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Rowen's WIPs: Kazuya Mishima (Beta version now available) (Read 14203 times)

Started by RagingRowen, May 13, 2019, 08:36:14 PM
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Re: Rowen's WIPs (Kazuya Mishima)
#41  March 16, 2020, 08:55:05 AM
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If you couldn't tell already, he's mainly based on his SFxT movelist. For supers, it'll include what's already shown, a MAX version of that, another Level 1/2 Super and his Level 3 is his T7 Rage Art with Super Armor for the startup like the Power Crush, including the Devil Transformation for the Laser at the end.

I also want to incorporate his Lightning (Screw) Uppercut, he does it during his EX Demon God Fist, but I want to change that so it stuns once per combo.

The "Standard Projectile" Laser would better work in an MvC environment in my eyes.
Re: Rowen's WIPs (Kazuya Mishima)
#42  March 16, 2020, 06:51:31 PM
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Got his normals done: https://streamable.com/3eap6

Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.

Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.

Wait, Lessard never made sprites for any of those?

Hmm... I suppose until you get sprites for them, you could use the Asura Senku sprites for the Rolls & Dash. Not exactly the most ideal, but they are something.

Nah there wasn't sprites in the sff.
Lessard's retired aswell so I can't ask.

I might just limited to to Forward Dashing for now for the run and worry about the rest later.

I didn`t know about this KAGE update, I have planned an upgrade and making and revamping the sff, maybe add te run, rolling and dash sprites...   
Re: Rowen's WIPs (Kazuya Mishima)
#43  March 16, 2020, 06:58:45 PM
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I didn`t know about this KAGE update, I have planned an upgrade and making and revamping the sff, maybe add te run, rolling and dash sprites...   

This Kage is on hold for now but nice news to hear.
Re: Rowen's WIPs (Kazuya Mishima) (PotS/DW Style)
#44  May 02, 2020, 09:22:41 PM
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Finally came back for an update:
1. Socks CS'd.
2. Here's his MAX Devil Rage, including the Beam as promised, but since Streamable takes a decade to upload the clip. Here's a screenshot for now.

Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#45  May 03, 2020, 01:58:23 AM
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Nice Dude!
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#46  May 05, 2020, 05:48:11 AM
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Neat project. I hope you use SFxT as reference. The games had a bad rep because of the awful launch but the final patch is just fine.
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#47  May 05, 2020, 10:20:12 AM
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It could be one of the first Tekken stable/solid character!
I can't wait to know more about it!
So...
Last Edit: May 05, 2020, 11:37:19 AM by Nedflandeurse
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#48  May 05, 2020, 11:24:05 AM
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Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#49  May 05, 2020, 11:35:49 AM
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It could be one of the first Tekken stable/solid character!
I can't wait to know more about it!

Aren't you aware of Jin by both Byakko and Infinite?

True, you're right.
Actually, I downloaded this character few days ago for some POTS/similar themed mugen.
But have not tried him.
I gave priority to SNK and Ccapcom characters first.
And I'm pretty sure the result is good with Byakko and Infinite's work.
So...
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#50  May 05, 2020, 12:56:04 PM
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Great wip, have you considered adding his kof all stars finish skill as super move? I think the move would look cool.
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#51  May 05, 2020, 10:32:26 PM
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Ok, here's a video of the aforementioned Super:
https://streamable.com/hs5voq

I also added a Plans section and a Postponed section for Kage (On hold until I have the energy to make progress on him. Too much of a tease to have him open like Kazuya).

Neat project. I hope you use SFxT as reference. The games had a bad rep because of the awful launch but the final patch is just fine.
That's my main reference, but with a few changes to incorporate stuff from elsewhere.

Great wip, have you considered adding his kof all stars finish skill as super move? I think the move would look cool.
You mean his Tekken 7 Rage Art? That will be his Level 3. I plan to incorporate Super Armor for the startup like what T7 does.
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#52  May 05, 2020, 10:47:34 PM
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Super looks great. Are you going to sort of "super-impose" that Devil Kazuya sprite over him like in SFxT? I'm not sure how that would work or if it's even possible, but if it isn't then maybe you could use Rock's energy wings sprites behind Kazuya after he fires the beam?
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#53  May 06, 2020, 12:01:39 AM
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There are only like 5 Devil Sprites in total including the sprites where he turns back to normal, but they'll be used in the Level 3 when he does the Beam. I believe chuchoryu (The original spriter) was gonna do a complete Devil char like with Devil Jin (Which Infinite used as part of his Jin's 2nd Level 3) but I guess that just never surfaced.

I also need suitable FX for the Dark Mist (w/e) that comes from his Demon God Fist and Devil Beam swings in SFxT.

Edit: Here's the EX Demon God Fist, took a year to upload but we got there:
https://streamable.com/eplw7x
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#54  May 06, 2020, 02:10:15 AM
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The shading of the pants on the c.SK looks way too dark comparing to the sprites.
It might be a palette bug or something
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#55  May 06, 2020, 08:59:52 AM
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I like it but I wish somebody would legit sprite the actual punches the same way he had in game. I know your working with what you have but still, it could be even better. Good progress so far tho man
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#56  May 06, 2020, 03:22:29 PM
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The shading of the pants on the c.SK looks way too dark comparing to the sprites.
It might be a palette bug or something

It's more a sprite bug. There's all these odd color placement differences between sprites, most of which were mostly fixed with the CS.
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#57  May 08, 2020, 05:08:35 AM
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Tekken 1 Kazuya
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
#58  May 08, 2020, 11:07:35 PM
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Default

Dark Resurrection

TTT2 Devil

Tekken 5 Jin Kazama

Godhand Mishima [Ehrgeiz]
Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
#59  May 10, 2020, 02:48:08 AM
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Beta 1 is now available in the first post, for feedback and of course your enjoyment.

Also thanks for the pals, peeps.
Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
#60  May 10, 2020, 03:38:54 AM
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- Some of sprites look misaligned when you look at the feet, mostly in the normals. I think that most of those are based on Ryu's normal so you might use him as reference.
- The hurtboxes could be simplified but are not bad. However, the hitboxes have little to no priority, especially in the light and medium basics.
- While it's pretty nice that you used frame data from SFxT, you could actually compare Kazuya's to SFxT Ryu's to CvS2 Ryu's in order to get accurate CvS2 feel. SFxT is way slower than CvS2. You could use Shoryuken table for CvS2, but have in mind that the game is played at 3 star speed so you should divide most of the frame data by /1.25.
- He's missing Tekken's juggles. I'm no Kazuya player but I think you can cr.HP after Slaughter Hook and Demon God Fist after cr.HP.

Looking foward to the fixes.

EDIT: I forgot to say: run is fucked up because of dash into run.
Last Edit: May 10, 2020, 03:49:12 AM by KarmaCharmeleon