue with more portraits and extras for add your favourite chars to the screenpack. Now let´s try Street Fighter III and let´s start with Ryu:





https://mega.nz/#!wgkyAaLZ!ijM4CgrDur6G0NcGY6TC2J8ienFAr8Q-ZK1dF0-feOE

And the main character of this part Alex:




https://mega.nz/#!BhsWQSoQ!fM9NJFLCqNHttDczNI0TrlPonU0NebP3LbngpnCLRNM

Later I come with more material for the screenpack, see you!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#8  July 28, 2019, 12:37:27 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#9  July 28, 2019, 05:42:15 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#10  July 28, 2019, 08:56:19 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#11  July 29, 2019, 01:29:44 am
  • **
  • OHMSBY style viewers
    • Indonesia
keep up the goodwork! I'm waiting for the complete version!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#12  July 29, 2019, 11:29:39 am
  • ****
    • djjosehisterico@gmail.com
keep up the goodwork! I'm waiting for the complete version!

Thank you very much! Waiting for this too...  ;D but blazblue uses different positions for 1 player modes and 2 player modes. We need to wait since unreal fighter 2d it´s out for this. I don´t wanna launch the screenpack at the start for this reason but I work too much for clear all the animations and portraits and I wanna show us all this things. I hope you like it too.

i played lots of games from this house i hope this will also a masterpiece if you want to promote this digitally then top digital marketing institute in delhi is the best option to learn digital marketing
 

Thank you for the advice, I'll look to see how it goes.

Well let´s go with more portraits and extras for your chars. Changing again of game now with Dengeki Bunko Fighting Climax, first of all Kirito:





https://mega.nz/#!xg9nEIZC!sLnda1Dcka6d78iUfu9tthri4gFZDFFV5D0MkoGRZOk

And Asuna Yuuki:




https://mega.nz/#!5o8TEQKT!qvw2iyTfcr9f8tktbWgFloBM_K-NbV6x0jrkSSLcC4c
Last Edit: July 29, 2019, 11:32:40 am by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#13  July 29, 2019, 07:16:20 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#14  July 29, 2019, 11:11:25 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#15  July 30, 2019, 06:44:42 am
  • **
  • https://www.youtube.com/user/tiloger/videos
    • Colombia
    • tiloger90@hotmail.com
    • http://mugeneros.activoforo.com/f1-mugen
with all due respect and all very nice work but a screempack a little bit grandpa and because versatile
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#16  July 30, 2019, 12:15:50 pm
  • ****
    • djjosehisterico@gmail.com
with all due respect and all very nice work but a screempack a little bit grandpa and because versatile

Thank you, but I'm disagree with you in the term "grandpa". The screenpack it´s based on Continuum Shift and Calamity Trigger chapters. Both games are of the year 2008 (eleven years ago) but today they are still technically advanced. You only need to play a couple of minutes to realize it. Full 32 bits .png images, dozens of layers to form very fast animations, 3d objects, perspectives, degrades, etc... Maybe what you mean grandpa you mean you don't like her aesthetic. I agree whit you on that thing. Not everyone has the same preferences.

Ok, return with the portraits and extras, this two have no ending files, I need to find images to do it. Well from the game Blazblue Central Fiction, Es:





https://mega.nz/#!g8UU1YoQ!yiqd1FmOgDGxG4s4PO9slQJgq_oV9Vk9BT4p_Wqtopk

And Platinum the Trinity from Blazblue:




https://mega.nz/#!NlMygIIC!sUMWpRbSecOakOz6XRC7m94QKfNRBHnVTvhAH9HwlnI
Last Edit: July 30, 2019, 12:55:01 pm by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#17  July 30, 2019, 09:08:41 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#18  July 31, 2019, 01:20:22 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#19  July 31, 2019, 06:38:33 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#20  August 01, 2019, 01:58:14 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#21  August 03, 2019, 10:57:03 am
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#22  August 03, 2019, 08:45:38 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#23  August 05, 2019, 11:13:43 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#24  August 06, 2019, 08:46:03 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#25  August 06, 2019, 09:45:14 pm
  • *
 I am impressed. Great Work!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#26  August 06, 2019, 10:09:58 pm
  • *****
    • USA
What are you using to make those intros? Those are intros right? You are going to do that for all of those characters? Is it not a bit excessive to make those for the characters that don’t exist? Up to you of course. I would not be mad if you just changed this into an arc sys compilation/FG, or even a standalone thing as you already have all the workings for it.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#27  August 06, 2019, 11:44:17 pm
  • ****
    • djjosehisterico@gmail.com
I am impressed. Great Work!

Thank you very much.

What are you using to make those intros? Those are intros right? You are going to do that for all of those characters? Is it not a bit excessive to make those for the characters that don’t exist? Up to you of course. I would not be mad if you just changed this into an arc sys compilation/FG, or even a standalone thing as you already have all the workings for it.

Yes, I include custom intros and endings for each character (missing some endings). It's not excessive I think, I wanna make a compilation of all the games and fighters and include the maximum information and variety of images used for portraits. Believe me, I only do portraits for chars that exist. You may say it for the chars that appears in the game selection but I had to fill in the 12 spaces, I hope that one day the char appears and I can create its corresponding portrait. I really wanted the project because since my beginning in mugen this was my purpose. I hope you enjoy it too, even if it has to be in 1 player mode ... I'm sorry for that... See you soon.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#28  August 07, 2019, 12:09:29 am
  • *****
    • USA
There has to be some other way to fix the p2 thing. Nothing, but time to figure it out, though I don't understand all the specifics. You do great work, you definitely aren't afraid to put the work in and the quality shows. It's looking better and better everyday. Keep doing your thing, seeing you go at it so hard can only inspire others. Seeing that Shoma port only gives me heart ache of what could have been... lol

Don't be sorry, its your vision, thank you for sharing that, I appreciate it. You are one bad dude.

The intros.. I need to learn that.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#29  August 07, 2019, 12:23:42 am
  • ****
    • djjosehisterico@gmail.com
There has to be some other way to fix the p2 thing. Nothing, but time to figure it out, though I don't understand all the specifics. You do great work, you definitely aren't afraid to put the work in and the quality shows. It's looking better and better everyday. Keep doing your thing, seeing you go at it so hard can only inspire others. Seeing that Shoma port only gives me heart ache of what could have been... lol

Don't be sorry, its your vision, thank you for sharing that, I appreciate it. You are one bad dude.

The intros.. I need to learn that.

Thank you very much for your words, I am very grateful. I really like Shoma too, you have a great sprite of he time ago in your avatar. Well about the intros I do this method. I have a template with a standard animations for a base. Then I need to change all relative with the char that I'm working. I change the big portrait, name and history. I change the game from which it also comes and the stage background. To finish I add the stand and winpose. It's the worst part because sometimes it's time to align them. Since the animations are already predefined in the .def archive and the measures that I use are always the same, you just have to rename and add it to the char. I hope it has been helpful. See you.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#30  August 07, 2019, 08:21:58 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#31  August 07, 2019, 11:19:40 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#32  August 07, 2019, 11:34:18 pm
  • *****
    • USA
Hey man.. Kaede "is" the protagonist! Respect! lol
Thank you very much for your words, I am very grateful. I really like Shoma too, you have a great sprite of he time ago in your avatar.
He was in the works at one point, but the interest isn't as high as it used to be so harder to keep working on those long term projects I imagine. Beximus quit and all, he started the commission in the first place. I'm always down to contribute, like a crowdfunding or something for the benefit of everyone, but it'd have to be someone more popular I guess.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#33  August 08, 2019, 08:44:58 pm
  • ****
    • djjosehisterico@gmail.com
Hey man.. Kaede "is" the protagonist! Respect! lol
Thank you very much for your words, I am very grateful. I really like Shoma too, you have a great sprite of he time ago in your avatar.
He was in the works at one point, but the interest isn't as high as it used to be so harder to keep working on those long term projects I imagine. Beximus quit and all, he started the commission in the first place. I'm always down to contribute, like a crowdfunding or something for the benefit of everyone, but it'd have to be someone more popular I guess.


I'm with you, Kaede "is" the protagonist, but I take all the biographies from fandom sites... they may have a plot to snatch the title!  ;D
I will try to get as much material as possible. I hope people try it and have a good experience with the screenpack, I think it's worth it. I may get the day I get tired and leave it but for now ...

Ok, let's go to Jojo's Bizarre Adventure game, in first place Jotaro Kujo:





https://mega.nz/#!ZgNlAYJC!HirrLxmIaQkNhAQJ80ceZwzhErY19z3p19c2zDFBYHY

And Noriaki Kakyoin:




https://mega.nz/#!0xF1DQ5A!FteK0jXGoa7MvmU1FnQdzzgWr0CUVgbMmvSrt6PvrMc

I come back later with more anime portraits, bye!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#34  August 08, 2019, 11:43:35 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#35  August 10, 2019, 07:52:59 pm
  • ****
    • djjosehisterico@gmail.com
Hello to everyone, today I don´t have portraits to give us... but I finish an alternative archives for Versus and Winner screens for the screenpack. In this work I create the Calamity Trigger ones. Here some captures and videos of this new animations:

Calamity Trigger Versus Screen:

Spoiler, click to toggle visibilty


Calamity Trigger Winner Screen:

Spoiler, click to toggle visibilty


Link included in the first post. I hope you like it.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#36  August 13, 2019, 07:06:53 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#37  November 20, 2019, 06:57:52 pm
  • ****
    • djjosehisterico@gmail.com
Hello everyone and sorry for the time without appearing here but I have been quite busy updating some aspects of the screenpack. What is most noteworthy is the increase in the number of selectable games, there are now a total of 90. Now we can add chars from the MVC3, Smash Bros, Edits, etc ...
Spoiler, click to toggle visibilty

Also and very much to take into account, especially for Kof fans, I have found some great pictures of the Kof2002um that I now use for the versus screen and also for the char intro file. Small portraits also use this artwork. And also changes for the win portraits, now I use Kof All Stars for them, with this I can use the same style for almost all char included, even those of the kof '94.
Spoiler, click to toggle visibilty

Finding too BBCTB official artwork and I have changed all the versus portraits they needed it.
Spoiler, click to toggle visibilty

Not very important to say but I have added one more column in the select to add if possible orochi versions, evil or things like that ...
Spoiler, click to toggle visibilty

And finally, I also include the two system files, one from the Continuum Shift and the other from the Calamity Trigger with some corrected bugs and alternative tunes from the Central Fiction so you can use it in the title, select and versus screen.


Well I hope he left me nothing. You can find all this in the file that I leave here. Continue with portraits, intro and endings from tomorrow ok?
https://mega.nz/#!s99UnYjB!AzTptruW81levrbYG395m_xq3Yxeq9valJr-YGwnE-Y

Well I hope the wait was worth it, waiting your comments and see you soon!
P.D. I see that I fail in the icon of the thead... it's the same but 1.1 mugen, sorry.
Last Edit: November 20, 2019, 07:01:49 pm by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#38  November 21, 2019, 07:16:44 pm
  • ****
    • djjosehisterico@gmail.com
Let's restart with the portraits and intro files, in first place and from Blazblue Chrono Phantasma Kokonoe:




https://mega.nz/#!F99FUYyK!sJT5yLq4WfLw7gOE0kDZ7axDQK-vvaqbTw0P-ueJ7dw

And from the same game Yuuki Terumi:




https://mega.nz/#!F99FUYyK!sJT5yLq4WfLw7gOE0kDZ7axDQK-vvaqbTw0P-ueJ7dw

Now, from Under Night In-Birth Mika Returna:




https://mega.nz/#!40tHHShS!T7Lt8dmqnf7ycqQ6qaUNnVE1SPjR9MNchQ_HP5HlFyM

And Erika Wagner:




https://mega.nz/#!sl1DwQTL!Ea9zksvgvqKODJf589FrR2UAWrspfkAOHAHLB-qMISs

Come back tomorrow with the RWBY team portraits and extras, see you.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#39  November 22, 2019, 07:23:11 pm
  • ****
    • djjosehisterico@gmail.com
Ok, let's start with the RWBY characters from the game Blazblue Cross Tag Battle. In first place Ruby Rose:




https://mega.nz/#!Up1XxQiC!oPEtrb0MqqlASfvavwj-ZP3kB2DygC4QPkcqZuB9Tnw

Weiss Schnee:




https://mega.nz/#!p5klWQJa!NWWt7BTs9XetYu9tmnMSuA3Mvi4ISLhR60oLSdopau8

Blake Belladona:




https://mega.nz/#!AgshCQTC!Gx0dSN7PgztojC9EcjhUozDiUamYZqjcgWW63yw3CSs

And finally, Yang Xiao Long:




https://mega.nz/#!ds9zGA6Z!fI_h_ctdCgHreC4G1q1GRW-OKYb5BynErPx1265ywuk

I'm sorry but I can't do lifebar portraits... the only full images that I have are select portraits, intro images are much better to do this ports but are cut. If someone have good images of this four chars and can send me I do the portraits. Thank you very much.
Well tomorrow I come with more portraits and extras for the screenpack, see you.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#40  November 23, 2019, 10:13:28 am
  • ****
  • PSN&Steam: ViBeZ8282/Le-Fiction
    • USA
    • vonthegreat653@hotmail.com
big praises to you. this pack looks very intricate probably the most complex one ive seen
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#41  November 23, 2019, 05:33:38 pm
  • ****
    • djjosehisterico@gmail.com
big praises to you. this pack looks very intricate probably the most complex one ive seen

Thank you very much, I will continue working to make it as beautiful as possible. Believe me what am I going to end with tendinitis...  :)
Well, let' s go with the portraits and complete extras that I have for today. First of all and from Blazblue game, Noel Vermillion:




https://mega.nz/#!MslFRIwZ!hzM81mJLSYGtDDStjl17sqjYfy8kyiu9-WzWLECvsLE

And Iron Tager:




https://mega.nz/#!VxtjUCKQ!7FzCDqWmvtMb06oX5vvfymJxvXgGkn796MzokrtChgY

And now let's change at Under Night In-Birth with Waldstein:




https://mega.nz/#!Mo9HEAzR!rmstbJMh6Mne2nHc0jQ3VGgZu6QR1na-WyUgyiRxBsw

And finally Merkava:




https://mega.nz/#!0tkRXIZQ!iPndYxqaHAKWOpHLRCJU9XXCmtRDoXhSqRx1fB8x_0w

Ok, tomorrow I come back with more portraits and extras. I don' t upload any template because there are many things to include in a simple portrait and it' s difficult to me explain the function of everything but if someone need a specific portrait you can ask for it in the post. See you soon!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#42  November 23, 2019, 05:45:18 pm
  • ****
  • Rurouni Fan
  • The dream is nothing yet drive us to the end.
    • www.youtube.com/playlist?list=PLaWlQGjKyJWoXxMR8nrea7P4R9C0JnA-_
You have been doing a great job. But I have to tell you, as a fan of Rurouni Kenshin, please flip Kenshin's small portrait horizontally. He is known to have the cross-shaped scar on his left cheek. So for those who know him, it's kind of weird to see the mirrored portrait. It would also be nice if you spoiled the images as they are heavy.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#43  November 23, 2019, 06:53:39 pm
  • ****
    • djjosehisterico@gmail.com
You have been doing a great job. But I have to tell you, as a fan of Rurouni Kenshin, please flip Kenshin's small portrait horizontally. He is known to have the cross-shaped scar on his left cheek. So for those who know him, it's kind of weird to see the mirrored portrait. It would also be nice if you spoiled the images as they are heavy.

Ok, no problem! I put Kenshin in the left side and Ichigo in the other side. When I upload new portraits I put the corrected game ok? See you and thank you for the coment!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#44  November 24, 2019, 12:42:25 pm
  • ****
    • djjosehisterico@gmail.com
Today I start with the update of the Anime game with the rotation of Kenshin Himura. I include the portrait of Goku updated:

https://mega.nz/#!Jp131Aib!aWEOsmy0kztuI5D68a-CtSLHImlb69sLvIkHLWuUhIU

Since you said that Kenshin Himura is your favourite char I make portraits and intro for him :

Spoiler, click to toggle visibilty
https://mega.nz/#!E18Dya4Z!VKe1-tMXOpf-pddRaLuQ2EtthrtDFaPr3max1ec6XqQ

And now let's change at King Of Fighters XIII and let's start with Terry Bogard:

Spoiler, click to toggle visibilty
https://mega.nz/#!wo0VDYhB!wiSbBqO9LxvdmxGcoXRqz27ajA-e-1S3IYnXcyvbKSQ

Billy Kane:

Spoiler, click to toggle visibilty
https://mega.nz/#!sp8HkAbA!h7uAh3jiBg-NqApwkwlx7E-xQ_imALsZShnqEFFis08

K':

Spoiler, click to toggle visibilty
https://mega.nz/#!d49jGCwa!rcB5pW4qfZN4TMpvcgb-aOz2Kmzj2RzHT_CWfs6MZ8E

And for finish, Kula Diamond:

Spoiler, click to toggle visibilty
https://mega.nz/#!IwthwSTK!6ofCdlFFRQ2QTjGkJj_pYDcppl82WIF1OifFqwbyBrw

If I have free time I upload more portraits and extras this afternoon, bye!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#45  November 26, 2019, 10:20:33 am
  • ****
  • Rurouni Fan
  • The dream is nothing yet drive us to the end.
    • www.youtube.com/playlist?list=PLaWlQGjKyJWoXxMR8nrea7P4R9C0JnA-_
Thank you for accepting my request. But the other portraits are in the same situation... So I decided to edit them myself, hope you don't mind. Here it is if you want to check it out. In the intro, you used Warner sprites before the update I made, so I updated them too:
https://www.mediafire.com/file/1w36bcc34kfttoy/KenshinHimuraMisc.rar/file

By the way, I think it would be interesting for you to release a template for portraits. Although it is complicated to make explanatory text, I think it is not necessary since the user can play with it and see how things work. Anyway, keep up the good work.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#46  November 26, 2019, 12:15:26 pm
  • ****
    • djjosehisterico@gmail.com
Thank you for accepting my request. But the other portraits are in the same situation... So I decided to edit them myself, hope you don't mind. Here it is if you want to check it out. In the intro, you used Warner sprites before the update I made, so I updated them too:
https://www.mediafire.com/file/1w36bcc34kfttoy/KenshinHimuraMisc.rar/file

By the way, I think it would be interesting for you to release a template for portraits. Although it is complicated to make explanatory text, I think it is not necessary since the user can play with it and see how things work. Anyway, keep up the good work.

Thank you very much! I see but I need to rotate the image so they look good on the screen. Think that if the character were chosen by player 2 then it would look good.  :)
Ok! I upload the templates today, then you can make your own portraits or include different chars on games. But you need to create select, versus and winner portraits. Fonts for select and winner and then apply the small portrait. It´s easy to do because the template it's a simple capture of the select screen, then you need to add the images in the correct axis.
Well, now let' s go with more portraits and extras for your favourite char. Now let's start with Street Fighter Alpha characters, but attentive to the artwork that I have used for select and versus portraits, It has taken me years to find such high quality images, I hope you like them. ok, in first place how not Ryu:

Spoiler, click to toggle visibilty
https://mega.nz/#!88ciDSyI!m2R4e8ajX8qOi-jiRskVTb9327TAD9CEBl6mhR8BLbQ

Sakura Kasugano:

Spoiler, click to toggle visibilty
https://mega.nz/#!EsUgBQLL!9eh9nfs3aZT6xS1aCiLXcf6Kd6tGKRRJRaLH8xG0Vlo

Ken Masters:

Spoiler, click to toggle visibilty
https://mega.nz/#!F4cyVIIA!zSjkiE8rhBIu31lf9dP3jLvHnfXEID9kuPvL0iyEGv8

And finally Karin Kanzuki:

Spoiler, click to toggle visibilty
https://mega.nz/#!ElUCESwK!028IGWKZSP6IrtG-Fe-WV_veOWwKd6nuqq89tkHkoTQ

Well see you next with the templates! I will try to explain its use a bit, that if I work on a slow pc so I use photoshop3, I say it because of the compatibility issue with templates. See you!
Last Edit: November 26, 2019, 12:40:38 pm by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#47  November 26, 2019, 10:26:33 pm
  • ****
    • djjosehisterico@gmail.com
Ok, here you can find all the templates that uses the screenpack. I separate in different folders to work with them more easy. All the fonts are inside too. You can take some portrait to see the placement of select and versus portrait on the template. All the rest it´s easy to see in the templates. If you have some problem or question with them you can ask here and I explain the doubt ok? I update the first post with all the updates too.
See you tomorrow with more portraits and I hope you can do your own too, bye!
https://mega.nz/#!tlciDCjC!4-hiQxZHJ57h_M_lN9Uu7KjYYOzr-KT6h0D6-zlFnDs
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#48  November 28, 2019, 07:31:20 pm
  • ****
    • djjosehisterico@gmail.com
Today I bring you another of the most important changes I have made in this update and are the renewed versus portraits of the chars of the King Of Fighters games. Thank you very much to the people of arcade-fighter for this amazing artwork, I hope you like it too. Ok, in first place Ryo Sakazaki:

Spoiler, click to toggle visibilty
https://mega.nz/#!8s1UhaRD!_xU94duglTNN4WqoIDrjFWbNMFoOc1nvrm71DAl-pNo

Robert Garcia:

Spoiler, click to toggle visibilty
https://mega.nz/#!g5kyhQrA!OAKpae1DrgVBmzQXO6um01lSaWfEUzOPPLom50DMugM

Takuma Sakazaki:

Spoiler, click to toggle visibilty
https://mega.nz/#!F100yQZS!_DJtDLa0wZrkJejIM1fzhQwiBsm8TEnDbkw3ZTCMLgk

And of course to complete the family Yuri Sakazaki:

Spoiler, click to toggle visibilty
https://mega.nz/#!R1tSASgQ!Gr2iHAGSwAAN8yFX4HY22KEXgiCFKWacAu7ZBOB0k9A

Before saying goodbye I would like to ask for help to touch up the colors of Terry's arm. I have rebuilt his arm but he lacks detail in the colors, if someone can do me the favor I would appreciate it.
Spoiler, click to toggle visibilty

Now yes, see you soon with more portraits and extras for your favourite characters, bye!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#49  January 21, 2020, 10:37:04 am
  • ****
    • djjosehisterico@gmail.com
Last Edit: March 13, 2020, 12:21:02 pm by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#50  March 12, 2020, 09:41:59 pm
  • *
  • United Mugen Alliance
    • USA
    • sharingan2anthony@gmail.com
Keep it up. Great job
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#51  March 13, 2020, 04:00:16 am
  • ***
    • USA
    • r.coburn08@yahoo.com
Just now noticing this topic ever existed lol. This here is pretty epic
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#52  March 13, 2020, 12:19:29 pm
  • ****
    • djjosehisterico@gmail.com
Keep it up. Great job

Just now noticing this topic ever existed lol. This here is pretty epic

Thank you very much for the comments! I have the post quite forgotten ... but I see that someone has woken me up!!!
Well I have updated some things this last time. The winner screen is one of them. Now there are two layers, one normal and the other with a gradient, so I managed to get very close to the original, this is the last update of both of them.

-Blazblue Continuum Shift


https://mega.nz/#!l41AzSib!Zzc-jBFv3iznD44hwctVaJxA7Uj3LB2SNQUrCmNK2j8

-Blazblue Calamity Trigger


https://mega.nz/#!ts0wAaAD!Rnzqeh9aOBxIytAyJIquXL8GJlmlu-HdKd55RSN5J58

Ok, and the another update it' s relative about the games. I aligns better Akaitsuki from the Cross Tag Battle game, you can find all old portraits corrected too.


And to can add Adachi I create 2 games from Persona 4 Arena. Now all characters are avaiable.



https://mega.nz/#!9psmwK7A!whCZT6-0QTAHOSYeQ2e6AhNi8QdaDdvyngpqcPtdlDg

Now I'm involved with a lifebar project but I'm near to finish it. Once time I have more time I return with the portraits and extras for characters like Yumi, Neo Politan, Yu, Adachi, Kokonoe and all newer chars that appears.
Waiting more feedback about the screenpack, see you soon!



Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#53  March 13, 2020, 06:59:21 pm
  • *
  • United Mugen Alliance
    • USA
    • sharingan2anthony@gmail.com
Awesome. You did great job. Keep it up. :)
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#54  March 15, 2020, 07:38:00 pm
Thanks a lot.. Amazing and beautiful work in it....
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#55  March 16, 2020, 12:24:10 pm
  • ****
    • djjosehisterico@gmail.com
Thanks a lot.. Amazing and beautiful work in it....

Thank you very much! Well, with the topic revived let' s go to update the portraits about the releases. First of all and to inagure the new games that I add, Yu Narukami from Persona 4 Arena:


Spoiler, click to toggle visibilty

https://mega.nz/#!ZtNz1QpR!Ss9kzfTjWiZPGQAaEPo4u5Zpi3dfl5ckxZE502jIHI8

And Tohru Adachi from Persona 4 Arena Ultimax:


Spoiler, click to toggle visibilty

And now from the game Blazblue Cross Tag Battle, Neo Politan:


Spoiler, click to toggle visibilty

And Yumi:


Spoiler, click to toggle visibilty

Ok, all for now! In these pack you can find Select and Winner portraits and Intro files. For lifebar portraits I change the "official" lifebar of the screenpack. Now all the portraits that I start to release very soon are from the Central Fiction because it' s awesome, promise!
https://mugenguild.com/forum/topics/blazblue-central-fiction-extend-189358.0.html

Well, see you soon with more portraits and extras for the screenpack, I hope you like it!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#56  March 17, 2020, 10:52:54 pm
  • ****
    • djjosehisterico@gmail.com
Ok, let' s go with more portraits and extras for your favourite chars, return to Street Fighter 3 and start with Chun-Li:


Spoiler, click to toggle visibilty

https://mega.nz/#!Rtt0TIYa!2YJBUDpHkyNAEOhkPQX3OEB43hvsSJo7F1sI9Hww7KU

Ibuki:


Spoiler, click to toggle visibilty

https://mega.nz/#!Q41gyQIS!8T7xf_Itwqcm4haeXrylyd3OL0d3SMM7MqQb-n1kaDU

One of my favourite SF3 artworks, Yun:


Spoiler, click to toggle visibilty

https://mega.nz/#!Nk0mCabI!pP9nPfX_yrpr98p_aOlTYbD7rA6L-pB5nmKR7-qKo7U

And Yang:


Spoiler, click to toggle visibilty

https://mega.nz/#!958yiQrJ!eefPbRb5UwXo3V2nxx7Pbz8eqW5_K2HE8lFy6YgcV5s

See you soon with more portraits and extras for the screenpack, I hope you like it!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#57  March 24, 2020, 01:11:12 pm
  • ****
    • djjosehisterico@gmail.com
Hello to everyone, lets go with more portraits and extras for Guilty Gear characters. In first place Chipp Zanuff:


Spoiler, click to toggle visibilty

https://mega.nz/#!owlSFQxI!kEZdzQChPrx60Po5cTpE3SynKlTEPIexTeDEG1MLvMY

Baiken:


Spoiler, click to toggle visibilty

https://mega.nz/#!hgswHIDa!uLEfjWC0zOIEaw3EHMJ_sRWcRyyo5Dy1lgD57TNk2wo

Axl Low:


Spoiler, click to toggle visibilty

https://mega.nz/#!1gsgXQzL!yOHnE3TETHfYC-b5KldW_g3wGbPWyLGrjRfZGNrC3C0

Venom:


Spoiler, click to toggle visibilty

https://mega.nz/#!l99CySwa!WvvWhlWJ9FBJOJZJCe2aUGHhKVr6oJKOTwf-sam8dP8

May:


Spoiler, click to toggle visibilty

https://mega.nz/#!lxkk0QDK!kz08-5t63qZCRHpuKUsChUSrRKdCALXimQtL0OmHJX4

Johnny:


Spoiler, click to toggle visibilty

https://mega.nz/#!F9kijQSQ!nvni2L6RaPr2SRBT4SoRUwUhD5RSW8nFpWou7T-LGOI

And finally updated portraits for Sol and Ky:


https://mega.nz/#!MptwhQAL!qz3-ci6VLUDUPUpUfdsFBHMZTrfqt00qU8MPTmP3dLo

See you soon with more, I hope you like it!
Last Edit: March 24, 2020, 02:06:00 pm by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#58  March 24, 2020, 03:34:10 pm
  • ***
    • USA
    • r.coburn08@yahoo.com
How much more do you plan to do? I;m only asking because I wanted to DL it when everything is completed as far as all update essentials.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#59  March 24, 2020, 05:32:47 pm
  • ****
    • djjosehisterico@gmail.com
Hello DJMouF , you can start downloading now. All the portraits that appear are definitive versions, an update like Sol and Ky may appear to find better artworks but rarely. I already have a lot in advance, it's just a question of uploading it. See you soon with more portraits of Dengeki Bunko Fighting Climax.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#60  March 25, 2020, 12:27:19 pm
  • ***
    • USA
    • r.coburn08@yahoo.com
Ok gotcha thanks man
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#61  March 25, 2020, 01:08:55 pm
  • ****
    • djjosehisterico@gmail.com
Ok gotcha thanks man

You welcome. My first attention it' s now with all new characters that appears based on actual games. If you see all the 3 pages there are some of them. When I finish with all of this I start with the classics. And now let' s go with more portraits and this time only intro files for this 4 characters from Dengeki Bunko Fighting Climax. In first place Ako Tamaki:


Spoiler, click to toggle visibilty

https://mega.nz/#!ZlUSkCgA!hS9PGPzGWmJ5xGGTfS4g9t3I8Sq_h9GyyLeRBVxItLc

Yukina Himeragi:


Spoiler, click to toggle visibilty

https://mega.nz/#!Y5cShC7b!iICIztiST7FB5oJT8k8AoDZTXoywTq2NTRRiid3kwhQ

Yuuki Konno:


Spoiler, click to toggle visibilty

https://mega.nz/#!F5cmzSob!tl788T0jLvQICa7jXZCYRnREfFAUODKf6DHLizJgA6U

And Kuroko Shirai:


Spoiler, click to toggle visibilty

https://mega.nz/#!UtF0UCSb!Hs00PqPOcBmurXAoSFIlKbpmoOin_7bWZjWjlCjJRK8

With the next pack I include more portraits from the same game, see you soon!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#62  April 02, 2020, 06:26:55 am
  • avatar
    • Venezuela
This is an awesome work you're doing my man! Glad to see you're still working on it!

A question, I saw an older topic where you posted the lifebars shown here but with the powerbars on top of the screen instead of at the bottom.

http://i.imgur.com/NmpLc1c.png

I really, reaaaaaally liked this idea, but unfortunately the link to this alternate version doesn't work anymore. Is it possible for you to send me a new link?


Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#63  April 03, 2020, 06:50:57 pm
  • ****
    • djjosehisterico@gmail.com
This is an awesome work you're doing my man! Glad to see you're still working on it!

A question, I saw an older topic where you posted the lifebars shown here but with the powerbars on top of the screen instead of at the bottom.

http://i.imgur.com/NmpLc1c.png

I really, reaaaaaally liked this idea, but unfortunately the link to this alternate version doesn't work anymore. Is it possible for you to send me a new link?


Thank you very much! I'm happy that you like it!
About this edit I work it long time ago for a member named Yue that she preffers powerbars on the top too. I delete this work because it's made without Add004 and the height it' s too much! I remember that it' s more than 300mb. But I can' t go anywhere... snif... I start to work with a new one but using my last work that needs Add004 for work ok? I' m nothing inspirated this days but this is easy, I think tomorrow I upload this new lifebar ok?

Well and now for everyone interested, let's go with more portraits, intros and endings for another DBFC characters, in first place Shizuo Heiwajima:


Spoiler, click to toggle visibilty

https://mega.nz/file/ds1hwTbQ#rH1aqfBc-Z73peY0yJRdqE3aWmxGODe_3_5OtLwm5NM

Akira Yuuki:


Spoiler, click to toggle visibilty

https://mega.nz/file/gssFGbjQ#PT9snVhW_ZlgWcaethqbo5B1BFQjEVU2Fsrn7uu0oto

Shana:


Spoiler, click to toggle visibilty

https://mega.nz/file/p5kh3BSL#2ZrTsz25Gg0Z1tiXIK3cxCNx7654B6wcPFRhYBQLfEU

And Selvaria Bles:


Spoiler, click to toggle visibilty

https://mega.nz/file/tg9TBZyZ#JWef6u4jztA9aaRLmCTO7PchqkncvnMwvsGbRgOqTPI

I hope you like it! I try to upload more portraits and extras for tomorrow too, see you.

EDIT:
"No dejes para mañana lo que puedas hacer hoy"
Here the Chrono Phantasma lifebar with the powerbar on the top, remember that you need to use Add004 to work this Hud but it' s muuuch better than the version that you see, promise! See you.



https://mega.nz/file/c0sHUAJJ#tCIP6QwYnss-5SBRgIC9gFlpDFL4BVc4lyf0M8FZV7Y
Last Edit: April 03, 2020, 08:47:56 pm by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#64  April 04, 2020, 02:35:42 pm
  • avatar
    • Venezuela
WOOOO Man thank you so much! It's so much better you're right :0
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#65  April 04, 2020, 07:48:53 pm
  • ****
    • djjosehisterico@gmail.com
WOOOO Man thank you so much! It's so much better you're right :0

Good, now you can play with your edited Chrono Phantasma lifebar! I'm working with a pack of portraits for the newe Central Fiction lifebar. For now I have more than 200 portraits done but I wanna finish something more. I recommend this lifebar because it' s the only that include it in the fightfx archive with lot' s of actions to create something really good, but you need to re-pach characters, I'm sorry for that...
Well and now time for more portraits, in first ime and thanks to OHMSBY for this great character Akatsuki from Blazblue Cross Tag Battle:


Spoiler, click to toggle visibilty

https://mega.nz/file/QtlhnRwC#GNBSrwU--mllGP6-vuevHqCsvo0t_qN2MgTGCg4oqlw

Ok, and now we go back in time to meet the great Rage Of the Dragons. To create the portraits I have used different artworks for the top and the bottom. For select and versus looks very good, in the winner screen you can see some bugs as I have used smaller images to complete the body. If someone it' s interested to improve it would be great! Appart of the portraits I include intro and endings files.
Well let' s start with them, in first place Jimmy Lee:


Spoiler, click to toggle visibilty

https://mega.nz/file/Es1F3ZqZ#QmL0wLdomPSz2fXelSujvzuW24QwKW-aaJZ1jKWYl7A

Billy Lee:


Spoiler, click to toggle visibilty

https://mega.nz/file/Uts3BBzC#Cs_vg0vjCn20BWBROYZO7ook8SDauCAWRqv25E8U68s

Oni Inomura:


Spoiler, click to toggle visibilty

https://mega.nz/file/cgkhhR7T#7TPY-GuLg18TjfHN_MeVqe_IsB_1QUse-9-DmeBQBbg

And Radel:


Spoiler, click to toggle visibilty

https://mega.nz/file/BotzjZJR#BaB6ciecpR26JYSDjsOST_FoN6z6lw4dolyvPhpjwIE

Ok, all for today! I return soon with more portraits and extras for your favourite characters, bye!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#66  April 12, 2020, 12:23:27 pm
  • ****
    • djjosehisterico@gmail.com
Let's go with more portraits and extras for the screenpack. This time I continue with the Marvel vs Capcom characters, this time Megaman:


Spoiler, click to toggle visibilty

https://mega.nz/file/0xlkXaTK#rFxnihKO7iTvyzt6eipmnPhwKsDf2ix736DpI2o3RqE

Roll:


Spoiler, click to toggle visibilty

https://mega.nz/file/Apkk2arL#NuBFvEGc9QetrlXd3_W2haEsZiEKFjk8teyA8ozLGYc

And Strider Hiryu:


Spoiler, click to toggle visibilty

https://mega.nz/file/Ntt0mCzA#8pT9d6BYaVB0G-w-5NoEdpwLcG6PwHm9cgEDZfd21vA

Ok, in the past I work with Captain Commando and Jin Saotome but their Versus portraits are too small, I correct this with this new ones:


https://mega.nz/file/9ssQ2ATS#dOAB5cZdQkdFQDEUtSBa7PGWEz9YTN7e05_3ClTj09s

I'm working with more Capcom portraits, when I finish I share with you all of them, see you soon!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#67  April 14, 2020, 05:22:43 pm
  • ****
    • djjosehisterico@gmail.com
Let's continue with the capcom characters, now with the portraits for mugen creations like Viewtiful Joe from the game Tatsunoko Vs Capcom:


Spoiler, click to toggle visibilty

https://mega.nz/file/pxUTkIga#XcGJhmmxaHpjfrCzleTQa1Q4_OEvbuN7QMErCW46xRg

And this 3 for the Marvel Vs Capcom game, first of all Arthur:


Spoiler, click to toggle visibilty

https://mega.nz/file/4kNhSAZJ#09i6mlA3G5ZKHL35muQX_mTNQxTIeg3UObjMDATAiP0

Saki Omokane:


Spoiler, click to toggle visibilty

https://mega.nz/file/40UTWSjI#2mZkuj4phIB1hkulffKa7AbzIETpI5SrV3NYf3_FRVI

And Unknown Soldier:


Spoiler, click to toggle visibilty

https://mega.nz/file/F8cFjIQT#MphEo1hmTdff923YeHKj1f2wl9wWLmLEnyk9WaH_9SE

Ok, next time I upload more portraits for original characters, this time for mugen game. See you soon!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#68  April 19, 2020, 08:25:34 pm
  • ****
    • djjosehisterico@gmail.com
Well here I have the portraits and intros for some mugen characters. They are my favourites, let' s start with Ubu:


Spoiler, click to toggle visibilty

https://mega.nz/file/oglknaBa#1Ei-AIezp-n-bfrsEsjMGIweSsxswqCWa6CpyMKuYeg

Giano:


Spoiler, click to toggle visibilty

https://mega.nz/file/4psQUKwY#QRHxpfOeqO7N1advnMrXML_3Ogs7Q8419RP-ron8fts

Kuando:


Spoiler, click to toggle visibilty

https://mega.nz/file/l50iyK4Q#zry2cz19MWuJGhkuLVwsfbRPmkV9bNfV_d5kqjjquL8

Ella:


Spoiler, click to toggle visibilty

https://mega.nz/file/As9SWCTQ#XcK7_rQbww2szZ2GPIp92FbT9HkgfS1ENRH8XLT0w0E

And to finish I could not miss Dragon Claw:


Spoiler, click to toggle visibilty

https://mega.nz/file/lhlAlIaL#myO5ng7IjNLxX6woFIgjzl5VLKI1n9u1VMTX2K0Dqmc

See you soon with more portraits and extras.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#69  May 18, 2020, 10:19:43 pm
    • USA
This has got to be one of the best screenpacks I've ever seen, thank you Gazira!
I do have a question. O.o  I know there's an option for selecting characters.  So, I was wondering that, if we add characters from these games, are we able to select them within the game categories, or is that not possible at the moment?  If I missed that reading through this thread, apologies!

Keep up the good work, but really have fun with what you're doing; that's the important part. ^_^

[EDIT]
Oh...lol...duh, add it to an "empty" slot under the game you want.  xD  Don't mind me, I'm just here, not being awake.
Last Edit: May 19, 2020, 05:46:47 am by mordriel
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#70  May 18, 2020, 10:43:24 pm
  • Desarrollador Web en Argentina
  • Actualmente viviendo de mis proyectos
    • Argentina
Wow! I have left this beautiful world of Mugen years ago, I really see that the graphics engine has improved incredibly to what it was at that time, I am impressed. I registered on the forum to get back in touch with this world and I think this may be the right place to enjoy this game. Congratulations to the creator, I will download it.
Mi página web donde Ofrezco Servicios de Desarrollo Web, Marketing y un blog donde escribo de temas que me gustan.
Catamarca Web
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#71  May 21, 2020, 02:32:37 pm
  • ****
    • djjosehisterico@gmail.com
Hey guys, thank you very much for the comments! I'm happy that you used my screenpack to play mugen. I'm very busy this weeks finishing work I couldn't do because of quarantine. I hope next week I can resume work with the portraits and extras.
About mordriel question, I don't understand you well. Let's see, in the screenpack you can find more than 90 selectable games. In each game you can add 12 characters + 1 secret place to put for example Iori and Orochi Iori. You can delete the games that you don't use using the select.def and system.def editing the columns section. To add chars in his position look the portrait and see your positioning. Add the name of the char in the correspondent place of the select.def. I hope this is your problem.
Well, see you soon!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#72  May 23, 2020, 11:16:02 am
  • ****
    • djjosehisterico@gmail.com
Hi to everyone, well let's continue with the portraits and extras for your favourite chars. This time with the Marvel vs Capcom 2 characters. Firts of all Hayato Kanzaki:


Spoiler, click to toggle visibilty

https://mega.nz/file/l81jHADJ#YMTXw91re8iT2KeB5EJ4023w8OvaXICPIB5fEZEVkgQ

Jill Vallentine:


Spoiler, click to toggle visibilty

https://mega.nz/file/10kVjKSI#cbQvxcYLCziIOqQKnzHS7SuW_tDtAM8qrGBVTOi6POw

Ruby Heart:


Spoiler, click to toggle visibilty

https://mega.nz/file/FgEAiIxK#xp5hY0Kf9cgbzufwS485LGDt2lkiWdjA5bGObMfybq8

And Amingo:


Spoiler, click to toggle visibilty

https://mega.nz/file/MhVSSQLK#byDB6rhI_RIxu4AF9vb7uCqoEa8sqIvt0FyynoK1Va4

See you soon with more portraits and extras.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#73  May 26, 2020, 06:32:45 am
  • **
  • No time to waste
    • Argentina
    • http://lovinallgames.blogspot.com
by far it's one of the most beatiful and nice looking screenpacks I've seen in a while.
Great work, man! Congrats!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#74  May 26, 2020, 08:59:22 pm
  • ****
    • djjosehisterico@gmail.com
by far it's one of the most beatiful and nice looking screenpacks I've seen in a while.
Great work, man! Congrats!

Thank you very much! I'm glad you like the screenpack. The truth is that there is a lot of work, mostly because of the quick action of the animations of the original. The conversion is almost perfect since I have taken positions and measurements exactly as in the original.
Soon I continue with the portraits ok? Thank you very much for the comment. See you.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#75  May 28, 2020, 08:44:14 pm
  • ****
    • djjosehisterico@gmail.com
Well, let's continue with more portraits and intro files for more Guilty Gear characters, in first place, Potemkin:


Spoiler, click to toggle visibilty

https://mega.nz/file/dwsgCYLL#1nfcpwn6TAURbOUb0jGgPuIChsxkeIUZ9rBOfCLckH0

Faust:


Spoiler, click to toggle visibilty

https://mega.nz/file/VotGFSoZ#qwqQDCtFDiWB0yqbcWqRsaxpRoIxrEZPSkPPWW-4I-g

Millia Rage:


Spoiler, click to toggle visibilty

https://mega.nz/file/s080XQxK#4n8owXxu3e3rp252KiYH0AdG7Eo7gPDGquhiBrH1yh4

And I-No:


Spoiler, click to toggle visibilty

https://mega.nz/file/JhsimQhT#LWCKem5S1WYWBKDVHUY_WEvXDoBTCqm9YzG34Rb_OFI

I come back soon with more portraits and extras for the screenpack. See you.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#76  May 29, 2020, 07:42:53 pm
  • ****
    • djjosehisterico@gmail.com
More portraits, and this time intro and ending files for the characters from NeoGeo Battle Coliseum. Let's start with Marco Rossi:


Spoiler, click to toggle visibilty

https://mega.nz/file/581VDRhS#Oj_YEWvJ8LaI5xxiho_jHUhgR0MdOI0j9tpsJYCTNgA

Cyber Woo:


Spoiler, click to toggle visibilty

https://mega.nz/file/8s9FRLgT#Zo99TFBh4kReSkcLNWI8c4fn7TVcO_lYNjgccXVYYiw

Kisarah Westfield:


Spoiler, click to toggle visibilty

https://mega.nz/file/hpl32L5S#Xdafp99DEixzjfa5f1BW6N2S0blsiR7ovULMOmcTldE

And Hotaru Futaba:


Spoiler, click to toggle visibilty

https://mega.nz/file/Ux9VxDgI#Lfdxq89Gy6-tPs-p0lhqsyI3yEf7vOSB8Un8cjsJJts

I hope you like it! See you soon with more portraits and extras from NeoGeo Battle Colisseum characters.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#77  June 03, 2020, 07:49:39 pm
  • ****
    • djjosehisterico@gmail.com
Let's return with NeoGeo Battle Coliseum game, but this time with more Samurai Shodown and Last blade portraits and complete extras. In first place Genjuro Kibagami:


Spoiler, click to toggle visibilty

https://mega.nz/file/stUnhQgL#7ABQ_kr0xFmHsfWJrHuXRlmU985DY4_naQ6Xmz3-AyA

Moriya Minakata:


Spoiler, click to toggle visibilty

https://mega.nz/file/8w0CVSKQ#fy0JxymvR1ZF2EM5c583zJNlh5To8YAzV5KPD6UeR1k

Nakoruru:


Spoiler, click to toggle visibilty

https://mega.nz/file/0hk0HCYZ#WbB_M6X17HNsP2lRekhYn_8iBKg4WtYNYoifImYbQZk

And Keiichiro Washizuka:


Spoiler, click to toggle visibilty

https://mega.nz/file/1lV1zSTS#Oy3QfB5CTChhcG1r1faVPnuy33UVX6T_cwTGGtFQMMY

See you soon with more portraits for your favourite chars.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#78  June 20, 2020, 06:53:46 pm
  • ****
    • djjosehisterico@gmail.com
Here I am with more portraits and intro files for Sengoku Basara characters. Lot of work to clean versus and winner portraits, extracted from the original game but with the borders cleaned, looks very good. Ok, let's start with Date Masamune:


Spoiler, click to toggle visibilty

https://mega.nz/file/4wUSgAyY#19XqU2BDGElvu5_uz33tgBwwub7gBK0HP24zuJrCmS0

Sanada Yukimura:


Spoiler, click to toggle visibilty

https://mega.nz/file/QhcGQYwA#nXqFCQQkm7nQnieDcWfqhwppevw5epKK36C9zn7u-K8

Kojuro Katakura:


Spoiler, click to toggle visibilty

https://mega.nz/file/FgEm3QiB#w74PS56p4FeaCNfSSF_QHZDD84Q0XF7peZXNT6Ac42M

Chosokabe Motochika:


Spoiler, click to toggle visibilty

https://mega.nz/file/RtMwVKDa#oSpmXXxTr__zcyxkG5Zjqncp9sZStLA1NFCLhKhVcDk

Keiji Maeda:


Spoiler, click to toggle visibilty

https://mega.nz/file/cpdCQaLR#DTjiwo4jrkPWwhh2MbKeCnxrbaJXogEm5IA6qX-t47w

Mori Motonari:


Spoiler, click to toggle visibilty

https://mega.nz/file/QkE01CYD#59JMlMh7SjF5rPBUG_j65jABdnHifqYPltPdrr7WokU

See you soon with more portraits and extras for the screenpack, I hope you like it!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#79  June 21, 2020, 12:30:24 pm
  • ****
    • djjosehisterico@gmail.com
Hey good morning for everyone! Well I have more portraits and extras for the screenpack. First of all for the Blazblue Cross Tag Battle game. I wanna add Blitztank soon in the selectable characters but I'm waiting for the second anniversary to see if some new characters appears to include with him. Ok, then let' s start with Heart Aino:


Spoiler, click to toggle visibilty

https://mega.nz/file/U1t0RQ7Z#r2EUTsXtQCHwzxEBc35h3Cvx1xDcXu_-7L7Mgy5DwT4

Akatsuki:


Spoiler, click to toggle visibilty

https://mega.nz/file/5skSVATD#3Job3Y-ayfpsa8ooxs-Noh33oOpZjcFFZq8SpczqDE4

And let's change game and start with Nitroplus Blasterz. Thanks to Eiton for help me to can extract images from the official site. If someone can extract portraits directly from the game, please send it to me to can do a better version of them, thank you. And now the portraits, in first time Saya:


Spoiler, click to toggle visibilty

https://mega.nz/file/QpkUQKaB#Pj7J4EY9xnAtJqLwf5NhIkCtGBWkA6UHV8WWMTOGDJ8

And Homura:


Spoiler, click to toggle visibilty

https://mega.nz/file/5skiCAoS#vUoSJuPiMI_zSCagbLYeQBBCeJmzDTftl9SpqnryMss

All for now, I hope you like all this works, I come back with more portraits and extras soon, see you!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#80  July 21, 2020, 12:38:29 pm
  • ****
    • djjosehisterico@gmail.com
Hi, I'm back with the rest of Sengoku Basara characters that are allowed in the game. Lot of hard work to clean the images but finally you can add portraits and intro files to your favourite chars. In first time we have Takenaka Hanbei:


Spoiler, click to toggle visibilty

https://mega.nz/file/t8MklYKA#jEdThqEpImPpnv1RbJaqqxgOF36Yp6meByxgmRCRRyI

Uesugi Kenshin:


Spoiler, click to toggle visibilty

https://mega.nz/file/olUAAA6Q#Y-YiFCMNh-Yvs__5e8dPqN5SMeU8JQPW9BOv7epLibY

Oichi:


Spoiler, click to toggle visibilty

https://mega.nz/file/54EGkYBY#BxzmlxIPaBtc7M_Lmh-UoQ6-OvQZK0yGo3gTddmrPkQ

Honda Tadakatsu:


Spoiler, click to toggle visibilty

https://mega.nz/file/85cAVa5L#MdB7oulD3S1w88gQc2QCcDun_SyY2Ts_m6-aTNpZLUI

Toyotomi Hideyoshi:


Spoiler, click to toggle visibilty

https://mega.nz/file/hld2BA5Y#vXHx9_JCvz4TOXBDwPKZ5AIah6sV0XWm7RQ6GfBJqB0

And Oda Nobunaga:


Spoiler, click to toggle visibilty

https://mega.nz/file/dgNgmSIY#fl1T5XOV4a-rBlCECHsYxTY0CVeKZU1vQ5GuwQCR08Q

Ok! Finish for now, I come back with more potraits and extras soon, see you!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#81  August 19, 2020, 12:17:42 pm
  • ****
    • djjosehisterico@gmail.com
Hi to everyone. Let' s continue with more portraits and extras for your favourite characters. Now we continue with the King of Fighters ones, with amazing versus portraits for everyone. Let' s start with Terry Gogard:


Spoiler, click to toggle visibilty

https://mega.nz/file/Ekk00C5Q#q-vCyeX8-STtrARmArisvvJrfr65jfB6Xi268ShD7R0

Andy Bogard:


Spoiler, click to toggle visibilty

https://mega.nz/file/N9sSVaTT#CLIvSDzFm2RWp1vusk1IaWI-m_1YinMb2h8vU0SRZJ8

Mai Shiranui:


Spoiler, click to toggle visibilty

https://mega.nz/file/g4lEiIqI#W7Ddey3KnTCEkzrPoDOnRzcf0J5QUkV9wqquviwWcj0

And Kasumi Todoh:


Spoiler, click to toggle visibilty

https://mega.nz/file/gs00nCQa#NdVt5gQlYdkhCPxrPG5YRAGucYfMMKSdZkaRT_6n1B4

More portraits and extras from the same games during this days. See you soon!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#82  August 23, 2020, 12:00:48 pm
  • ****
    • djjosehisterico@gmail.com
More King Of Fighters portraits and intro files for your favourite characters. This time Chang Koehan:


Spoiler, click to toggle visibilty

https://mega.nz/file/N0Fh0YBa#gdhA-KivRAaIcbkF1bUR6h6WUv4qlCFkeLUgLmcATJA

Choi Bounge:


Spoiler, click to toggle visibilty

https://mega.nz/file/0kVHHYTI#G43ggbjLnFQcSJlNWMxuOx-clqQ53KfE8RavdKsG0gA

Goro Daimon:


Spoiler, click to toggle visibilty

https://mega.nz/file/MgdH3AoB#U8vQFYWZWO8MBls0bT8IkRp-VEmGkTquHNW0_eRPU7E

And for finish today, Benimaru Nikaido:


Spoiler, click to toggle visibilty

https://mega.nz/file/xwM1CCCT#W6tCyQJ6vbCjkwlHM-C17BPZ1eM_zoZZgBpQwK7gwMc

More King Of Fighters soon, I hope you like it!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#83  August 24, 2020, 12:59:47 pm
  • ****
    • djjosehisterico@gmail.com
More portraits and intro files! Let's continue with the King Of Fighters characters, this time Blue Mary:


Spoiler, click to toggle visibilty

https://mega.nz/file/01t2Wawa#BHfTihhofIb3V1cE5u-MeFZhY29tAEDQ_xafnu8MATs

Billy Kane:


Spoiler, click to toggle visibilty

https://mega.nz/file/9o9i0YBC#2fslvXev1dS9q-CmzIC5TZr0heJF99AnFRdlW31A_tw

Nameless:


Spoiler, click to toggle visibilty

https://mega.nz/file/ls8yGQxY#UR_Mnz_XM5esD1fbBoZYHVH7WLbl9PNmxvvKV29ECgE

And Krizalid:


Spoiler, click to toggle visibilty

https://mega.nz/file/Yp0miQYC#DWdeLGTl-WIcG_eshqkWHU9mdPC8XJFKwrDYBDKGwIs

More King Of Fighters portraits very soon, see you!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#84  August 25, 2020, 01:16:01 pm
  • ****
    • djjosehisterico@gmail.com
Let's continue with more King Of Fighters portraits and intro files. This time K':


Spoiler, click to toggle visibilty

https://mega.nz/file/ItkzmJrQ#SyhGEjmlryi7Ul_1jo8xuvk7uvtWavyYwaPADyx5n4U

Kula Diamond:


Spoiler, click to toggle visibilty

https://mega.nz/file/d18nhZZK#36woZIVQGY3xnRLdKsngOuP99-_sDz217Uprvws1VgQ

Leona Heidern:


Spoiler, click to toggle visibilty

https://mega.nz/file/Js9HwTqK#DfsGuxv75_O6ET4cRxdafzZKfVTb-nDcP2FaY72F4gA

And Heidern:


Spoiler, click to toggle visibilty

https://mega.nz/file/pklnnTpC#WnwmI09sHJTQ-fKbC46A0vAl2t9N-uFsYhtCL_WFgZw

More this days, see you soon!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#85  October 11, 2020, 11:32:13 am
  • ****
    • djjosehisterico@gmail.com
Another game can be added to the screenpack! Time to Million Arthur: Arcana Blood.


https://mega.nz/file/Rgd0nTDJ#5N-owQI6Zvd6163lYQfi0hxlO4h-SX0NeuPFw_bA65w

And thanks to Eiton I can do the first portrait from this game, Iori Yagami (You need to add in the 13 row, included in the select.def for secret characters)


Spoiler, click to toggle visibilty

https://mega.nz/file/ElcigbTQ#IKaGhZJSEBk5Vmug6dPrD5boRb2I_ZP9LYt0tpnDcUM

I wanna create more portraits from this game but characters uses localcoord and it's a shit do this with mugen... I'm waiting since the new Ikemen Go it's finish to do this things because have the option to do. Well I hope you like it. See you soon.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#86  October 14, 2020, 12:51:01 pm
  • *
  • United Mugen Alliance
    • USA
    • sharingan2anthony@gmail.com
Wow. Awesome.. Keep it up. (brofist)
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#87  October 16, 2020, 12:02:57 pm
  • ****
    • djjosehisterico@gmail.com
Wow. Awesome.. Keep it up. (brofist)

Thank you for your suport!!!
And now let's continue with more updates and portraits. I change the order of the Street Fighter 2 game because a better alignement with the next game. Here you can see:

And some portraits and extras for start with Ryu:


Spoiler, click to toggle visibilty

https://mega.nz/file/p08ymSwR#tulpUFQvEKbzy_GRGPSloXswJqn23VxwrDt67A-SLqo

And Ken Masters:


Spoiler, click to toggle visibilty

https://mega.nz/file/BosygIyB#jSxteSCoq--cUSb9w0eM0pIDG8HejGVFCwRY-lB7ij4

Completely remade the Super Street Fighter 2 game art to differenciate with the Alpha series.


And some portraits and extras for this game with Cammy:


Spoiler, click to toggle visibilty

https://mega.nz/file/Vg0wECjL#KJmEUlKBZWAlJ6BO047NcI619QyZIrDBQiNMziUaKBk

And Fei-Long:


Spoiler, click to toggle visibilty

https://mega.nz/file/IxlkRC4A#pdu-VchkhFwdJqZZX7UNh9pxCy8Bi0CcwGVr3gHkzC8

And for finish I add another game for select, Street Fighter Alpha 2:


Here you can download the pack with the 3 games:
https://mega.nz/file/o0k0HYJI#0AEX6AIzVZVrfwHkPaVuX_OJMnHbLPq02aDOPDhtkVU

Well, I hope you like all the changes and portraits that I made for the screenpack. See you soon!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#88  October 18, 2020, 01:21:08 pm
  • ****
    • djjosehisterico@gmail.com
Let's continue with the other Super Street Fighter II characters, in first time Dee Jay:


Spoiler, click to toggle visibilty

https://mega.nz/file/VhNFHY6R#i5vEWs3fL3DHVJQkEH5r15-DOCwqPzTY7-qCUxv3nm0

And Thunder Hawk:


Spoiler, click to toggle visibilty

https://mega.nz/file/IhcHzAzb#JqrdSWD0vouGpjSNnKQu2i9zcntaA2vjJRGofRYz41w

And with this finished I continue with the Street Fighter Alpha series, using the better artwork that you can find for them, promise! In first place Guy:


Spoiler, click to toggle visibilty

https://mega.nz/file/t9UFhS7R#r-fDJFubxaX-L8YO6YkIRECntA-QmPoanhevsrbdd6k

And Cody:


Spoiler, click to toggle visibilty

https://mega.nz/file/A1N3jQYC#YhqulFy_roadCCkB0zQrD0fMXYBAnVSi05W2op5Mm7g

More Street Fighter Alpha portraits and extras soon! Waiting your comments and I hope you like it!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#89  October 19, 2020, 06:38:49 pm
  • ****
    • djjosehisterico@gmail.com
More Street Fighter Alpha portraits and extras! Today I start with Chun-Li:


Spoiler, click to toggle visibilty

https://mega.nz/file/g4t2yTxL#XeRuHHzQ96KN-o-nC8ZA3XBsM7ZUIkeHfD4KpXKLTxU

Vega:


Spoiler, click to toggle visibilty

https://mega.nz/file/08kyXJbD#46e61LtSzN7Vodq-l-v91IhVZlixCNUuqasXnaNkVI8

Dan Hibiki:


Spoiler, click to toggle visibilty

https://mega.nz/file/N4smjbzI#SwTN2QrvTKJXYJE6TPUz0HKkanxV5dTOhyBJAOOomvo

And Sagat:


Spoiler, click to toggle visibilty

https://mega.nz/file/g40y3L6K#jbkyY5BL_-9FKhibi5hBsy_yDUyE0oaJHT4yGcfMeE8

More Fighter Alpha portraits soon, see you!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#90  October 20, 2020, 12:28:47 pm
  • ****
    • djjosehisterico@gmail.com
More Street Fighter Alpha portraits and extras! Today I start with Zangief:


Spoiler, click to toggle visibilty

https://mega.nz/file/EolXUAwb#NDCC9xjjxS1BvwUlgnpZ_Pcyo3O0OKIOD1qkS0jwYfc

Rainbow Mika:


Spoiler, click to toggle visibilty

https://mega.nz/file/w9tlEKgJ#5ry4Wi8CO1oKWGybuwpoQjpHYM3kOy86FhGeuq_Hk6o

Rolento:


Spoiler, click to toggle visibilty

https://mega.nz/file/Rk8n1YKY#9jn_NWEcP7LG8Cafg5c0kgD6H6SA2JtZVnrBl1zfcVs

And Birdie:


Spoiler, click to toggle visibilty

https://mega.nz/file/px9Fma4Z#inSs78luh_3ti_-2bjRuyPYRkfrUCy3ZH2INZhJOVBQ

More Fighter Alpha portraits soon, see you!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#91  October 27, 2020, 11:41:18 am
  • ****
    • djjosehisterico@gmail.com
More Street Fighter Alpha portraits and extras. In first place Rose:


Spoiler, click to toggle visibilty

https://mega.nz/file/hwcGybRI#a49T6nUpQiJTj18E-SoGvjCx_gF1ZVvkeUWkKAEEqME

M.Bison:


Spoiler, click to toggle visibilty

https://mega.nz/file/Z8cwXTIY#aooAPkBzK5WLXYApHJ4sXvq3JDOqdA2GeYGD2RnNypA

Nash:


Spoiler, click to toggle visibilty

https://mega.nz/file/5oEiQbKC#_loij_6OTgg8VADfGqbg-xZ4h9qFY9zdgoz6IbnF6Bs

And Akuma:


Spoiler, click to toggle visibilty

https://mega.nz/file/IhFG3B6B#qVl-XLCFUTeMZ1Q3ISHinXl0rEyZOUJDnzxl8aBvzMY

More portraits and extras soon, see you!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#92  November 03, 2020, 01:24:47 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#93  November 04, 2020, 02:56:54 pm
  • ****
    • djjosehisterico@gmail.com
Let's continue with Street Fighter Alpha portraits and extras. In first place Adon:


Spoiler, click to toggle visibilty

https://mega.nz/file/Jh0VmazZ#ItTj231GhQ3qWXXD_Xk67tyYAAf8x-TOaev2C71lZtU

Blanka:


Spoiler, click to toggle visibilty

https://mega.nz/file/UhlFxYYS#rW_NMiR3yKEXfl7Z_d9zq63LHQcz92TlXn7ObB6SS3w

Gen:


Spoiler, click to toggle visibilty

https://mega.nz/file/R59XECpZ#vQj1R0ubFn3At8KRcqRq_aPVvw2JZV9_FdFqFzKH3Pw

And Dhalsim:


Spoiler, click to toggle visibilty

https://mega.nz/file/dh1TWAyR#ln19CKGznyjBN_eoI_ZWQcsYcTZH29GGYIFEAjt7uxU

With the next pack all Street Fighter Alpha portraits are clear. See you soon!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#94  November 07, 2020, 07:41:37 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#95  November 14, 2020, 01:08:10 pm
  • ****
    • djjosehisterico@gmail.com
Well I'm back with more portraits and extras for the screenpack. This time I'm working with the Capcom Fighting Jam and Evolution games. Let's start with Warzard characters, and in first place Leo:


Spoiler, click to toggle visibilty

https://mega.nz/file/95s2ARKI#DdyUPll-_rR_H1l-9rC4l0hX75zSACRym1DWLBkKhAg

Mukuro:


Spoiler, click to toggle visibilty

https://mega.nz/file/59liRJCJ#LUyzEOyq8IwsQSzIv7yYoPi1ISbiFNZkn0J-LS5Imwc

Hauzer:


Spoiler, click to toggle visibilty

https://mega.nz/file/hs1EwZjD#Oh74o0uSATt4RraJA2tKSKpLTlHZj6ovf8nkbdCnb2g

And Hydron:


Spoiler, click to toggle visibilty

https://mega.nz/file/ptsy2DjK#2lT_yXQds52gIa92-TtVkAK_65RWO0jE1TpWrX5AM5k


And for finish I update the Street Fighter Ex game select and I add the Ex2.



https://mega.nz/file/Zs8ywBYb#8RT6TgYXlHTcLAGZICiUjY9M4UqmmlXMuQM1xFfX57I

See you soon with more portraits and extras, bye!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#96  November 16, 2020, 12:18:00 pm
  • ****
    • djjosehisterico@gmail.com
Let's continue with the Capcom Fighting Jam and Evolution games. Today with the Street Fighter characters. In first place Ryu:


Spoiler, click to toggle visibilty

https://mega.nz/file/040hAKpZ#MbTgjsh9O_v8THU441SyhHxqUT2KxRA5ZpMNmNSRbeE

Chun-Li:


Spoiler, click to toggle visibilty

https://mega.nz/file/91lhhSIB#yDoRUHNK2_20MLXdAq1RuiTK8lYFWBwk_rd2jTug0F4

Alex:


Spoiler, click to toggle visibilty

https://mega.nz/file/Ft1BgQqQ#ZwTnYOP51bVAZjr84Qxf_XmDZrLqKBGK6SZvnFGo0GU

Zangief:


Spoiler, click to toggle visibilty

https://mega.nz/file/1l0H2QDL#gOcskKV9Wwj1ny3uiMXCzLAXKygJ56eDeUIULCcIQuE

M.Bison:


Spoiler, click to toggle visibilty

https://mega.nz/file/hh8nxSKQ#OwFfuzxNN5XMiWLl4ju1zgw9CBOz7jbt-M1k8o-cJG0

And Shin Akuma:


Spoiler, click to toggle visibilty

https://mega.nz/file/o09B1IhR#LUi7s-wgjjrrNCTfYpK2vhbaL6zYaZ0uhC6g6Def4Hc

Next day I continue with the DarkStalkers characters of this games, see you soon!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#97  November 19, 2020, 07:52:18 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#98  November 23, 2020, 05:58:57 pm
  • ****
    • djjosehisterico@gmail.com
Let's continue with the Capcom Fighting Jam and Evolution games. Today with the DarkStalkers characters. In first place Demitri:


Spoiler, click to toggle visibilty

https://mega.nz/file/18UwyD6R#2E0bvNyq-7ePV0YApVwH7Kt0qXudBxNQyFPxaxdyqM4

Jedah:


Spoiler, click to toggle visibilty

https://mega.nz/file/01MGjZJI#wkTtx66AN6iANGWp0H4FVqVkK2XvI8ipgYkTsEXEIHE

Felicia:


Spoiler, click to toggle visibilty

https://mega.nz/file/9lUUVJKS#vkp26HkN_JgRa8uOQN231GxLyvCFWTZqQG0nrP5nXRI

And Anakaris:


Spoiler, click to toggle visibilty

More portraits and extras soon, see you.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#99  November 25, 2020, 12:44:45 pm
  • ****
    • djjosehisterico@gmail.com
Another great character can be added to the screenpack.
In the Persona 4 Arena, Yukiko Amagi:


Spoiler, click to toggle visibilty

https://mega.nz/file/R80VTCSS#BYFlz2c82yrY-45g7O89hjfWI0OqAdndyjEgYCMam9U

This one it's for the secret column in the Marvel vs Capcom game, Devilotte:


Spoiler, click to toggle visibilty

https://mega.nz/file/B5shTC5T#sqz92sb6BzPT6PCvcT-hSF2TxdfgoCAsS1uu2NvREnQ

And for finish today another game to add to the screenpack, this time the classic Kabuki Klash:


https://mega.nz/file/U5lDASjR#BZs3T1qTSV-iexhpMlhruY-r8mVpehDV1VTNXbfvHhw

I'm sorry but I can't find any Lucifeller official artwork... If someone have some draw on him, please send it to me to can replace. Thank you very much and see you soon with more portraits and extras.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#100  November 26, 2020, 09:29:40 pm
  • **
  • Ryoga
    • Brazil
    • www.vgbr.com/forum
Beautiful. Good work dudes.
But needs more slots.
Spoiler: Not Safe For Work (click to see content)
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#101  November 26, 2020, 10:34:22 pm
  • ****
    • djjosehisterico@gmail.com
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#102  January 02, 2021, 12:42:08 pm
    • USA
i think u made a mistake for terumi portrait because when i click link it says kokonoe portrait and theres no link for adachi,neo and yumi
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#103  November 25, 2023, 01:38:45 pm
  • *
    • UK
Even though this thread is like, 4 Years old, (Cause I'm still trying to figure out how this screenpack works), How do I make intros? (Since I found a Intro's folder in templates)
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#104  November 25, 2023, 10:52:46 pm
  • ****
    • djjosehisterico@gmail.com
I recommend to download any intro that I create for chars and open it with fighter factory. Then you can see the sprites or images that you need to change. There are some work on them, stand anim and win anim of each char, portraits, story, game origin and name. Then you need to change in the .def file the stand and winner animations.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#105  December 10, 2023, 05:57:38 pm
  • *
    • UK
Now I somehow have a problem, With stages.sff, I have no clue how to map my stages, How do I really map my stages?

Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#106  December 11, 2023, 12:18:05 am
  • ****
    • djjosehisterico@gmail.com
I'm sorry but I don' t remember this. The last 2 years I'm working in a Ikemen go version of the screenpack and I hope really soon I can release it. All the new templates that I have now are made for the new one.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#107  December 31, 2023, 10:13:44 am
  • *
    • UK
(I'm only Replying here cause the GO Edition is in the recycle bin), Telling by what you shared in the bug reports, Is the Ikemen GO version of this screenpack gonna use BlazBlue Central Fiction Lifebars as compared to this one which uses Chrono Phantasma?
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#108  December 31, 2023, 01:23:25 pm
  • ****
    • djjosehisterico@gmail.com
Hello, for now I cannot include any of the lifebars because I cannot create them yet with the options that ikemen offers. All Blazblue lifebars are made with Add004 and there were infinite layers to be able to add all the animations.
What I would like is to be able to launch the screenpack for Ikemen since I have a lot of advanced work and a lot of news regarding the mugen version. The problem is that since version .98 the menu fonts look bad, one on top of the other and I don't know how to solve the problem... If someone would be interested in reviewing it to correct the error that would be great! Well, let's hope the last day of the year goes very well.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#109  January 14, 2024, 10:43:51 am
  • *
    • UK
So, Since I started to use this screenpack I've put 80 Games in, How many characters would there be overall if there was a complete version of this game? (Since I'm curious and I wanna know what a complete version of it would look like)
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#110  January 14, 2024, 08:30:43 pm
  • ****
    • djjosehisterico@gmail.com
In the Ikemen Go version I have 2 screenpacks, one for low res chars and the other for hi res. In the firts one I have 72 games added, I only need to add Martial Masters I think, and for the hi res 35 games.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#111  January 15, 2024, 02:05:38 am
  • *
It's gonna be great, I have confidence in you. I've deconstructed and analyzed the last version and can attest to the insane amount of super high quality and time consuming work being done here. I learned so much about animation layering. If there's any way I can help, I'd be happy to. A workaround  for the lifebar situation is to add the cns in as a common state file in the config.json and the animations in common.air. Let Ikemen use it's own common.cns.zss and other zss files (tag, action, etc.). Really don't want be using add004 for that anyway because a lot of Ikemen is upon it and has been updated and improved for 2-3 years. Check out Hibiki Kohaku by Hexioum for the most complete set of BBCF fightfx I've seen. Also a really well made character.  Those Shin Kohime Musou effects were so bad I used the stock ones until found the others. I saidly lost that work to hdd failure and gotten motivated to start over but I'm starting to...
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#112  March 02, 2024, 02:31:59 pm
  • ****
    • djjosehisterico@gmail.com
Hello everyone! After quite a while here I bring you what is going to be the version of the Blazblue Battle Colisseum screenpack in the Ikemen Go version. I upload the video so you can see all the new features like:
-Portrait effects.
-Select sounds.
-Character intro fonts.
-Fightfx effects
-And more...

But there is still a little to do, first the lifebars and then we have to fix a problem with the ranking and lifebar portraits. I'll ask in the discord to see if they can give me a solution.
Well I hope to have the screenpack ready soon, see you!



Many thanks to Tornillo Oxidado for his great help with the code to add distortion background animation.
Lifebar animations are from Mugen Battle ClimaX by V-Nix.
Last Edit: March 02, 2024, 02:47:41 pm by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#113  March 03, 2024, 11:31:48 am
  • *
    • UK
Thank You!, I was waiting for this release to happen for a while but since you're editing the lifebars, How long will it take till you release it?
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#114  March 04, 2024, 02:35:23 pm
  • ****
    • djjosehisterico@gmail.com
I send a PM to T1t@n Ur@nus because maybe can help me to convert lifebars with .cns files. With Ikemen I find new documentation and you can use 32 layers for fight animations but to convert Blazblue lifebars I need tons of them... I hope he can help me because lifebars are the only thing that remains. If not, over time Ikemen will surely have the option to add unlimited layers to fight animations.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#115  March 20, 2024, 07:09:57 pm
  • *
    • UK
Hi, For Intro stands (For the sprite in the intro), Where should the sprite be placed in term of position? (And also for the artwork, Where do you get it from as I'm curious as to if how you get high-quality artwork of some images that are only seen in low-quality), also have you made any progress on the Ikemen GO version of this?
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#116  March 20, 2024, 09:56:13 pm
  • ****
    • djjosehisterico@gmail.com
Hey! Here I record a video to show us submenus, selectable games and characters that I include since now. Finally I can solve the problem with the rank portraits and I finish (but it's not in the video...) the turns mode screen. Not lifebars...
When I release the screenpack I include the templates that I used if you want, and for alocate the sprites you need to use the .def file, you can find all the actions like portraits or stand animations there.
For high quality images I use ia, A really good one is this site:
https://waifu2x.booru.pics/
Now I would need a big favor. As you can see in the video there is a small explanation for each of the main modes, however there is none for the different modes of the submenus. Could you give me a short phrase to define each one? English is not my native language and I don't trust myself. Thanks a lot.
When I have this thing finished I release the screenpack because it's not 100% complete but it's really playable. Here you have the video, I hope you like it!

Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#117  March 21, 2024, 05:26:54 pm
  • *
    • UK
Hello, Since you're gonna add 100 Games into the Ikemen GO version of this screenpack, Are you gonna add some games that weren't in the arcade version of the screenpack? (Since I want to know what ones you're gonna add since I watched your latest vid, Noticing that "Granblue Fantasy Versus" being there)
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#118  March 21, 2024, 05:54:39 pm
  • ****
    • djjosehisterico@gmail.com
I have another screenpack with games with low res characters like Street Fighter, Samurai Shodown, etc. In this one there are more than 80 games but first I wanna complete this one, and then I release the low res version with Continuum Shift animations.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#119  March 22, 2024, 05:34:53 pm
  • *
    • UK
For the low res games, Are you gonna add more that previously weren't there? (Like Mortal Kombat, Killer Instinct, River City, Namco X Capcom etc.)
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#120  March 22, 2024, 06:03:08 pm
  • ****
    • djjosehisterico@gmail.com
I have no idea, now the only thing I have in mind is to finish this version as best as possible, now I'm trying to convert the lifebars on my own...
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#121  March 22, 2024, 10:44:25 pm
  • *
    • UK
Fair Enough, If you're still working on the screenpack, Go ahead, I'll wait till I see the final results
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#122  March 28, 2024, 04:16:59 pm
  • *
    • UK
Hey! Here I record a video to show us submenus, selectable games and characters that I include since now. Finally I can solve the problem with the rank portraits and I finish (but it's not in the video...) the turns mode screen. Not lifebars...
When I release the screenpack I include the templates that I used if you want, and for alocate the sprites you need to use the .def file, you can find all the actions like portraits or stand animations there.
For high quality images I use ia, A really good one is this site:
https://waifu2x.booru.pics/
Now I would need a big favor. As you can see in the video there is a small explanation for each of the main modes, however there is none for the different modes of the submenus. Could you give me a short phrase to define each one? English is not my native language and I don't trust myself. Thanks a lot.
When I have this thing finished I release the screenpack because it's not 100% complete but it's really playable. Here you have the video, I hope you like it!

[youtube]https://youtu.be/8_OZdY8GEQI[/youtube]

For that, I kind of do have some suggestions you could use for those (Some are placed just in case you're using them & do bare in mind that some might be fairly bad cause I clearly don't know how to give submenus an explanation but also, It's also my first time doing that)

Arcade:
Single Mode - Fight through a series of 10 stages
Team Arcade - Battle Opponents with a team of characters through a series of stages
Team Co-Op - Team Up with a friend to take on opponents together
Versus:
1P Vs 2P - Fight with your friend
Team Versus - Battle in teams together with your friend
Versus Co-Op - Fight with your friend against the COM
Quick Match - Jump straight into a match
Network:
Host Game: Start a game session for others to join.
Join Game: Enter an existing game session.
New Address: Connect to a specific IP address.
Versus 2P: Online versus mode against one other player.
Arcade Co-Op: Play arcade mode with a friend online.
Survival Co-Op: Survive waves of enemies online with a friend.
Practice:
Practice - Try out specific characters or improve your skills in a controlled environment
Mission:
Survival: Endure endless waves of opponents.
Survival Co-Op: Endure waves of opponents with a friend.
Time Attack: Complete challenges against the clock.
Bonus Games: Enjoy additional mini-games for fun.
Watch Mode:
COM Match: Observe computer-controlled characters battling.
Randomtest: View random matchups.
Replay: Watch recorded online matches.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#123  March 28, 2024, 06:16:19 pm
  • ****
    • djjosehisterico@gmail.com
Thank you very much! I need this to finish the screenpack! I work hard with the lifebars too! I show you the progress during this days. I hope next month I can release the screenpack.
Thank again PhoenixPhantom for your interest in the project.