Here's my Halloween gift for you fellas. The Final Version of my edited MKP Season 2.9. My edit of the Season 2 Final will come very soon.Download → https://mega.nz/#F!LD4QjCAJ!SPw8z4sATKXbEW8-bvONAQAll my thanks to borg117 and every single author and editor! All proper credits are in the "Read Me.txt" and in the .def files of the characters and stages.Here's the major changes/updates:- The game is now with the FXAA ReShade, from MKP Solano Edition- New Versus background (thanks Fabian Arispe!)- New Sub-Bosses (Shinnok -MKM-, Shang Tsung -MK1- and Oniro). Goro, Motaro and Kintaro still in- Intro and Ending for all the regular and extra characters, except the MK2 and MK1 characters- Bugs on some MK2 and MK1 characters fixed- Added Blaze as a Secret Boss, after you defeat Shao Kahn- Added all the newest stuff releasing for Season 2.9 & 2 Final (Emsi-D edits will be in the Ultimate Update of Season 2 Final)- Fixed many of the Battle Plan ports- Put the yellow "?" in the first sub-boss- Fixed the bounds and scaling of some stages- Fixed the stage transition problem with some stages- There are the stages packs by Suworov and Miguel Murcia if you want to use them
got an error when trying to run the game Clipboard tail:---------------------------------------------------M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log---------------------------------------------------Parsing command line...Command line: C:\Users\mewtw_000\Desktop\MKP4.1_S2.9_Ultimate_Update\Mortal Kombat project.exeParse command line OKInitializing...Allocating game variablesReading configuration file...Setting language "en".OKInitializing timer...performance timer enabled...frequency 3515626...OKInitializing keyboard...configuring...OKInitializing input engine...OKInitializing sound...OKInitializing BGM... OKInitializing graphics...gameCoord 640x480...render mode 2_20...trying 800x508x32 mode 0x0...failed.
Lucky Dearly said, November 04, 2018, 08:47:59 amgot an error when trying to run the game Clipboard tail:---------------------------------------------------M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log---------------------------------------------------Parsing command line...Command line: C:\Users\mewtw_000\Desktop\MKP4.1_S2.9_Ultimate_Update\Mortal Kombat project.exeParse command line OKInitializing...Allocating game variablesReading configuration file...Setting language "en".OKInitializing timer...performance timer enabled...frequency 3515626...OKInitializing keyboard...configuring...OKInitializing input engine...OKInitializing sound...OKInitializing BGM... OKInitializing graphics...gameCoord 640x480...render mode 2_20...trying 800x508x32 mode 0x0...failed. Either update your graphics card drivers or use DirectX rendering mode
KofHero77 said, November 04, 2018, 11:39:06 amLucky Dearly said, November 04, 2018, 08:47:59 amgot an error when trying to run the game Clipboard tail:---------------------------------------------------M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log---------------------------------------------------Parsing command line...Command line: C:\Users\mewtw_000\Desktop\MKP4.1_S2.9_Ultimate_Update\Mortal Kombat project.exeParse command line OKInitializing...Allocating game variablesReading configuration file...Setting language "en".OKInitializing timer...performance timer enabled...frequency 3515626...OKInitializing keyboard...configuring...OKInitializing input engine...OKInitializing sound...OKInitializing BGM... OKInitializing graphics...gameCoord 640x480...render mode 2_20...trying 800x508x32 mode 0x0...failed. Either update your graphics card drivers or use DirectX rendering modestrange, my regular Mugen is on OpenGL and I got no problem running it. Strange this one gives me that error
KofHero77 said, November 05, 2018, 03:06:32 pmI guess try removing the ReShade Fileswhere would I find those files at?
KofHero77 said, November 06, 2018, 01:49:00 pmThe Mugen folder,there is a opengl32.dll and a ini filethanks, now it works