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-SyN's- W.I.P. Thread (Mugen Gear add on Vid added) (Read 29540 times)

Started by Yeah I came Back -_-, August 29, 2012, 10:37:53 pm
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Re: -SyN's- W.I.P. Thread
#21  September 20, 2012, 09:02:54 pm
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why does almost no one use numenemy/ishelper BUT DOES use everything else like numhelper/numpartner/numtarget.

EVERY redirect needs a ""verify"" trigger.


btw if need be

""enemy,name"" is enemy (p2)
""enemy(numenemy=2),name"" is enemy partner (p4)
Re: -SyN's- W.I.P. Thread
#22  September 20, 2012, 09:18:56 pm
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because the ONLY ENEMY is the minigame.
Thats it.

And thats why there is no need  for me to use redirect triggers in this case.

;)
Last Edit: September 20, 2012, 09:25:18 pm by -SyN-

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Re: -SyN's- W.I.P. Thread
#23  September 20, 2012, 10:54:20 pm
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ok but numenemy is still needed.

there are no enemies in the ""congrats"" screen for arcade or the ""rounds survived"" screen for survival so

[State -1]
type=velset
trigger1=enemy,name="NNR"

if something like this is parsed in either of those screens without triggerall=numenemy ( it absolutely will be because it's state -1 ) there's gonna be an assertive debug flood reading ""has no 0-th enemy"".
Re: -SyN's- W.I.P. Thread
#24  September 20, 2012, 10:58:57 pm
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Another thing you missed out on.
these materials are coming with its own screenpack that has been severely modified for this period.
I am not using the default mugen system, setting, configurations, at all

everything even the in depth system is custom coded, so again, there is very good reason why I am not using alot of the generic material many would use.

Also I posted the modes im using earlier. Survival is not one of them. No continue screen is needed for is custom coded, no congrats is needed, etc.
My works is not universal nor plug and play and again is coming with its own pack for reasons like this plus more.
Last Edit: September 20, 2012, 11:06:48 pm by -SyN-
Re: -SyN's- W.I.P. Thread
#25  September 21, 2012, 12:18:02 am
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for reasons like this plus more.
Anyone else smell brimstone, sulfur and fire?

...Either SyN is hacking away at mugen again or its the end of the world.

Just wanted to say that for some reason the new site continues to be "hazardous" in my workplace and I can not access it at all. :P

Also bro...is there anything else you may need from me or are you set?
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
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Re: -SyN's- W.I.P. Thread
#26  September 21, 2012, 12:46:05 am
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I feel like I'm good to go right now. I'll keep you posted.
Re: -SyN's- W.I.P. Thread
#27  September 21, 2012, 10:58:32 am
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Another thing you missed out on.
these materials are coming with its own screenpack that has been severely modified for this period.
I am not using the default mugen system, setting, configurations, at all

everything even the in depth system is custom coded, so again, there is very good reason why I am not using alot of the generic material many would use.

Also I posted the modes im using earlier. Survival is not one of them. No continue screen is needed for is custom coded, no congrats is needed, etc.
My works is not universal nor plug and play and again is coming with its own pack for reasons like this plus more.

So does that mean your CSX screenpack is making a comeback? If so I'm switching permanently to 1.0 as soon as it's released. As it seems you've covered everything else that is keeping me from switching to 1.0.

PS: Long time no see m8. This is xPreatorianx from "infinity deviants team." Well just Deviants now lol :P
Re: -SyN's- W.I.P. Thread
#28  September 21, 2012, 04:11:32 pm
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Long time no see, and yes, Everything.
Re: -SyN's- W.I.P. Thread
#29  September 22, 2012, 07:30:49 am
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Re: -SyN's- W.I.P. Thread
#30  February 06, 2013, 12:54:57 am
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I NecroBUMP'D in my own topic, OMG! DRAMA!!!!
I'm just messing around but  I seriously forgot I had a wip thread here but just wanted to get a few things out to those that are interested.

Forgive me being on a crappy connection and My assignment in new york gets in the way of mugen, but hey, real life before mugen always.

A while ago GrayFox aka BigBoss released his Metal/Mugen Gear screenpack and I made some custom modifications to it that enhanced it and was supposed to be relasaed with the package as an optional add on but again, work and life played a major delay with the development but I can say that its nearly done and BigBoss had a beta of the add on and I promise that it will be worth the wait. Still have to finalize the package but plase be patient. It will be available soon.

The above features the following elements:

  • Custom Coded lifebars with interactive ports
  • The traditional warning/alert feature and effect when life is considered critical along with snd fx and a danger bgm
  • Custom coded timer with a low timer bgm
  • Snake randomly appearing and droping rations for a life add, similar to samurai showdown 1-3
  • Final round BGM and detection along with a configuration guide to match your settings
  • Some extra Eye Candy to enhance the screenpack

Next there is the Broken Mugen screenpack that came with a custom coded system that was originally coded by Neo Kamek but it is severely outdated. Seeing that some haven't got this to work and using the old and unreliable method, I took it upon myself to reconstruct the custom system from the ground up based on the way I make custom materials compatible among all characters. I been working on this for a bit when I get the chance and Had C.A.N and Saikoro test early betas of the update for bug testing but for some reason, Ferchogtx's chars has some serious issues with this according to C.A.N but still that was a n early beta just to make sure things were working for the most part but anyway the custom system for this includes:

  • First attack *Plus allowing characters to gain one lvl of power as a reward
  • Counter/Tech hit detection
  • Vs Series style combo hits ranking "Yes, Good, Very good, Wonderful, etc"
  • Aerial Rave
  • Danger "low life"
  • *A config section for the final round and to prevent characters with their own custom system from clashing with the broken mugen custom system
  • *Final Round detection plus I managed to find an official way to detect survival mode from the first round on out rather than the roundno > 9 method
  • *Custom BGM for the final round
  • *Custom bgm when a match is over

* Newly added features

Finally once done, I plan on releasing a N00B friendly template for all screenpack creators with or without mugen character coding experience where they can add similar system like features like the ones above to enhance their screenpack where they can just basically fill in the blanks where I will have all the work done for them and all they will have to do is replace sprites and add their own sounds in the fightfx.sff and common.snd.

Once that is completed then I will go back to finish my 1.0 strider hiryu update which is mostly bug fixes from the older versions, some addtiional assists/strikers and the option to play without them plus two other things I will get into later as I progress then finally my mini games.

Well Thats basically it. I know I been out of touch with my works but I need to stop with this project jumping habit of mines but its basically the only way I keep my interest and focus in mugen.

Oh yeah I forgot, everything is team mode compatible as well.

I will be leaving NYC and this shitty connection within a week an I can really post updates images and videos later in this thread.

Thanks for reading, I will keep you posted!
Last Edit: February 06, 2013, 12:59:20 am by -SyN-
Re: -SyN's- W.I.P. Thread
#31  February 06, 2013, 05:45:31 am
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Awaiting your reply SyN. By all means, take your time. You can't rush goodness.

FYI to all: I'm looking forward to making all of this official. Keep your eyes peeled. :devilish:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: -SyN's- W.I.P. Thread
#32  February 06, 2013, 06:26:36 am
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sounds like a handfull of work but very nice though!
Re: -SyN's- W.I.P. Thread
#33  February 06, 2013, 06:41:58 am
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Sounds good man and I will be just returning to work on 2-8-13. Since my injury, it's been almost 6months being off from work. Do your thing Syn and as time permits, the bar's will be completed. Also, good luck on your other projects.
Re: -SyN's- W.I.P. Thread
#34  February 06, 2013, 06:58:28 am
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^Glad to hear that your recovery is going well Boss. :yes:
Last Edit: February 09, 2013, 05:49:32 am by TRUEMicah
Re: -SyN's- W.I.P. Thread
#35  February 06, 2013, 10:51:34 am
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Sounds like a nice update, can't wait to see actual screenshots. :)
Re: -SyN's- W.I.P. Thread (Mugen Gear add on Vid added)
#36  February 10, 2013, 10:22:35 pm
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Almost completed, working on team mode fixes:

This is the arcade mode in action:



Features:

Custom Bars
Custom Timer with a low timer detection
Custom Round cut Scene
Custom Life Add Feature during matches
Arcade Mode Win/Lose Detection
Danger/Low life Bar, portrait, and BGM interaction
Final Round detection and BGM
Custom Conclusion BGM
Re: -SyN's- W.I.P. Thread (Mugen Gear add on Vid added)
#37  February 10, 2013, 10:53:06 pm
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Metal Gear Acid music for the final round BGM? I frigging love that song. I'd totally be hyped for this if my roster wasn't too big.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: -SyN's- W.I.P. Thread (Mugen Gear add on Vid added)
#38  February 11, 2013, 01:56:10 am
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the original select aint that big lol.
Re: -SyN's- W.I.P. Thread (Mugen Gear add on Vid added)
#39  February 11, 2013, 04:21:16 am
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Now what are those axis so I can make more ports. I want to test them out and be ready with the release. Things are looking good man, now how about the win icons still showing. In the video they are still showing a brief bit after the black animation. Waiting for the team mode tweaks and upgrades.
Re: -SyN's- W.I.P. Thread (Mugen Gear add on Vid added)
#40  February 11, 2013, 05:06:16 pm
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Group 9990
Image 990
x axis 0
y axis 0

And im aware of the win icons.