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Ikemen GO (Read 1221401 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#781  May 01, 2019, 11:10:00 pm
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Is there possibility to create a code where you make a portrait animations inside char.sff and the ikemen reads it?

Example:

For select the character we use this animation.

You must create these two animations inside char.sff and adding to air.file too.


[Begin action 9001]
9001,0,0,0,10
9001,1,0,0,10
9001,2,0,0,10
9001,3,0,0,10
9001,4,0,0,10

When you ever chose the character this animated is called. 


[Begin action 9002]
9002,0,0,0,10
9002,1,0,0,10
9002,2,0,0,10
9002,3,0,0,10
9002,4,0,0,-1 ; = this time means the anim will stop on this frame.

On the versus and winner screen, we can use the family 9000,1 and 9000,2 and etc or using standardized animation too.

______________________________

Instead to create a code that autocreating animated portraits, we create just a code that reads these two animations found inside of char.sff.

Like that you'll have got freedom to create the animation like you wish and the chose char pose could be something very interesting once you can create animations with pretty cool poses, taunt or win poses generally are used to describe this type of action.
Last Edit: May 02, 2019, 05:08:20 am by Mazemerald.
Re: Ikemen GO Plus
#782  May 02, 2019, 06:22:40 am
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K4thos was active yesterday.Did he send the lua files?
Re: Ikemen GO Plus
#783  May 02, 2019, 07:01:24 am
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K4thos was active yesterday.Did he send the lua files?

hes been active for the past 2 months. i just think he doesn't care anymore. They've done a lot without him anyway, kudos to the developers here.
Re: Ikemen GO Plus
#784  May 02, 2019, 08:52:26 am
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Without his help,i think we wont see any major updates or bug fixes in any future.
Re: Ikemen GO Plus
#785  May 02, 2019, 09:34:32 am
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I disagree, I think the current ikemen go plus team is quite capable of making the neccasary changes, I think they just don't want to duplicate the work by doing features that he already implemented in his lua files. But given enough time, they might make these changes themselves. There has been plenty of bug fixes and compatibility improvements by Gacel, Dan and kidcy. We even have native shaders now, improved compatibility with 1.1 content and some other things. The development is definitely active.
Re: Ikemen GO Plus
#786  May 02, 2019, 09:57:39 am
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It is true that development is active but without k4thos,it isnt like before.
Re: Ikemen GO Plus
#787  May 02, 2019, 10:02:44 am
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Only because they are waiting for him to give them the lua files, if they decided to not wait for him, then I am pretty sure someone would Implement the features he was suppose to.
Re: Ikemen GO Plus
#788  May 02, 2019, 11:16:43 am
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Sorry for not begin so active I'm drowning with college work.

After the amount of time that has passed I decided to stop waiting for K4thos to send the files.
We could implement the changes ourselves.
I did send a PM so at least he could update some important info on the first post. I will give him a week...

Also there have been a big change without K4thos Variable Names!!!(tm) by NeatUnsou.
The interactive stage feature.
The localcoord sceenpack support by me.
Dan is adding android support.
Kidcy added shaders.
And bug fixes a whole load of bugfixes.

I'm still trying to fix some bugs...
I will stop for now to make the interactive stage example. (Also counts as a variable map/name example)

Oh, and also NeatUnsou made another commit!
https://osdn.net/users/neatunsou/pf/ikemen_go/scm/commits/542e8bb9f5a3cb12415366cd5026d554fa48f5b0
Not sure what it does...
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#789  May 02, 2019, 11:45:56 am
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Great news.I also think that k4thos maybe deleted his lua files after taking his hands off from the work.
Re: Ikemen GO Plus
#790  May 02, 2019, 12:46:14 pm
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Sorry for not begin so active I'm drowning with college work.

After the amount of time that has passed I decided to stop waiting for K4thos to send the files.
We could implement the changes ourselves.
I did send a PM so at least he could update some important info on the first post. I will give him a week...

Also there have been a big change without K4thos Variable Names!!!(tm) by NeatUnsou.
The interactive stage feature.
The localcoord sceenpack support by me.
Dan is adding android support.
Kidcy added shaders.
And bug fixes a whole load of bugfixes.

I'm still trying to fix some bugs...
I will stop for now to make the interactive stage example. (Also counts as a variable map/name example)

Oh, and also NeatUnsou made another commit!
https://osdn.net/users/neatunsou/pf/ikemen_go/scm/commits/542e8bb9f5a3cb12415366cd5026d554fa48f5b0
Not sure what it does...

Sorry Gacel, I didn't mean that you guys are not working hard enough, of course real life is priority! I meant that despite all that, development has been very active.
Re: Ikemen GO Plus
#791  May 02, 2019, 03:28:51 pm
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  • Pixels are atom's of resolution,Low-res or Hi-res
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Tested with add004,my partner is still controlledd by ai when switched
Re: Ikemen GO Plus
#792  May 02, 2019, 04:59:02 pm
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Re: Ikemen GO Plus
#793  May 02, 2019, 05:27:55 pm
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@Gacel: Why not create your own thread (when you have time of course) rather than wait for K4thos to update the first page.
Re: Ikemen GO Plus
#794  May 02, 2019, 05:53:25 pm
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Re: Ikemen GO Plus
#795  May 02, 2019, 06:42:43 pm
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It might be called "assists" in newer builds, if I am not mistaken.
Last Edit: May 02, 2019, 07:54:01 pm by LebKeller
Re: Ikemen GO Plus
#796  May 02, 2019, 09:30:49 pm
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  • One of Ikemen GO devs
    • Colombia
Is called Assist Mode.
Also I have some Ideas for how tag mode should work.

First it could be selected in the same menu as simul and turns.
When is selected it sets the "IsTag" trigger to 1.
Inestead of hardcoding it in GO, tag mode could be programmed inside the common files in the data folder,
so it could be edited by the user without needing to know GO or compile the engine.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 02, 2019, 09:36:49 pm by Gacel
Re: Ikemen GO Plus
#797  May 02, 2019, 09:39:54 pm
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Sounds like a good idea imo, that would definitely help the average mugen user! So technically no patching of characters would be required then?
Re: Ikemen GO Plus
#798  May 02, 2019, 10:10:29 pm
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  • Pixels are atom's of resolution,Low-res or Hi-res
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    • metekervan26@gmail.com
it isnt required anymore,you just have to learn moving it to common1,I might make some test version of no patch add004 and uno
Gacel would you like to remind which of new statedefs(-10,-20,-30) was for -2 and which one was for -1?
also
is this a screenpack problem?
.\script\storyboard.lua:153: attempt to index a non-table object(nil)
stack traceback:
   .\script\storyboard.lua:153: in function 'f_parse'
   .\script\storyboard.lua:554: in function 'f_storyboard'
   script/main.lua:1565: in function 'f_mainMenu'
   script/main.lua:2162: in main chunk
   [G]: ?
Re: Ikemen GO Plus
#799  May 02, 2019, 10:12:37 pm
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So one has to patch their common file in the data folder only then?
Re: Ikemen GO Plus
#800  May 02, 2019, 10:16:12 pm
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  • Pixels are atom's of resolution,Low-res or Hi-res
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    • metekervan26@gmail.com
you dont really have to patch anything at all.