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Jmorphman's WIP thread: B.B. Hood palette template! (Read 1825696 times)

Started by Jmorphman, November 01, 2010, 09:13:43 PM
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Got a light?

This is the water
81 (25.2%)
And this is the well
77 (24%)
Drink full, and descend
33 (10.3%)
The horse is the white of the eye
37 (11.5%)
And the dark within
52 (16.2%)
This is the water
41 (12.8%)
And this is the well
0 (0%)
Drink full, and descend
0 (0%)
The horse is the white of the eye
0 (0%)
And the dark within
0 (0%)

Total Members Voted: 319

Re: Jmorphman's WIP thread: B.B. Hood palette template!
#6281  April 19, 2021, 12:11:16 PM
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I love it!
The hunter move is awesome!
It will definitely be the best version of her...

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: Jmorphman's WIP thread: B.B. Hood palette template!
#6282  April 19, 2021, 11:32:04 PM
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Re: Jmorphman's WIP thread: B.B. Hood palette template!
#6283  April 19, 2021, 11:55:30 PM
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Re: Jmorphman's WIP thread: B.B. Hood palette template!
#6284  April 20, 2021, 04:24:11 AM
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A Ruby Rose (RWBY) palette for your WIP, surprised no-one has done one yet (AFAIK).

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Lord Raptor Colour Separation W.I.P

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Re: Jmorphman's WIP thread: B.B. Hood palette template!
#6285  April 20, 2021, 07:12:33 PM
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Oh wait not exactly, I dropped small and super jumps (they made absolutely no sense given BBH's double jump). I'm gonna remove those from Demitri too when I update him.

I feel you're going to far by removing it for Demitri aswell. (Low) Super Jumps are a fun movement option, but it would be kinda OP for Hood. I'd be nice to config them too.
Re: Jmorphman's WIP thread: B.B. Hood palette template!
#6286  April 21, 2021, 02:09:41 AM
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I think it adds a nice distinction between my VS-esque characters and the rest. It also seems too weird to me to carve out an exception for B.B. Hood only.
Re: Jmorphman's WIP thread: B.B. Hood palette template!
#6287  April 25, 2021, 02:15:58 PM
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Oh wait not exactly, I dropped small and super jumps (they made absolutely no sense given BBH's double jump). I'm gonna remove those from Demitri too when I update him.

I feel you're going to far by removing it for Demitri aswell. (Low) Super Jumps are a fun movement option, but it would be kinda OP for Hood. I'd be nice to config them too.

I agree with Rowen, I think for Demitri its fine, for BB hood, what I would suggest is when a player enables the super pauses and whatnot the super jumps stay but the double jump is removed, when they are not enabled no super jump and the double jump stays in.
Re: Jmorphman's WIP thread: B.B. Hood palette template!
#6288  April 25, 2021, 07:05:07 PM
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Instead of either removing the low/super jump of the config., or even remove her unique air jump gimmick if the super jump is enabled,

why not just make it so she can't cancel a low/super jump into a double jump? Her gameplay wouldn't be too broken this way, I guess...
Last Edit: April 25, 2021, 07:18:22 PM by NDSilva
Re: Jmorphman's WIP thread: B.B. Hood palette template!
#6289  April 25, 2021, 07:35:49 PM
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why not just make it so she can't cancel a low/super jump into a double jump? Her gameplay wouldn't be too broken this way, I guess...
^This i think would be the best approach imo. Making it a config option would seem a bit much but its all up to you in the end, Jmorph.
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"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Jmorphman's WIP thread: B.B. Hood palette template!
#6290  April 28, 2021, 08:54:50 AM
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Instead of either removing the low/super jump of the config., or even remove her unique air jump gimmick if the super jump is enabled,

why not just make it so she can't cancel a low/super jump into a double jump? Her gameplay wouldn't be too broken this way, I guess...
That was how I originally planned it, and for a while, that's how it was while I was actually developing it. But I ultimately removed it because it felt so weird and unintentionally confusing. Trust me!
Re: Jmorphman's WIP thread: B.B. Hood palette template!
#6291  May 02, 2021, 01:44:23 AM
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All but one super is done. After the last is finished, I can finally put out a beta, and get started on the dog and butterflies, the only things remaining (besides AI, I guess)

I ended up just making Apple For You use hardcoded values that change depending on the character + author name (or else defaults to a generic position determined by the character's mid.pos). There was an idea I had kicking around about encoding the x/y coordinates of the apple in the air file, as additional animations, but let's be honest: nobody's gonna use this hypothetical new animation standard, or at least not enough people will use it such that coming up with some new system to encode the values is worth it. So, instead, I'll just manually add the positions for each character I come across that's compatible.

But... there were only two characters in my entire roster that had the compatible Apple For You animations... and both were the Darkstalkers characters made by me. :qq:

I can at least add it to my own characters, I guess...