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Eri Hasumi WIP (new gameplay style) (Read 2225 times)

Started by Nep Heart, January 01, 2020, 08:06:39 AM
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Eri Hasumi WIP (new gameplay style)
#1  January 01, 2020, 08:06:39 AM
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 A new decade come a new year, which comes a new start on a new play style that I have been planning out since late last year on a more grounded base battle system loosely inspired by various SNK games including The King of Fighters in particular. It will be dubbed "Generation 2" and Eri Hasumi will be the first character to be in this style. With that said, the previous gameplay style for prior characters I've been releasing for the last year and a half will be dubbed as "Generation 1," which has not ceased for as I still plan to do more characters in that style, but I wanted to try something new for once. Partly related note, this will also be my first hi-res character.

Spoiler, click to toggle visibilty

https://streamable.com/i74da
https://www.dailymotion.com/video/x7pwkf3

 The main emphasis on this one will be the Style that can be chosen at the start of a match; Power and Speed. Power Style sacrifices movement speed and combo options for more damage per attack. Speed Style has superior mobility options with more combo and blockstring options, but requires longer combos to catch up with Power Style's damage output. This basically changes the way a character will be played quite a bit in spite of the moveset remaining the same between Styles.

 If this takes off and is well-received, I may do more characters in Generation 2 gameplay.
Re: Eri Hasumi WIP (new gameplay style)
#2  January 02, 2020, 07:32:00 PM
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that's actually a pretty neat idea. are you gonna go full snk with 4 button layout?
Re: Eri Hasumi WIP (new gameplay style)
#3  January 03, 2020, 01:31:54 AM
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 Yep, 2 punch buttons (x and y) and 2 kick buttons (a and b). Well, there is a 5th attack button, but it's completely devoted to KoF-like Blowback Attacks, so, it's a 4-attack button system for all intents and purposes. Since Eri comes from a three button fighter, I had to get a little creative with her moveset since she didn't have a lot of kick normals in VP.
Re: Eri Hasumi WIP (new gameplay style)
#4  January 10, 2020, 05:56:50 AM
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https://streamable.com/g2naf

 Asides from Blowback Attacks and throws, any normal that is blocked will cause Recoil, causing both P1 and P2 to reel back for a moment. Also, all guarded normals cause chip damage (but cannot chip kill).

 If the blue meter is filled up entirely, the target gets their guard broken and put into Guard Crash state where they're left open for a brief period.

 Lastly, there is also Power Charge, a state that fills up the power meter at an exponential rate, but will leave you open if used carelessly.

 Recoil, normals doing chip damage and Power Charge are only available in Power Style. Guard Crash is available in Power or Speed.
Re: Eri Hasumi WIP (new gameplay style)
#5  January 13, 2020, 06:20:40 AM
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Re: Eri Hasumi WIP (new gameplay style)
#6  January 17, 2020, 01:08:31 PM
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I liked of your new style, It's simple and functional.
Re: Eri Hasumi WIP (new gameplay style)
#7  January 27, 2020, 12:08:51 AM
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https://streamable.com/i668e

 Deflect, which is mostly based on Just Defend from Garou: MotW, is a defensive mechanic available to both Power and Speed Styles which functions like an enhanced guard that not only negates guardstun and chip damage, but also recovers life at a 10% ratio of the damage a hit would have inflicted, fills the power meter with 2x the damage a hit would have inflicted, fills the Drive Meter with 2x the damage a hit would have inflicted as well as a 15 frame pause in which you're completely free to take any action. In spite of the pause between hits, you still have to do the input again if you're against multi-hit attacks since each input only covers for one hit.

 Also, yes, there are something similar to guard restrictions for this mechanic, although it's a bit difficult to showcase when controlling two characters at once.
Re: Eri Hasumi WIP (new gameplay style)
#8  February 02, 2020, 01:16:29 AM
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Re: Eri Hasumi WIP (new gameplay style)
#9  February 14, 2020, 04:56:56 AM
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Re: Eri Hasumi WIP (new gameplay style)
#10  February 14, 2020, 02:01:47 PM
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