Hey everybody.I updated the Daily Bugle stageNew features:-Parallax- Zoomhttps://www.mediafire.com/file/dgcopvfg4geoqny/Daily_bugle_Update.rar/file
I always liked this stage even when it was incomplete It would be cool if Goblin somehow always stayed in the middle of the screen like whenever you move, he’s still in the middle of the battle
dakidbanks said, March 26, 2020, 05:58:40 pmI always liked this stage even when it was incomplete It would be cool if Goblin somehow always stayed in the middle of the screen like whenever you move, he’s still in the middle of the battleSounds like a good idea. If you play with the delta x value for that sprite you can do it. I may give it a go and share it if you want it
This stage actually feels smoother thanks to this, my only suggestion would be to give it a much proper treatment with the Magic of Delta Power boiiii... well done.
Vegaz_Parrelli said, March 26, 2020, 10:54:34 pmdakidbanks said, March 26, 2020, 05:58:40 pmI always liked this stage even when it was incomplete It would be cool if Goblin somehow always stayed in the middle of the screen like whenever you move, he’s still in the middle of the battleSounds like a good idea. If you play with the delta x value for that sprite you can do it. I may give it a go and share it if you want itIdk how to do coding lol if you and the author down wit it then you know I am... I've been actually waiting for you to tackle some more low res stages anyway
dakidbanks said, March 27, 2020, 08:22:55 amVegaz_Parrelli said, March 26, 2020, 10:54:34 pmdakidbanks said, March 26, 2020, 05:58:40 pmI always liked this stage even when it was incomplete It would be cool if Goblin somehow always stayed in the middle of the screen like whenever you move, he’s still in the middle of the battleSounds like a good idea. If you play with the delta x value for that sprite you can do it. I may give it a go and share it if you want itIdk how to do coding lol if you and the author down wit it then you know I am... I've been actually waiting for you to tackle some more low res stages anywayWhat a coincidence. I was just saying how I want to get back to my low res roots.Also where's the parallax on this stage? Unless you mean the fact that it has multiple layers.
Vegaz_Parrelli said, March 30, 2020, 11:34:54 pmdakidbanks said, March 27, 2020, 08:22:55 amVegaz_Parrelli said, March 26, 2020, 10:54:34 pmdakidbanks said, March 26, 2020, 05:58:40 pmI always liked this stage even when it was incomplete It would be cool if Goblin somehow always stayed in the middle of the screen like whenever you move, he’s still in the middle of the battleSounds like a good idea. If you play with the delta x value for that sprite you can do it. I may give it a go and share it if you want itIdk how to do coding lol if you and the author down wit it then you know I am... I've been actually waiting for you to tackle some more low res stages anywayWhat a coincidence. I was just saying how I want to get back to my low res roots.Also where's the parallax on this stage? Unless you mean the fact that it has multiple layers.The floor has a bit of parallax to it.
GDPenguin said, March 31, 2020, 05:44:30 pmThe floor has a bit of parallax to it.Yep...I noticed now.dakidbanks said, March 27, 2020, 08:22:55 amIdk how to do coding lol if you and the author down wit it then you know I am... I've been actually waiting for you to tackle some more low res stages anywayOpen the def file and look for this towards the bottom of the file...[bg green goblin]type = animactionno = 3start = 0, -110delta = .986, .986mask = 1sin.y = -15, 70and change it to this....[bg green goblin]type = animactionno = 3start = 0, -110delta = .486,.986mask = 1sin.y = -15, 70You could even lower it more but that was just my preference. Hope that helps!
Vegaz_Parrelli said, March 31, 2020, 07:39:10 pmGDPenguin said, March 31, 2020, 05:44:30 pmThe floor has a bit of parallax to it.Yep...I noticed now.dakidbanks said, March 27, 2020, 08:22:55 amIdk how to do coding lol if you and the author down wit it then you know I am... I've been actually waiting for you to tackle some more low res stages anywayOpen the def file and look for this towards the bottom of the file...[bg green goblin]type = animactionno = 3start = 0, -110delta = .986, .986mask = 1sin.y = -15, 70and change it to this....[bg green goblin]type = animactionno = 3start = 0, -110delta = .486,.986mask = 1sin.y = -15, 70You could even lower it more but that was just my preference. Hope that helps!Good looks!!