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SSJ Goku Z2 (Updated 15/04/2013) (Read 69643 times)

Started by Cybaster, March 31, 2013, 01:31:17 am
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Re: SSJ Goku Z2 (Updated 15/04/2013)
#161  April 24, 2013, 11:13:44 am
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Re: SSJ Goku Z2 (Updated 15/04/2013)
#162  April 24, 2013, 03:21:24 pm
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The size of hitboxes are important. The way it's coded is good. İf it was bigger, it could cause the player getting stuck into it and damage could increase.
Re: SSJ Goku Z2 (Updated 15/04/2013)
#163  April 24, 2013, 09:25:02 pm
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During watch mode, a bug happened when SSJ Goku did a combo into an Uppercut (FDF+punch), then SSJ Goku just kept floating up into the air and didn't land on the ground again. Can't make the error happen again.

This could be an interesting kamehameha wave animation:


Can i use this effect :)
Re: SSJ Goku Z2 (Updated 15/04/2013)
#164  April 25, 2013, 08:16:54 am
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Yeah, whatever, just keep it out of my threadz :P
Re: SSJ Goku Z2 (Updated 15/04/2013)
#165  April 28, 2013, 01:26:07 am
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Have the cameo winposes not yet been implemented? I only ever get the king kai ones.
 
Re: SSJ Goku Z2 (Updated 15/04/2013)
#166  April 28, 2013, 02:27:40 am
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They were there since the initial release.  They only come up on the if you win the last round (No Survival), not get a Perfect so the King Kai/Goku in his car one doesn't come up, and hold X.